Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
ThatGuyYAW
Hachiman
Level 106
God Stats
7W - 7L
1,434 SR
Queue Stats
185W - 165L
1,582 Elo+
Party 1
Ymir
Ymir
chipitychop-_-
Ymir
Level 109
God Stats
5W - 4L
1,873 SR
Queue Stats
52W - 73L
1,510 Elo+
Party 1
Shiva
Shiva
hamstercash
Shiva
Level 131
God Stats
5W - 3L
1,619 SR
Queue Stats
136W - 121L
1,515 Elo+
Party 1
Baron Samedi
Baron Samedi
wolverine3440
Baron Samedi
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,454 Elo+
Party 1
Team Averages
Level 110
1,585 SR
1,512 Elo+

VS

Team Averages
Level 121
1,543 SR
1,537 Elo+
Hel
Hel
Dragothien
Hel
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,455 Elo+
Party 2
Achilles
Achilles
HelloImarca
Achilles
Level 158
God Stats
0W - 2L
1,290 SR
Queue Stats
120W - 97L
1,647 Elo+
Party 2
Ne Zha
Ne Zha
SirFatHands
Ne Zha
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,539 Elo+
Party 2
Cabrakan
Cabrakan
ZeroTurtle7700
Cabrakan
Level 106
God Stats
11W - 10L
1,706 SR
Queue Stats
679W - 668L
1,478 Elo+
Solo
Chiron
Chiron
xCrexxus
Chiron
Level 114
God Stats
3W - 3L
1,721 SR
Queue Stats
112W - 87L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
7 / 0 / 7
7,631
694
7,810
7,057
2,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
ThatGuyYAW
Hachiman
10
0 / 1 / 2
5,750
523
4,128
5,513
1,051
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 3
6,976
634
6,724
9,286
4,065
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 0 / 4
6,451
586
5,244
7,473
2,886
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
wolverine3440
Baron Samedi
10
2 / 1 / 6
6,089
554
4,101
4,619
3,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,132
467
3,786
6,147
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
HelloImarca
Achilles
10
1 / 3 / 1
5,810
528
5,799
11,107
5,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
11
2 / 3 / 0
5,762
524
4,206
8,346
2,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
8
0 / 3 / 1
5,155
469
2,315
8,236
6,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
xCrexxus
Chiron
11
1 / 1 / 1
6,420
584
5,411
7,316
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
15
Kills
4
4
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
0
7
10.5
L
0
5
0
0
L
Achilles
HelloImarca
Achilles
1
3
1
0.5
L
Ne Zha
2
3
0
0.67
W
Hachiman
ThatGuyYAW
Hachiman
0
1
2
1
L
Cabrakan
0
3
1
0.17
W
3
2
3
2.25
W
3
0
4
5
W
Baron Samedi
wolverine3440
Baron Samedi
2
1
6
5
L
Chiron
xCrexxus
Chiron
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,007
Damage
21,517
33,948
Taken
41,152
13,920
Mitigated
17,979
11,444
Healing
14,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,810
2,350
0
2,080
7,057
2,839
0
1,405
5,610
0
43,777
L
3,786
166
330
1,312
6,147
1,778
74
649
5,498
29,110
0
L
Achilles
HelloImarca
Achilles
5,799
1,525
0
5,673
11,107
5,157
0
5,826
5,281
0
30,808
L
Ne Zha
4,206
1,619
0
1,714
8,346
2,436
0
1,243
7,103
0
33,932
W
Hachiman
ThatGuyYAW
Hachiman
4,128
2,640
0
2,105
5,513
1,051
140
305
5,208
0
39,254
L
Cabrakan
2,315
607
0
1,528
8,236
6,803
0
2,589
5,647
15,406
0
W
6,724
762
0
2,765
9,286
4,065
0
300
8,525
39,143
0
W
5,244
1,629
55
1,172
7,473
2,886
0
2,788
4,653
0
45,672
W
Baron Samedi
wolverine3440
Baron Samedi
4,101
651
834
2,433
4,619
3,079
260
1,303
3,287
17,842
0
L
Chiron
xCrexxus
Chiron
5,411
1,839
146
3,499
7,316
1,805
0
518
6,798
0
43,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,897
Gold Earned
28,279
342
Minions Killed
288
0
Camps Cleared
0
1,168,695
Distance Traveled
1,130,691
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,631
694
84
8
0
255,084
0
L
Hel
5,132
467
44
4
0
214,211
0
L
Achilles
5,810
528
62
6
0
233,026
1
L
Ne Zha
5,762
524
67
6
0
251,886
1
W
Hachiman
5,750
523
77
7
0
232,318
6
L
Cabrakan
5,155
469
26
2
0
195,445
4
W
Ymir
6,976
634
84
8
0
200,329
3
W
Shiva
6,451
586
74
7
0
248,272
2
W
Baron Samedi
6,089
554
23
2
0
232,692
3
L
Chiron
6,420
584
89
8
0
236,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role