Player Matchup

Heimdallr
Heimdallr
H3RO KILLER40
Heimdallr
Level 45
God Stats
47W - 56L
1,503 SR
Queue Stats
474W - 475L
1,477 Elo+
Party 3
He Bo
He Bo
STANKEN910
He Bo
Level 49
God Stats
25W - 30L
1,521 SR
Queue Stats
264W - 243L
1,576 Elo+
Solo
Achilles
Achilles
TheHusky14
Achilles
Level 64
God Stats
11W - 21L
1,305 SR
Queue Stats
850W - 817L
1,520 Elo+
Party 3
Ra
Ra
Thenaitt
Ra
Level 38
God Stats
6W - 8L
1,647 SR
Queue Stats
49W - 59L
1,496 Elo+
Solo
Geb
Geb
mariowski2
Geb
Level 41
God Stats
2W - 2L
1,552 SR
Queue Stats
29W - 28L
1,587 Elo+
Solo
Team Averages
Level 47
1,506 SR
1,531 Elo+

VS

Team Averages
Level 65
1,527 SR
1,461 Elo+
Loki
Loki
 
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
FrWzz
Olorun
Level 27
God Stats
15W - 9L
1,591 SR
Queue Stats
17W - 19L
1,413 Elo+
Party 2
Bastet
Bastet
Texwhenbanned
Bastet
Level 18
God Stats
4W - 2L
1,634 SR
Queue Stats
43W - 38L
1,425 Elo+
Party 1
Tiamat
Tiamat
cstellic
Tiamat
Level 82
God Stats
16W - 26L
1,410 SR
Queue Stats
190W - 189L
1,481 Elo+
Party 2
Chaac
Chaac
sluggga
Chaac
Level 95
God Stats
5W - 2L
1,500 SR
Queue Stats
262W - 268L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
H3RO KILLER40
Heimdallr
6
2 / 6 / 1
4,852
485
5,356
7,414
2,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
1
0 / 1 / 0
3,462
346
123
556
71
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
TheHusky14
Achilles
9
1 / 6 / 0
5,362
536
2,666
8,161
3,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

7
2 / 6 / 0
4,894
489
1,868
7,335
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
1 / 5 / 2
4,484
448
3,867
11,611
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
9 / 1 / 4
6,928
693
7,303
5,228
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
FrWzz
Olorun
9
3 / 2 / 3
5,884
588
6,220
7,000
2,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 2 / 3
6,765
677
7,214
8,995
3,461
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
cstellic
Tiamat
9
3 / 2 / 6
6,195
620
3,462
6,864
5,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
sluggga
Chaac
10
3 / 1 / 5
6,453
645
3,548
7,886
3,345
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
6
Kills
24
24
Deaths
8
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
9
1
4
11
W
Olorun
FrWzz
Olorun
3
2
3
2.25
L
Heimdallr
H3RO KILLER40
Heimdallr
2
6
1
0.42
L
He Bo
0
1
0
0
W
6
2
3
3.75
L
Achilles
TheHusky14
Achilles
1
6
0
0.17
L
2
6
0
0.33
W
Tiamat
cstellic
Tiamat
3
2
6
3
L
1
5
2
0.4
W
Chaac
sluggga
Chaac
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,880
Damage
27,747
35,077
Taken
35,973
10,793
Mitigated
16,536
6,629
Healing
15,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,303
2,236
0
2,206
5,228
1,623
102
1,528
3,700
0
30,851
W
Olorun
FrWzz
Olorun
6,220
2,944
211
3,297
7,000
2,410
615
1,650
5,350
25,415
6,356
L
Heimdallr
H3RO KILLER40
Heimdallr
5,356
3,360
0
841
7,414
2,126
0
3,592
3,822
0
18,343
L
He Bo
123
35
0
0
556
71
0
0
556
859
0
W
7,214
2,598
52
4,100
8,995
3,461
8
448
8,331
0
31,109
L
Achilles
TheHusky14
Achilles
2,666
839
0
1,400
8,161
3,666
440
0
8,161
0
22,575
L
1,868
0
50
1,262
7,335
1,878
0
355
6,980
15,742
0
W
Tiamat
cstellic
Tiamat
3,462
667
264
2,569
6,864
5,697
247
1,298
5,566
15,378
0
L
3,867
868
196
2,880
11,611
3,052
0
4,715
6,896
13,236
0
W
Chaac
sluggga
Chaac
3,548
820
0
2,747
7,886
3,345
0
934
6,952
0
40,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,054
Gold Earned
32,225
134
Minions Killed
279
0
Camps Cleared
0
686,743
Distance Traveled
1,052,833
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,928
693
65
7
0
232,625
1
W
Olorun
5,884
588
53
5
0
169,127
0
L
Heimdallr
4,852
485
34
3
0
166,405
0
L
He Bo
3,462
346
2
0
0
16,291
0
W
Bastet
6,765
677
73
7
0
224,975
3
L
Achilles
5,362
536
58
6
0
173,847
2
L
Ra
4,894
489
26
3
0
166,977
4
W
Tiamat
6,195
620
21
2
0
225,338
0
L
Geb
4,484
448
14
1
0
163,223
3
W
Chaac
6,453
645
67
7
0
200,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role