Player Matchup

Camazotz
Camazotz
TerraFurrma
Camazotz
Level 103
God Stats
1W - 3L
1,358 SR
Queue Stats
13W - 10L
1,608 Elo+
Party 2
Thanatos
Thanatos
ValhallaKing357
Thanatos
Level 86
God Stats
6W - 13L
1,576 SR
Queue Stats
320W - 349L
1,452 Elo+
Party 3
Kumbhakarna
Kumbhakarna
fabriciuuus
Kumbhakarna
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
226W - 228L
1,505 Elo+
Solo
Hel
Hel
l-ETS-l
Hel
Level 67
God Stats
0W - 1L
1,762 SR
Queue Stats
134W - 147L
1,523 Elo+
Party 3
Chiron
Chiron
stephang
Chiron
Level 116
God Stats
0W - 3L
1,289 SR
Queue Stats
98W - 93L
1,565 Elo+
Party 2
Team Averages
Level 94
1,497 SR
1,530 Elo+

VS

Team Averages
Level 114
1,501 SR
1,493 Elo+
Danzaburou
Danzaburou
JOEB0Y7GUNDAM7
Danzaburou
Level 146
God Stats
5W - 4L
1,430 SR
Queue Stats
435W - 486L
1,526 Elo+
Solo
Thor
Thor
Lunas_Howl445
Thor
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
433W - 408L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
Roguester_G
Cthulhu
Level 142
God Stats
10W - 13L
1,626 SR
Queue Stats
470W - 472L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
Void_yang
Baron Samedi
Level 65
God Stats
4W - 5L
1,442 SR
Queue Stats
239W - 212L
1,472 Elo+
Party 1
Sobek
Sobek
WHlSPRR
Sobek
Level 108
God Stats
13W - 16L
1,505 SR
Queue Stats
276W - 251L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
TerraFurrma
Camazotz
12
1 / 7 / 5
7,597
380
7,934
20,225
11,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
17
11 / 10 / 5
11,003
550
15,989
18,992
7,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
fabriciuuus
Kumbhakarna
7
0 / 1 / 4
6,591
330
1,278
6,982
2,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
14
2 / 7 / 8
8,763
438
12,012
14,070
4,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
stephang
Chiron
16
9 / 3 / 3
10,252
513
20,150
14,607
4,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JOEB0Y7GUNDAM7
Danzaburou
16
1 / 4 / 4
10,158
508
11,337
16,197
7,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
14 / 8 / 5
11,221
561
19,089
17,987
6,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Roguester_G
Cthulhu
17
3 / 3 / 7
10,791
540
11,942
13,739
7,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Void_yang
Baron Samedi
15
3 / 6 / 8
9,984
499
6,346
14,976
6,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
WHlSPRR
Sobek
16
7 / 2 / 11
10,822
541
10,052
22,430
31,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
63
23
Kills
28
28
Deaths
23
25
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
JOEB0Y7GUNDAM7
Danzaburou
1
4
4
0.75
W
14
8
5
2.06
W
Cthulhu
Roguester_G
Cthulhu
3
3
7
2.17
L
Camazotz
TerraFurrma
Camazotz
1
7
5
0.5
L
Thanatos
11
10
5
1.35
W
Baron Samedi
Void_yang
Baron Samedi
3
6
8
1.17
W
Sobek
WHlSPRR
Sobek
7
2
11
6.25
L
Kumbhakarna
fabriciuuus
Kumbhakarna
0
1
4
2
L
Hel
2
7
8
0.86
L
Chiron
stephang
Chiron
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,363
Damage
58,766
74,876
Taken
85,329
31,185
Mitigated
59,337
27,424
Healing
24,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
JOEB0Y7GUNDAM7
Danzaburou
11,337
4,794
0
8,776
16,197
7,307
5,494
1,510
14,105
0
75,112
W
19,089
4,627
0
810
17,987
6,676
107
3,365
14,332
0
61,141
W
Cthulhu
Roguester_G
Cthulhu
11,942
2,996
14
4,097
13,739
7,078
645
3,439
9,835
59,276
6,729
L
Camazotz
TerraFurrma
Camazotz
7,934
1,946
0
4,073
20,225
11,754
0
9,438
10,787
0
27,446
L
Thanatos
15,989
5,312
0
12,265
18,992
7,641
0
6,586
12,406
0
60,108
W
Baron Samedi
Void_yang
Baron Samedi
6,346
905
1,064
4,098
14,976
6,817
550
1,950
13,026
53,808
0
W
Sobek
WHlSPRR
Sobek
10,052
879
657
5,171
22,430
31,459
75
3,169
19,159
29,549
1,228
L
Kumbhakarna
fabriciuuus
Kumbhakarna
1,278
471
0
1,861
6,982
2,668
0
1,204
5,778
10,567
0
L
Hel
12,012
222
868
3,904
14,070
4,418
0
5,334
8,736
48,591
0
L
Chiron
stephang
Chiron
20,150
6,911
753
3,700
14,607
4,704
581
4,103
10,481
0
63,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,206
Gold Earned
52,976
333
Minions Killed
476
0
Camps Cleared
0
1,577,524
Distance Traveled
1,739,861
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,158
508
134
7
0
287,635
3
W
Thor
11,221
561
75
4
0
356,123
5
W
Cthulhu
10,791
540
145
7
0
375,554
2
L
Camazotz
7,597
380
43
2
0
355,074
6
L
Thanatos
11,003
550
83
4
0
381,023
5
W
Baron Samedi
9,984
499
85
4
0
315,262
4
W
Sobek
10,822
541
37
2
0
405,287
2
L
Kumbhakarna
6,591
330
17
1
0
155,976
1
L
Hel
8,763
438
86
4
0
332,280
3
L
Chiron
10,252
513
104
5
0
353,171
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role