Player Matchup

Anubis
Anubis
AkazaFPS
Anubis
Level 160
God Stats
2W - 1L
1,714 SR
Queue Stats
98W - 74L
1,606 Elo+
Party 2
Fenrir
Fenrir
Quindale_Dingle
Fenrir
Level 125
God Stats
1W - 0L
1,352 SR
Queue Stats
18W - 14L
1,580 Elo+
Party 2
Serqet
Serqet
SlickyRicky
Serqet
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 39L
1,654 Elo+
Party 3
Sobek
Sobek
eacabrera27
Sobek
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 47L
1,627 Elo+
Party 3
Chiron
Chiron
freddysauron
Chiron
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 94L
1,452 Elo+
Solo
Team Averages
Level 129
1,513 SR
1,584 Elo+

VS

Team Averages
Level 123
1,450 SR
1,581 Elo+
Artemis
Artemis
DEADBIRDIE
Artemis
Level 142
God Stats
4W - 6L
1,500 SR
Queue Stats
256W - 243L
1,549 Elo+
Solo
He Bo
He Bo
DeathTrek
He Bo
Level 160
God Stats
2W - 2L
1,251 SR
Queue Stats
192W - 179L
1,606 Elo+
Solo
Cthulhu
Cthulhu
L0veIt0rSh0veIt
Cthulhu
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 104L
1,545 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mr_hsoJ
Morgan Le Fay
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,558 Elo+
Party 1
Xing Tian
Xing Tian
WeakySnabbit
Xing Tian
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
216W - 189L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AkazaFPS
Anubis
20
5 / 1 / 13
12,029
859
14,229
16,472
9,859
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 2 / 9
11,075
791
8,666
16,422
14,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Serqet
16
7 / 3 / 13
10,845
775
11,079
13,963
9,630
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 3 / 21
11,121
794
5,917
20,658
25,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
19
5 / 2 / 14
11,117
794
17,667
9,495
4,618
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DEADBIRDIE
Artemis
14
0 / 7 / 6
8,464
605
14,396
11,616
3,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
DeathTrek
He Bo
17
5 / 5 / 3
10,300
736
13,826
10,844
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 6 / 4
10,504
750
13,430
17,241
17,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Mr_hsoJ
Morgan Le Fay
15
2 / 5 / 6
8,893
635
11,030
9,837
3,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xing Tian
WeakySnabbit
Xing Tian
16
2 / 4 / 4
9,555
683
7,987
13,698
13,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
34
27
Kills
11
11
Deaths
27
70
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anubis
AkazaFPS
Anubis
5
1
13
11.5
L
Artemis
DEADBIRDIE
Artemis
0
7
6
0.43
L
He Bo
DeathTrek
He Bo
5
5
3
1.3
L
2
6
4
0.67
L
Morgan Le Fay
Mr_hsoJ
Morgan Le Fay
2
5
6
1
W
8
2
9
6.25
W
Serqet
7
3
13
4.5
L
Xing Tian
WeakySnabbit
Xing Tian
2
4
4
1
W
2
3
21
4.17
W
Chiron
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,558
Damage
60,669
77,010
Taken
63,236
63,427
Mitigated
41,569
30,267
Healing
12,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AkazaFPS
Anubis
14,229
365
1,033
8,576
16,472
9,859
1,191
9,592
6,880
47,495
0
L
Artemis
DEADBIRDIE
Artemis
14,396
3,371
0
402
11,616
3,876
0
3,520
8,096
0
26,339
L
He Bo
DeathTrek
He Bo
13,826
409
1,627
2,193
10,844
3,116
0
2,960
7,469
23,507
0
L
13,430
190
1,395
3,513
17,241
17,798
0
6,204
11,037
32,263
0
L
Morgan Le Fay
Mr_hsoJ
Morgan Le Fay
11,030
824
1,082
971
9,837
3,716
0
3,205
6,397
22,438
0
W
8,666
1,611
1,839
3,054
16,422
14,167
109
9,933
6,489
0
15,011
W
Serqet
11,079
1,756
410
617
13,963
9,630
701
8,477
5,486
0
13,846
L
Xing Tian
WeakySnabbit
Xing Tian
7,987
214
166
1,441
13,698
13,063
0
4,257
8,549
16,142
0
W
5,917
400
2,021
6,166
20,658
25,153
162
12,874
7,784
14,857
0
W
Chiron
17,667
4,631
4,406
2,145
9,495
4,618
3,703
5,397
4,098
0
39,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,187
Gold Earned
47,716
154
Minions Killed
130
0
Camps Cleared
0
1,272,102
Distance Traveled
1,266,658
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,029
859
77
6
0
251,992
0
L
Artemis
8,464
605
23
2
0
225,150
0
L
He Bo
10,300
736
37
3
0
246,661
0
L
Cthulhu
10,504
750
35
3
0
270,908
0
L
Morgan Le Fay
8,893
635
24
2
0
247,799
0
W
Fenrir
11,075
791
12
1
0
256,329
1
W
Serqet
10,845
775
9
1
0
271,969
4
L
Xing Tian
9,555
683
11
1
0
276,140
3
W
Sobek
11,121
794
18
1
0
273,430
1
W
Chiron
11,117
794
38
3
0
218,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role