Player Matchup

Izanami
Izanami
Gold V
ASAP FaRLoPa421
Izanami
Gold V
Level 152
God Stats
36W - 22L
1,536 SR
Queue Stats
566W - 587L
1,196 MMR
Solo
Khepri
Khepri
Silver I
BeanxLET
Khepri
Silver I
Level 83
God Stats
19W - 5L
1,610 SR
Queue Stats
265W - 270L
1,177 MMR
Party 2
Anhur
Anhur
Silver I
BluntxJDR
Anhur
Silver I
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
305W - 302L
1,177 MMR
Party 2
Hera
Hera
Silver I
MuffPlowman_69
Hera
Silver I
Level 127
God Stats
7W - 3L
1,500 SR
Queue Stats
356W - 354L
1,187 MMR
Solo
Loki
Loki
Silver I
Valentay7816
Loki
Silver I
Level 108
God Stats
9W - 15L
1,614 SR
Queue Stats
259W - 288L
1,190 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,552 SR
1,185 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,343 SR
1,186 MMR
Ra
Ra
Silver I
EXILE_ODYSSEY_
Ra
Silver I
Level 156
God Stats
6W - 5L
1,497 SR
Queue Stats
373W - 388L
1,166 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
Its_DaKidd
Danzaburou
Bronze IV
Level 56
God Stats
13W - 20L
1,309 SR
Queue Stats
23W - 31L
1,266 MMR
Party 1
Guan Yu
Guan Yu
Silver II
Paradisе
Guan Yu
Silver II
Level 140
God Stats
0W - 3L
1,265 SR
Queue Stats
71W - 72L
1,132 MMR
Solo
Ne Zha
Ne Zha
Bronze IV
WavyBoyDay
Ne Zha
Bronze IV
Level 58
God Stats
1W - 1L
1,411 SR
Queue Stats
3W - 16L
1,191 MMR
Party 1
Artio
Artio
Silver I
XECBAR
Artio
Silver I
Level 91
God Stats
0W - 4L
1,232 SR
Queue Stats
215W - 220L
1,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 9
13,880
631
14,873
12,886
5,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
BeanxLET
Khepri
18
2 / 0 / 20
12,932
588
5,086
13,601
14,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
BluntxJDR
Anhur
20
7 / 2 / 2
15,120
687
13,421
14,709
5,928
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
5 / 1 / 12
12,964
589
12,503
10,613
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
6 / 0 / 12
13,605
618
10,968
14,978
9,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
ShivaAtlasCliodhna

VS

Bans
ZeusBastetArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 1
9,698
441
8,141
10,466
3,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Its_DaKidd
Danzaburou
15
1 / 5 / 1
9,773
444
7,042
12,853
4,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Paradisе
Guan Yu
12
1 / 7 / 0
8,214
373
3,158
16,463
18,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
WavyBoyDay
Ne Zha
16
0 / 4 / 2
9,284
422
5,706
17,367
5,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artio
XECBAR
Artio
15
1 / 10 / 1
9,514
432
6,775
21,229
19,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
9
31
Kills
4
4
Deaths
31
55
Assists
5
Player
Kills
Deaths
Assists
KDA
W
11
1
9
15.5
W
Khepri
BeanxLET
Khepri
2
0
20
12
W
Anhur
BluntxJDR
Anhur
7
2
2
4
L
1
5
1
0.3
L
Danzaburou
Its_DaKidd
Danzaburou
1
5
1
0.3
W
5
1
12
11
L
Guan Yu
Paradisе
Guan Yu
1
7
0
0.14
W
6
0
12
12
L
Ne Zha
WavyBoyDay
Ne Zha
0
4
2
0.25
L
Artio
XECBAR
Artio
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,851
Damage
30,822
66,787
Taken
78,378
39,208
Mitigated
51,167
28,664
Healing
14,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,873
11,545
0
4,790
12,886
5,478
5,414
2,526
10,184
0
115,897
W
Khepri
BeanxLET
Khepri
5,086
187
311
4,134
13,601
14,888
1,236
1,478
11,951
24,378
0
W
Anhur
BluntxJDR
Anhur
13,421
6,490
0
8,205
14,709
5,928
5,406
4,681
9,622
0
111,977
L
8,141
770
691
1,856
10,466
3,658
0
3,951
6,515
68,360
0
L
Danzaburou
Its_DaKidd
Danzaburou
7,042
1,921
0
1,408
12,853
4,016
0
3,953
8,900
0
54,774
W
12,503
2,513
0
4,610
10,613
3,530
1,474
2,829
7,461
89,509
7,243
L
Guan Yu
Paradisе
Guan Yu
3,158
325
500
1,692
16,463
18,267
0
5,636
10,827
654
13,962
W
10,968
4,637
0
6,614
14,978
9,384
544
4,272
10,468
0
94,896
L
Ne Zha
WavyBoyDay
Ne Zha
5,706
1,184
0
3,361
17,367
5,726
0
1,747
15,620
0
73,990
L
Artio
XECBAR
Artio
6,775
392
598
4,567
21,229
19,500
0
2,081
19,148
48,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,501
Gold Earned
46,483
656
Minions Killed
457
0
Camps Cleared
0
2,164,543
Distance Traveled
1,870,989
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,880
631
171
8
0
405,783
3
W
Khepri
12,932
588
25
1
0
473,345
1
W
Anhur
15,120
687
170
8
0
363,010
6
L
Ra
9,698
441
146
7
0
422,184
6
L
Danzaburou
9,773
444
91
4
0
384,715
8
W
Hera
12,964
589
155
7
0
413,947
10
L
Guan Yu
8,214
373
18
1
0
260,596
1
W
Loki
13,605
618
135
6
0
508,458
3
L
Ne Zha
9,284
422
119
5
0
490,722
3
L
Artio
9,514
432
83
4
0
312,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role