Player Matchup

Jormungandr
Jormungandr
FeelsDiarrheaMan
Jormungandr
Level 126
God Stats
3W - 1L
1,453 SR
Queue Stats
143W - 137L
1,580 Elo+
Solo
Janus
Janus
LoboSlasher
Janus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,284 Elo+
Party 2
Danzaburou
Danzaburou
Magnuel
Danzaburou
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
80W - 90L
1,479 Elo+
Solo
Baron Samedi
Baron Samedi
NeedsMoreCow
Baron Samedi
Level 160
God Stats
1W - 0L
1,501 SR
Queue Stats
4W - 5L
1,284 Elo+
Party 2
Artemis
Artemis
NotTodayHe
Artemis
Level 49
God Stats
6W - 4L
1,559 SR
Queue Stats
204W - 221L
1,589 Elo+
Solo
Team Averages
Level 117
1,503 SR
1,443 Elo+

VS

Team Averages
Level 127
1,571 SR
1,494 Elo+
Danzaburou
Danzaburou
KwinRider
Danzaburou
Level 153
God Stats
1W - 4L
1,426 SR
Queue Stats
148W - 162L
1,452 Elo+
Solo
Sobek
Sobek
Maximuscrew4
Sobek
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,328 Elo+
Party 1
Cerberus
Cerberus
NineElevenEve
Cerberus
Level 140
God Stats
2W - 1L
1,711 SR
Queue Stats
71W - 65L
1,580 Elo+
Party 1
Freya
Freya
TheMoooseIsLoose
Freya
Level 160
God Stats
2W - 5L
1,648 SR
Queue Stats
79W - 76L
1,564 Elo+
Party 1
Shiva
Shiva
joeymoey_2
Shiva
Level 148
God Stats
0W - 1L
1,572 SR
Queue Stats
49W - 54L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FeelsDiarrheaMan
Jormungandr
18
4 / 1 / 14
11,086
853
9,568
9,205
6,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 4 / 16
10,763
828
10,942
9,879
4,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Magnuel
Danzaburou
18
7 / 5 / 14
10,748
827
16,549
16,232
7,749
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
NeedsMoreCow
Baron Samedi
16
2 / 5 / 19
9,871
759
14,260
13,767
9,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
NotTodayHe
Artemis
18
10 / 4 / 13
11,442
880
24,661
11,100
4,708
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KwinRider
Danzaburou
15
3 / 5 / 8
9,271
713
8,208
11,836
4,548
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

13
0 / 6 / 7
8,436
649
3,953
17,566
21,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cerberus
NineElevenEve
Cerberus
16
4 / 6 / 12
9,917
763
9,276
21,252
19,469
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
7 / 6 / 7
10,614
816
12,683
13,177
5,516
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Shiva
17
5 / 6 / 9
10,572
813
14,181
22,926
17,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
62
28
Kills
19
19
Deaths
29
76
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
FeelsDiarrheaMan
Jormungandr
4
1
14
11
L
Danzaburou
KwinRider
Danzaburou
3
5
8
1.4
W
5
4
16
3.25
W
Danzaburou
Magnuel
Danzaburou
7
5
14
2.8
L
0
6
7
0.58
W
Baron Samedi
NeedsMoreCow
Baron Samedi
2
5
19
2.3
L
Cerberus
NineElevenEve
Cerberus
4
6
12
1.67
W
Artemis
NotTodayHe
Artemis
10
4
13
4.13
L
7
6
7
1.75
L
Shiva
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,980
Damage
48,301
60,183
Taken
86,757
33,433
Mitigated
68,671
26,205
Healing
24,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
FeelsDiarrheaMan
Jormungandr
9,568
1,203
318
4,293
9,205
6,873
282
3,524
5,681
22,198
0
L
Danzaburou
KwinRider
Danzaburou
8,208
971
2,317
2,195
11,836
4,548
1,105
7,238
4,598
0
21,788
W
10,942
795
2,267
1,512
9,879
4,222
416
3,067
6,812
27,676
0
W
Danzaburou
Magnuel
Danzaburou
16,549
7,355
648
3,522
16,232
7,749
2,178
5,934
10,298
0
35,653
L
3,953
242
118
3,149
17,566
21,764
297
7,061
10,505
11,235
0
W
Baron Samedi
NeedsMoreCow
Baron Samedi
14,260
931
6,198
4,247
13,767
9,881
568
7,946
5,821
26,150
0
L
Cerberus
NineElevenEve
Cerberus
9,276
515
295
4,082
21,252
19,469
316
6,724
14,528
16,966
0
W
Artemis
NotTodayHe
Artemis
24,661
11,279
1,475
1,725
11,100
4,708
1,985
5,441
5,659
0
34,590
L
12,683
4,046
187
3,072
13,177
5,516
569
5,537
7,640
30,011
0
L
Shiva
14,181
1,197
3,047
6,330
22,926
17,374
31
8,210
14,716
0
26,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,910
Gold Earned
48,810
142
Minions Killed
131
0
Camps Cleared
0
1,181,193
Distance Traveled
1,111,419
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,086
853
15
1
0
276,548
0
L
Danzaburou
9,271
713
28
2
0
195,194
2
W
Janus
10,763
828
40
3
0
237,948
0
W
Danzaburou
10,748
827
52
4
0
220,582
2
L
Sobek
8,436
649
19
1
0
222,255
0
W
Baron Samedi
9,871
759
23
2
0
224,078
0
L
Cerberus
9,917
763
25
2
0
239,141
0
W
Artemis
11,442
880
12
1
0
222,037
0
L
Freya
10,614
816
39
3
0
232,335
3
L
Shiva
10,572
813
20
2
0
222,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role