Player Matchup

Olorun
Olorun
Flex0ff3nd3r
Olorun
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,375 Elo+
Party 2
Chaac
Chaac
HankyPankey
Chaac
Level 44
God Stats
1W - 3L
1,288 SR
Queue Stats
274W - 297L
1,385 Elo+
Party 2
Chiron
Chiron
PercM0nster
Chiron
Level 82
God Stats
5W - 6L
1,500 SR
Queue Stats
251W - 270L
1,375 Elo+
Party 2
Team Averages
Level 70
1,429 SR
1,379 Elo+

VS

Team Averages
Level 45
1,705 SR
1,520 Elo+
Sun Wukong
Sun Wukong
BpKWorlD
Sun Wukong
Level 26
God Stats
1W - 0L
1,793 SR
Queue Stats
6W - 4L
1,520 Elo+
Party 1
Zeus
Zeus
ItsOj242
Zeus
Level 59
God Stats
3W - 0L
1,728 SR
Queue Stats
8W - 4L
1,520 Elo+
Party 1
Horus
Horus
keano242
Horus
Level 49
God Stats
1W - 0L
1,595 SR
Queue Stats
4W - 3L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
1 / 8 / 5
11,897
595
12,241
17,750
7,502
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
5 / 2 / 2
12,645
632
20,853
28,922
35,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chiron
17
3 / 5 / 3
12,245
612
14,654
18,582
7,081
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BpKWorlD
Sun Wukong
17
3 / 2 / 8
12,451
623
15,372
20,494
21,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zeus
20
9 / 4 / 4
14,714
736
30,480
13,459
6,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
keano242
Horus
16
3 / 3 / 9
13,960
698
7,768
25,634
33,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
9
Kills
15
15
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BpKWorlD
Sun Wukong
3
2
8
3.5
L
Olorun
1
8
5
0.44
L
5
2
2
3
W
Zeus
9
4
4
2.75
L
Chiron
3
5
3
0.9
W
Horus
keano242
Horus
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,748
Damage
53,620
65,254
Taken
59,587
50,263
Mitigated
60,809
25,752
Healing
12,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BpKWorlD
Sun Wukong
15,372
1,831
0
2,199
20,494
21,215
796
6,075
14,419
0
28,371
L
Olorun
12,241
5,603
1,900
4,632
17,750
7,502
468
8,503
8,737
54,554
0
L
20,853
5,009
0
13,538
28,922
35,680
371
12,206
15,422
0
64,816
W
Zeus
30,480
3,252
0
2,635
13,459
6,129
1,655
1,132
12,327
90,959
0
L
Chiron
14,654
5,202
965
4,717
18,582
7,081
284
9,115
8,508
0
40,958
W
Horus
keano242
Horus
7,768
4,754
2,148
5,984
25,634
33,465
521
5,107
20,527
0
15,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,787
Gold Earned
41,125
203
Minions Killed
182
9
Camps Cleared
7
1,024,699
Distance Traveled
1,117,044
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,451
623
38
2
1
385,899
5
L
Olorun
11,897
595
78
4
6
305,470
6
L
Chaac
12,645
632
74
4
3
390,209
3
W
Zeus
14,714
736
123
6
6
370,844
3
L
Chiron
12,245
612
51
3
0
329,020
1
W
Horus
13,960
698
21
1
0
360,301
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role