Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BagBoyMyster
Geb
Level 49
God Stats
18W - 19L
1,691 SR
Queue Stats
116W - 124L
1,551 Elo+
Solo
Cu Chulainn
Cu Chulainn
ElUSlV3
Cu Chulainn
Level 56
God Stats
9W - 9L
1,536 SR
Queue Stats
151W - 160L
1,476 Elo+
Solo
Izanami
Izanami
GalacticTitan23
Izanami
Level 105
God Stats
2W - 7L
1,498 SR
Queue Stats
238W - 247L
1,431 Elo+
Party 2
Medusa
Medusa
Nothuman4562674
Medusa
Level 16
God Stats
1W - 1L
1,475 SR
Queue Stats
2W - 7L
1,264 Elo+
Party 2
Team Averages
Level 64
1,540 SR
1,444 Elo+

VS

Team Averages
Level 84
1,469 SR
1,466 Elo+
Athena
Athena
A Polite Shibe
Athena
Level 40
God Stats
23W - 7L
1,612 SR
Queue Stats
109W - 116L
1,442 Elo+
Party 1
Hades
Hades
Bardawn
Hades
Level 66
God Stats
12W - 3L
1,205 SR
Queue Stats
138W - 130L
1,431 Elo+
Party 1
Shiva
Shiva
ColbyColb
Shiva
Level 148
God Stats
14W - 7L
1,657 SR
Queue Stats
162W - 151L
1,493 Elo+
Solo
Bastet
Bastet
Grittle1207
Bastet
Level 121
God Stats
20W - 21L
1,586 SR
Queue Stats
168W - 166L
1,493 Elo+
Solo
Izanami
Izanami
tandannah97
Izanami
Level 44
God Stats
5W - 8L
1,286 SR
Queue Stats
118W - 126L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
6 / 6 / 1
9,764
488
9,532
17,495
11,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 6 / 4
8,304
415
7,737
17,205
12,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cu Chulainn
ElUSlV3
Cu Chulainn
14
3 / 7 / 1
9,564
478
9,068
16,740
16,144
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
0 / 3 / 2
8,870
444
8,253
12,468
3,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 9 / 2
8,812
441
6,725
17,058
4,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 18
11,324
566
7,520
19,696
23,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
Bardawn
Hades
18
12 / 1 / 9
12,275
614
19,075
15,115
8,154
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
ColbyColb
Shiva
18
9 / 3 / 9
12,603
630
14,314
17,149
22,198
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
18
2 / 3 / 16
11,962
598
11,628
12,319
4,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
tandannah97
Izanami
17
3 / 1 / 9
11,845
592
9,909
10,912
4,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
92
11
Kills
31
31
Deaths
11
10
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
6
1
1.08
W
5
3
18
4.67
L
0
6
4
0.33
W
Hades
Bardawn
Hades
12
1
9
16.5
W
Shiva
ColbyColb
Shiva
9
3
9
4.5
L
Cu Chulainn
ElUSlV3
Cu Chulainn
3
7
1
0.5
L
0
3
2
0.33
W
Bastet
2
3
16
3.33
L
2
9
2
0.33
W
Izanami
tandannah97
Izanami
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,315
Damage
62,446
80,966
Taken
75,191
49,311
Mitigated
62,885
12,877
Healing
32,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,532
1,901
1
3,713
17,495
11,495
393
6,150
11,345
0
65,707
W
7,520
2,766
507
4,537
19,696
23,543
364
3,003
15,295
18,451
0
L
7,737
1,068
0
2,213
17,205
12,776
0
5,585
11,620
41,402
0
W
Hades
Bardawn
Hades
19,075
1,928
3,400
8,718
15,115
8,154
1,341
1,135
13,071
78,281
0
W
Shiva
ColbyColb
Shiva
14,314
2,339
371
3,140
17,149
22,198
1,899
2,582
14,567
0
69,408
L
Cu Chulainn
ElUSlV3
Cu Chulainn
9,068
2,901
0
1,353
16,740
16,144
705
3,636
13,104
237
45,986
L
8,253
3,531
244
3,398
12,468
3,909
988
3,438
9,030
0
73,896
W
Bastet
11,628
2,311
0
6,782
12,319
4,435
1,847
771
11,548
0
93,477
L
6,725
2,825
74
1,881
17,058
4,987
802
7,937
9,121
0
45,968
W
Izanami
tandannah97
Izanami
9,909
6,470
0
5,239
10,912
4,555
7,353
483
10,429
0
97,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,314
Gold Earned
60,009
479
Minions Killed
568
0
Camps Cleared
0
1,794,325
Distance Traveled
1,948,608
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,764
488
98
5
0
384,103
1
W
Athena
11,324
566
22
1
0
413,323
0
L
Geb
8,304
415
61
3
0
375,033
9
W
Hades
12,275
614
127
6
0
366,149
1
W
Shiva
12,603
630
129
6
0
396,700
2
L
Cu Chulainn
9,564
478
87
4
0
377,034
0
L
Izanami
8,870
444
145
7
0
371,494
2
W
Bastet
11,962
598
141
7
0
433,211
4
L
Medusa
8,812
441
88
4
0
286,661
0
W
Izanami
11,845
592
149
7
0
339,225
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role