Player Matchup

Baron Samedi
Baron Samedi
CzechNorris54
Baron Samedi
Level 158
God Stats
3W - 4L
1,455 SR
Queue Stats
234W - 197L
1,561 Elo+
Party 3
Izanami
Izanami
JonnyQuest187
Izanami
Level 82
God Stats
4W - 0L
1,917 SR
Queue Stats
229W - 101L
1,749 Elo+
Party 1
Ne Zha
Ne Zha
KimochiYamete
Ne Zha
Level 107
God Stats
17W - 11L
1,578 SR
Queue Stats
204W - 135L
1,721 Elo+
Party 1
Cthulhu
Cthulhu
MakesurMomMoist
Cthulhu
Level 67
God Stats
10W - 6L
1,670 SR
Queue Stats
444W - 383L
1,464 Elo+
Party 3
Sun Wukong
Sun Wukong
XxLostvV
Sun Wukong
Level 160
God Stats
20W - 9L
1,689 SR
Queue Stats
465W - 347L
1,514 Elo+
Party 3
Team Averages
Level 115
1,662 SR
1,602 Elo+

VS

Team Averages
Level 124
1,558 SR
1,546 Elo+
Rama
Rama
CapnFlashypants
Rama
Level 137
God Stats
5W - 6L
1,500 SR
Queue Stats
64W - 52L
1,545 Elo+
Party 2
Ao Kuang
Ao Kuang
DragoHeart1820
Ao Kuang
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 85L
1,499 Elo+
Party 4
Ganesha
Ganesha
KingBonkStonks
Ganesha
Level 126
God Stats
20W - 21L
1,633 SR
Queue Stats
106W - 100L
1,547 Elo+
Party 2
Bellona
Bellona
Kinjah808
Bellona
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
267W - 236L
1,611 Elo+
Solo
Baron Samedi
Baron Samedi
SaberXsells
Baron Samedi
Level 109
God Stats
10W - 8L
1,658 SR
Queue Stats
130W - 116L
1,531 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CzechNorris54
Baron Samedi
20
9 / 8 / 8
13,429
839
21,670
18,229
9,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
20
10 / 4 / 15
14,541
909
29,340
19,100
6,519
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
13 / 8 / 10
13,541
846
17,630
16,697
6,925
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
1 / 2 / 22
12,089
756
9,650
21,366
27,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
XxLostvV
Sun Wukong
20
5 / 3 / 12
13,013
813
18,770
22,683
16,247
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 2
12,688
793
15,954
17,522
5,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ao Kuang
18
1 / 8 / 10
10,973
686
9,720
22,855
6,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
0 / 7 / 17
11,089
693
11,725
21,765
8,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Kinjah808
Bellona
20
9 / 7 / 9
12,569
786
25,165
28,862
27,029
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Baron Samedi
SaberXsells
Baron Samedi
19
5 / 11 / 7
11,693
731
14,992
21,978
6,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
70
38
Kills
25
25
Deaths
38
67
Assists
45
Player
Kills
Deaths
Assists
KDA
L
10
5
2
2.2
W
Baron Samedi
CzechNorris54
Baron Samedi
9
8
8
1.63
L
Ao Kuang
1
8
10
0.75
W
Izanami
10
4
15
4.38
W
13
8
10
2.25
L
0
7
17
1.21
L
Bellona
Kinjah808
Bellona
9
7
9
1.93
W
1
2
22
6
L
Baron Samedi
SaberXsells
Baron Samedi
5
11
7
0.77
W
Sun Wukong
XxLostvV
Sun Wukong
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,060
Damage
77,556
98,075
Taken
112,982
66,408
Mitigated
54,157
29,026
Healing
23,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,954
11,289
0
5,268
17,522
5,294
108
8,036
9,177
0
56,257
W
Baron Samedi
CzechNorris54
Baron Samedi
21,670
1,178
5,436
3,084
18,229
9,134
1,520
4,140
14,089
53,829
0
L
Ao Kuang
9,720
3,036
0
4,001
22,855
6,564
0
3,250
19,403
26,440
0
W
Izanami
29,340
21,335
0
6,221
19,100
6,519
5,945
7,192
11,908
0
89,602
W
17,630
4,288
0
2,035
16,697
6,925
2,454
7,134
9,563
0
40,244
L
11,725
314
0
1,150
21,765
8,378
0
6,201
15,135
39,394
0
L
Bellona
Kinjah808
Bellona
25,165
6,882
0
4,337
28,862
27,029
0
6,756
21,411
0
52,619
W
9,650
247
947
3,583
21,366
27,583
215
8,850
12,516
20,714
0
L
Baron Samedi
SaberXsells
Baron Samedi
14,992
78
2,368
6,263
21,978
6,892
0
5,007
16,536
31,797
0
W
Sun Wukong
XxLostvV
Sun Wukong
18,770
3,476
0
7,720
22,683
16,247
384
9,121
13,562
0
43,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,613
Gold Earned
59,012
311
Minions Killed
264
0
Camps Cleared
0
1,653,006
Distance Traveled
1,455,318
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
12,688
793
102
6
0
258,885
3
W
Baron Samedi
13,429
839
78
5
0
300,574
0
L
Ao Kuang
10,973
686
28
2
0
305,220
1
W
Izanami
14,541
909
99
6
0
306,387
2
W
Ne Zha
13,541
846
33
2
0
337,328
2
L
Ganesha
11,089
693
18
1
0
306,424
2
L
Bellona
12,569
786
68
4
0
316,766
0
W
Cthulhu
12,089
756
35
2
0
351,295
1
L
Baron Samedi
11,693
731
48
3
0
268,023
0
W
Sun Wukong
13,013
813
66
4
0
357,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role