Player Matchup

Thor
Thor
Diamond I
 
Thor
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Diamond IV
 
Baba Yaga
Diamond IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond III
 
Odin
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond V
CIocksmith
Apollo
Diamond V
Level 99
God Stats
21W - 17L
1,494 SR
Queue Stats
331W - 336L
2,064 MMR
Solo
Atlas
Atlas
Diamond II
TantaIising
Atlas
Diamond II
Level 107
God Stats
4W - 0L
1,841 SR
Queue Stats
76W - 49L
2,222 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,567 SR
1,757 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,686 SR
2,267 MMR
Achilles
Achilles
Platinum II
JanPillemannOtze
Achilles
Platinum II
Level 148
God Stats
2W - 4L
1,598 SR
Queue Stats
81W - 62L
2,030 MMR
Solo
Fenrir
Fenrir
Diamond I
MrMaby
Fenrir
Diamond I
Level 160
God Stats
17W - 12L
1,673 SR
Queue Stats
209W - 208L
2,486 MMR
Solo
Medusa
Medusa
Platinum I
SneedsMidAndFeed
Medusa
Platinum I
Level 160
God Stats
4W - 2L
1,750 SR
Queue Stats
33W - 22L
2,046 MMR
Solo
Eset
Eset
Diamond I
ayomayo69
Eset
Diamond I
Level 160
God Stats
40W - 29L
1,843 SR
Queue Stats
312W - 268L
2,671 MMR
Solo
Sobek
Sobek
Diamond V
Łucıƒer
Sobek
Diamond V
Level 106
God Stats
39W - 32L
1,566 SR
Queue Stats
268W - 264L
2,103 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
11 / 1 / 3
8,021
802
7,569
7,334
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baba Yaga
 
Baba Yaga
11
3 / 1 / 4
6,882
688
6,423
3,941
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
 
Odin
11
0 / 0 / 5
6,452
645
2,971
6,937
3,245
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
CIocksmith
Apollo
11
4 / 2 / 1
6,686
669
4,902
7,102
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 4 / 7
5,787
579
3,264
10,298
5,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Bans
CliodhnaHe BoThoth

VS

Bans
BellonaBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,569
557
4,161
8,795
4,130
Breastplate

Breastplate

+20
Physical Protection

Fenrir
MrMaby
Fenrir
11
5 / 3 / 1
6,512
651
4,328
7,497
2,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 3 / 3
5,434
543
4,014
5,071
1,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Eset
11
3 / 3 / 1
6,679
668
4,714
5,342
1,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
8
0 / 5 / 7
5,305
531
2,445
10,132
5,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
19
Kills
8
8
Deaths
19
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
11
1
3
12.5
W
Baba Yaga
 
Baba Yaga
3
1
4
5
W
Odin
 
Odin
0
0
5
2.5
W
Apollo
CIocksmith
Apollo
4
2
1
2.25
L
0
5
0
0
L
Fenrir
MrMaby
Fenrir
5
3
1
1.83
L
0
3
3
0.5
W
1
4
7
1.13
L
Eset
3
3
1
1.17
L
Sobek
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,129
Damage
19,662
35,612
Taken
36,837
14,005
Mitigated
13,697
7,357
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,569
2,171
0
545
7,334
2,153
0
1,241
5,919
0
41,322
W
Baba Yaga
 
Baba Yaga
6,423
375
0
1,164
3,941
1,484
0
1,832
2,109
41,189
0
W
Odin
 
Odin
2,971
938
0
1,673
6,937
3,245
0
0
6,937
0
32,477
W
Apollo
CIocksmith
Apollo
4,902
2,912
0
2,905
7,102
1,747
0
951
6,151
0
43,627
L
4,161
1,214
0
2,265
8,795
4,130
0
829
7,934
0
32,403
L
Fenrir
MrMaby
Fenrir
4,328
752
0
1,531
7,497
2,316
0
733
6,728
0
36,655
L
4,014
1,986
0
1,281
5,071
1,071
0
987
4,066
0
33,181
W
3,264
953
0
1,070
10,298
5,376
0
3,135
7,163
9,316
0
L
Eset
4,714
290
182
768
5,342
1,166
0
2,788
2,406
36,663
0
L
Sobek
2,445
233
0
3,202
10,132
5,014
0
3,976
6,016
9,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,828
Gold Earned
29,499
332
Minions Killed
287
0
Camps Cleared
0
1,048,754
Distance Traveled
1,012,437
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,021
802
77
8
0
231,833
1
W
Baba Yaga
6,882
688
76
8
0
217,878
5
W
Odin
6,452
645
79
8
0
201,267
4
W
Apollo
6,686
669
93
9
0
196,817
3
L
Achilles
5,569
557
75
8
0
191,929
2
L
Fenrir
6,512
651
73
7
0
219,343
2
L
Medusa
5,434
543
53
5
0
190,185
4
W
Atlas
5,787
579
7
1
0
200,959
8
L
Eset
6,679
668
78
8
0
183,938
3
L
Sobek
5,305
531
8
1
0
227,042
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role