Player Matchup

Athena
Athena
 
Athena
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AMurder0fCrows
Jormungandr
Level 106
God Stats
2W - 0L
1,476 SR
Queue Stats
42W - 26L
1,477 Elo+
Solo
Nemesis
Nemesis
Moneymike3245
Nemesis
Level 58
God Stats
20W - 10L
1,506 SR
Queue Stats
158W - 143L
1,289 Elo+
Party 2
Neith
Neith
correia2292
Neith
Level 105
God Stats
3W - 5L
1,189 SR
Queue Stats
293W - 320L
1,267 Elo+
Party 2
Hel
Hel
newgensco
Hel
Level 38
God Stats
3W - 4L
1,208 SR
Queue Stats
14W - 20L
1,319 Elo+
Solo
Team Averages
Level 76
1,376 SR
1,370 Elo+

VS

Team Averages
Level 43
1,423 SR
1,300 Elo+
Izanami
Izanami
BlazinWest420
Izanami
Level 6
God Stats
0W - 2L
1,239 SR
Queue Stats
0W - 2L
1,129 Elo+
Party 3
Xing Tian
Xing Tian
XxShadarHaranxX
Xing Tian
Level 53
God Stats
0W - 1L
1,383 SR
Queue Stats
1W - 3L
1,219 Elo+
Party 3
Fenrir
Fenrir
cajigal
Fenrir
Level 67
God Stats
2W - 3L
1,436 SR
Queue Stats
64W - 71L
1,412 Elo+
Party 1
Poseidon
Poseidon
dkillerz05
Poseidon
Level 65
God Stats
3W - 4L
1,711 SR
Queue Stats
94W - 81L
1,427 Elo+
Solo
Bellona
Bellona
prtygrlll
Bellona
Level 25
God Stats
6W - 12L
1,345 SR
Queue Stats
17W - 27L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
4 / 4 / 9
11,003
524
6,235
24,136
22,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
AMurder0fCrows
Jormungandr
16
1 / 6 / 8
11,023
525
10,136
17,202
18,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
19
11 / 3 / 5
12,226
582
19,097
19,411
11,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 7 / 3
10,663
508
14,918
14,036
6,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 4 / 1
9,278
442
3,594
12,001
8,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
5
0 / 2 / 1
6,140
292
269
3,121
555
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
XxShadarHaranxX
Xing Tian
6
0 / 0 / 3
6,425
306
673
3,984
1,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
cajigal
Fenrir
16
9 / 8 / 8
9,926
473
15,588
25,926
13,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
dkillerz05
Poseidon
17
11 / 7 / 3
11,437
545
20,038
14,839
5,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
prtygrlll
Bellona
15
3 / 5 / 6
8,963
427
9,536
20,324
12,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
44
22
Kills
23
24
Deaths
22
26
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
4
9
2.13
W
Jormungandr
AMurder0fCrows
Jormungandr
1
6
8
0.83
L
Izanami
0
2
1
0.25
W
Nemesis
11
3
5
4.5
L
Xing Tian
XxShadarHaranxX
Xing Tian
0
0
3
1.5
L
Fenrir
cajigal
Fenrir
9
8
8
1.63
W
4
7
3
0.79
L
Poseidon
dkillerz05
Poseidon
11
7
3
1.79
W
2
4
1
0.63
L
Bellona
prtygrlll
Bellona
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,980
Damage
46,104
86,786
Taken
68,194
67,710
Mitigated
32,655
19,541
Healing
7,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,235
1,189
374
2,222
24,136
22,503
734
4,534
18,551
40,679
0
W
Jormungandr
AMurder0fCrows
Jormungandr
10,136
2,221
0
440
17,202
18,610
2,948
3,527
13,334
66,911
0
L
Izanami
269
152
0
100
3,121
555
265
467
2,654
0
7,968
W
Nemesis
19,097
9,955
466
4,703
19,411
11,595
1,362
5,039
13,992
0
91,793
L
Xing Tian
XxShadarHaranxX
Xing Tian
673
88
0
396
3,984
1,431
0
461
3,523
4,411
0
L
Fenrir
cajigal
Fenrir
15,588
4,085
0
2,743
25,926
13,179
0
7,565
18,267
0
43,337
W
14,918
6,628
130
3,328
14,036
6,064
3,956
4,731
9,067
0
77,386
L
Poseidon
dkillerz05
Poseidon
20,038
2,604
0
2,106
14,839
5,015
0
4,813
9,852
70,121
0
W
3,594
380
4,437
3,441
12,001
8,938
1,063
1,478
10,338
31,745
0
L
Bellona
prtygrlll
Bellona
9,536
1,469
367
1,550
20,324
12,475
0
6,317
13,933
0
36,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,193
Gold Earned
42,891
477
Minions Killed
234
0
Camps Cleared
0
1,891,379
Distance Traveled
1,312,224
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,003
524
50
2
0
414,809
0
W
Jormungandr
11,023
525
119
6
0
355,416
0
L
Izanami
6,140
292
20
1
0
84,178
0
W
Nemesis
12,226
582
107
5
0
432,095
1
L
Xing Tian
6,425
306
5
0
0
88,255
0
L
Fenrir
9,926
473
52
2
0
384,418
0
W
Neith
10,663
508
125
6
0
321,768
0
L
Poseidon
11,437
545
112
5
0
350,734
2
W
Hel
9,278
442
76
4
0
367,291
1
L
Bellona
8,963
427
45
2
0
404,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role