Player Matchup

Ra
Ra
Benjamin124302
Ra
Level 5
God Stats
0W - 1L
1,272 SR
Queue Stats
5W - 11L
1,286 Elo+
Party 2
Nemesis
Nemesis
ItsOj242
Nemesis
Level 60
God Stats
5W - 3L
1,557 SR
Queue Stats
101W - 97L
1,519 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Stwrres
Ah Muzen Cab
Level 129
God Stats
8W - 4L
1,712 SR
Queue Stats
129W - 150L
1,512 Elo+
Solo
Jormungandr
Jormungandr
keano242
Jormungandr
Level 49
God Stats
0W - 5L
1,500 SR
Queue Stats
95W - 103L
1,474 Elo+
Party 3
Chaac
Chaac
panfu21
Chaac
Level 119
God Stats
6W - 5L
1,769 SR
Queue Stats
74W - 87L
1,438 Elo+
Party 2
Team Averages
Level 72
1,562 SR
1,446 Elo+

VS

Team Averages
Level 70
1,545 SR
1,423 Elo+
Susano
Susano
PrivilegedSun
Susano
Level 101
God Stats
2W - 0L
1,551 SR
Queue Stats
59W - 59L
1,520 Elo+
Party 1
Kukulkan
Kukulkan
Richkhan
Kukulkan
Level 9
God Stats
2W - 2L
1,588 SR
Queue Stats
27W - 34L
1,290 Elo+
Party 1
Neith
Neith
YesMaamxox
Neith
Level 107
God Stats
22W - 22L
1,572 SR
Queue Stats
172W - 183L
1,493 Elo+
Solo
Amaterasu
Amaterasu
whitewatch
Amaterasu
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 63L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
xDabsenpai
Cthulhu
Level 6
God Stats
10W - 7L
1,516 SR
Queue Stats
24W - 24L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,516
418
1,519
6,673
2,052
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
ItsOj242
Nemesis
14
4 / 5 / 3
9,251
514
13,523
17,517
5,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Stwrres
Ah Muzen Cab
18
2 / 1 / 4
10,797
600
7,480
11,001
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
keano242
Jormungandr
13
3 / 9 / 1
8,960
498
8,086
16,964
12,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
panfu21
Chaac
14
6 / 5 / 5
9,482
527
10,467
18,187
15,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 5
10,615
590
13,979
13,396
5,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Kukulkan
Richkhan
Kukulkan
15
1 / 4 / 1
9,395
522
4,653
9,072
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
15
1 / 4 / 6
9,304
517
7,412
8,731
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
whitewatch
Amaterasu
18
12 / 4 / 6
11,647
647
21,991
20,272
19,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
xDabsenpai
Cthulhu
13
0 / 3 / 6
7,985
444
2,892
12,146
9,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
15
Kills
24
24
Deaths
15
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Nemesis
ItsOj242
Nemesis
4
5
3
1.1
W
10
0
5
12.5
W
Kukulkan
Richkhan
Kukulkan
1
4
1
0.38
L
Ah Muzen Cab
Stwrres
Ah Muzen Cab
2
1
4
4
W
Neith
1
4
6
1
L
Jormungandr
keano242
Jormungandr
3
9
1
0.39
L
Chaac
panfu21
Chaac
6
5
5
1.7
W
Amaterasu
whitewatch
Amaterasu
12
4
6
3.75
W
Cthulhu
xDabsenpai
Cthulhu
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,075
Damage
50,927
70,342
Taken
63,617
40,413
Mitigated
39,796
16,865
Healing
16,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,519
367
33
625
6,673
2,052
36
1,345
5,328
32,557
0
L
Nemesis
ItsOj242
Nemesis
13,523
7,118
0
3,554
17,517
5,745
0
2,002
15,515
0
58,686
W
13,979
5,245
0
3,879
13,396
5,042
0
2,722
10,035
0
77,416
W
Kukulkan
Richkhan
Kukulkan
4,653
461
0
1,229
9,072
2,870
456
548
8,524
69,296
0
L
Ah Muzen Cab
Stwrres
Ah Muzen Cab
7,480
3,511
0
6,288
11,001
4,240
1,188
400
10,601
0
110,088
W
Neith
7,412
2,590
0
1,348
8,731
3,260
1,642
1,176
7,555
0
58,431
L
Jormungandr
keano242
Jormungandr
8,086
2,515
0
1,005
16,964
12,982
0
999
15,965
34,647
0
L
Chaac
panfu21
Chaac
10,467
1,641
701
4,659
18,187
15,394
0
2,931
15,256
5,122
25,989
W
Amaterasu
whitewatch
Amaterasu
21,991
12,941
0
8,776
20,272
19,429
794
6,106
14,166
0
74,961
W
Cthulhu
xDabsenpai
Cthulhu
2,892
742
0
1,071
12,146
9,195
98
1,416
10,154
23,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,006
Gold Earned
48,946
428
Minions Killed
529
0
Camps Cleared
0
1,640,676
Distance Traveled
1,776,799
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,516
418
53
3
0
294,199
1
L
Nemesis
9,251
514
90
5
0
369,753
6
W
Susano
10,615
590
112
6
0
409,335
5
W
Kukulkan
9,395
522
115
6
0
335,944
4
L
Ah Muzen Cab
10,797
600
181
10
0
350,571
0
W
Neith
9,304
517
147
8
0
296,404
3
L
Jormungandr
8,960
498
59
3
0
301,489
2
L
Chaac
9,482
527
45
3
0
324,664
4
W
Amaterasu
11,647
647
115
6
0
369,867
4
W
Cthulhu
7,985
444
40
2
0
365,249
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role