Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
WoefulFruitcake
Yemoja
Level 94
God Stats
3W - 5L
1,472 SR
Queue Stats
139W - 275L
1,277 Elo+
Solo
Nu Wa
Nu Wa
kimberleigh1999
Nu Wa
Level 15
God Stats
0W - 2L
1,253 SR
Queue Stats
9W - 26L
1,239 Elo+
Party 2
Team Averages
Level 57
1,408 SR
1,339 Elo+

VS

Team Averages
Level 58
1,511 SR
1,280 Elo+
Ymir
Ymir
BymboFluffy
Ymir
Level 81
God Stats
14W - 18L
1,304 SR
Queue Stats
59W - 103L
1,250 Elo+
Party 1
Artemis
Artemis
Grace2255
Artemis
Level 29
God Stats
3W - 4L
1,587 SR
Queue Stats
5W - 7L
1,303 Elo+
Party 1
Zeus
Zeus
lukastro
Zeus
Level 63
God Stats
7W - 5L
1,644 SR
Queue Stats
44W - 54L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
5 / 7 / 1
8,479
771
6,119
12,726
3,601
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 7 / 4
7,113
647
5,038
12,772
11,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 3
7,335
667
2,756
7,819
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 13
8,465
770
324
4,707
2,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artemis
Grace2255
Artemis
14
9 / 3 / 7
9,973
907
14,820
10,521
3,804
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zeus
15
9 / 2 / 7
10,017
911
13,890
5,771
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
6
Kills
18
18
Deaths
6
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
5
7
1
0.79
W
0
1
13
6.5
W
Artemis
Grace2255
Artemis
9
3
7
4.17
L
0
7
4
0.29
L
1
4
3
0.63
W
Zeus
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,913
Damage
29,034
33,317
Taken
20,999
16,970
Mitigated
8,752
3,165
Healing
5,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,119
5,154
0
762
12,726
3,601
0
5,639
6,763
0
24,052
W
324
0
0
401
4,707
2,960
23
1,027
3,680
5,963
0
W
Artemis
Grace2255
Artemis
14,820
9,441
0
2,667
10,521
3,804
2,453
4,325
6,196
0
33,938
L
5,038
659
1,529
823
12,772
11,267
30
6,314
6,053
13,868
1,252
L
2,756
841
0
51
7,819
2,102
629
1,525
6,200
12,598
0
W
Zeus
13,890
1,964
273
1,924
5,771
1,988
602
2,318
3,453
47,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,927
Gold Earned
28,455
92
Minions Killed
121
3
Camps Cleared
3
501,718
Distance Traveled
489,898
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,479
771
47
4
0
191,982
2
W
Ymir
8,465
770
6
1
0
89,149
1
W
Artemis
9,973
907
37
3
0
202,924
1
L
Yemoja
7,113
647
24
2
3
153,941
1
L
Nu Wa
7,335
667
21
2
0
155,795
0
W
Zeus
10,017
911
78
7
3
197,825
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role