Player Matchup

Bakasura
Bakasura
HolyEonsQuis
Bakasura
Level 64
God Stats
0W - 4L
1,500 SR
Queue Stats
369W - 400L
1,458 Elo+
Solo
Nemesis
Nemesis
LeghoTheBigBoss
Nemesis
Level 65
God Stats
1W - 4L
1,606 SR
Queue Stats
113W - 150L
1,437 Elo+
Party 2
Thoth
Thoth
ZAFC_xALFA2004x
Thoth
Level 89
God Stats
8W - 11L
1,368 SR
Queue Stats
453W - 546L
1,506 Elo+
Party 2
Shiva
Shiva
chalmok1985
Shiva
Level 151
God Stats
0W - 1L
1,229 SR
Queue Stats
14W - 29L
1,371 Elo+
Party 1
Medusa
Medusa
erickmen809
Medusa
Level 88
God Stats
3W - 1L
1,446 SR
Queue Stats
14W - 16L
1,475 Elo+
Party 1
Team Averages
Level 91
1,430 SR
1,449 Elo+

VS

Team Averages
Level 92
1,532 SR
1,475 Elo+
Neith
Neith
D3F4ULTPR
Neith
Level 81
God Stats
8W - 7L
1,532 SR
Queue Stats
78W - 84L
1,414 Elo+
Solo
Sun Wukong
Sun Wukong
Deck2431
Sun Wukong
Level 69
God Stats
6W - 5L
1,465 SR
Queue Stats
129W - 132L
1,491 Elo+
Solo
Xbalanque
Xbalanque
ITZ STEW CHAINZ
Xbalanque
Level 107
God Stats
6W - 5L
1,631 SR
Queue Stats
144W - 141L
1,479 Elo+
Party 3
Atlas
Atlas
Itz Mogst3r
Atlas
Level 86
God Stats
3W - 3L
1,580 SR
Queue Stats
13W - 12L
1,508 Elo+
Party 3
Vulcan
Vulcan
Lfgamer8
Vulcan
Level 116
God Stats
3W - 3L
1,455 SR
Queue Stats
146W - 148L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HolyEonsQuis
Bakasura
13
2 / 9 / 3
9,066
477
8,917
19,185
9,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 6 / 0
8,844
465
4,047
19,247
7,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 1
8,574
451
5,148
7,786
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 2 / 1
8,382
441
7,923
13,166
13,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
15
2 / 7 / 1
8,923
470
6,138
14,264
4,436
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
D3F4ULTPR
Neith
16
4 / 1 / 8
9,964
524
9,408
11,833
4,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
Deck2431
Sun Wukong
17
4 / 0 / 7
10,800
568
11,480
12,407
7,717
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
ITZ STEW CHAINZ
Xbalanque
15
8 / 3 / 6
10,232
539
11,636
10,078
3,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 1 / 16
10,564
556
8,184
12,109
11,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
Lfgamer8
Vulcan
18
5 / 3 / 3
11,044
581
11,376
10,273
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
8
Kills
25
25
Deaths
8
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Neith
D3F4ULTPR
Neith
4
1
8
8
W
Sun Wukong
Deck2431
Sun Wukong
4
0
7
7.5
L
Bakasura
HolyEonsQuis
Bakasura
2
9
3
0.39
W
Xbalanque
ITZ STEW CHAINZ
Xbalanque
8
3
6
3.67
W
4
1
16
12
L
3
6
0
0.5
W
Vulcan
Lfgamer8
Vulcan
5
3
3
2.17
L
1
1
1
1.5
L
0
2
1
0.25
L
Medusa
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,173
Damage
52,084
73,648
Taken
56,700
36,764
Mitigated
31,037
15,259
Healing
19,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
D3F4ULTPR
Neith
9,408
4,245
110
5,585
11,833
4,605
2,215
78
11,085
0
71,224
W
Sun Wukong
Deck2431
Sun Wukong
11,480
1,547
0
4,003
12,407
7,717
739
1,464
9,792
0
72,703
L
Bakasura
HolyEonsQuis
Bakasura
8,917
5,805
1,267
5,055
19,185
9,290
526
5,030
14,155
0
20,945
W
Xbalanque
ITZ STEW CHAINZ
Xbalanque
11,636
5,179
0
3,330
10,078
3,390
3,018
262
9,062
0
68,472
W
8,184
2,692
584
3,527
12,109
11,494
1,055
497
10,908
29,977
0
L
4,047
1,074
0
4,006
19,247
7,339
0
5,950
13,297
0
56,635
W
Vulcan
Lfgamer8
Vulcan
11,376
1,851
560
2,020
10,273
3,831
1,896
2,847
7,316
81,713
0
L
5,148
174
0
750
7,786
2,576
0
4,460
3,326
53,634
0
L
7,923
781
0
1,581
13,166
13,123
277
951
12,215
0
55,020
L
Medusa
6,138
2,209
0
2,600
14,264
4,436
561
3,169
11,095
0
56,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,789
Gold Earned
52,604
437
Minions Killed
568
0
Camps Cleared
0
1,808,535
Distance Traveled
1,793,782
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,964
524
109
6
0
381,081
3
W
Sun Wukong
10,800
568
153
8
0
413,619
3
L
Bakasura
9,066
477
44
2
0
329,187
6
W
Xbalanque
10,232
539
136
7
0
291,065
2
W
Atlas
10,564
556
21
1
0
370,838
3
L
Nemesis
8,844
465
100
5
0
384,212
2
W
Vulcan
11,044
581
149
8
0
337,179
1
L
Thoth
8,574
451
107
6
0
362,893
5
L
Shiva
8,382
441
99
5
0
386,651
1
L
Medusa
8,923
470
87
5
0
345,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role