Player Matchup

Sol
Sol
Diamond I
 
Sol
Diamond I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond I
 
Gilgamesh
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond I
 
Fenrir
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Diamond I
Hanula
Bellona
Diamond I
Level 160
God Stats
0W - 2L
1,733 SR
Queue Stats
139W - 86L
2,748 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
vαnnski
Ah Muzen Cab
Diamond I
Level 160
God Stats
33W - 21L
1,714 SR
Queue Stats
163W - 138L
2,656 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,589 SR
1,981 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,587 SR
2,424 MMR
Izanami
Izanami
Masters
 
Izanami
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sun Wukong
Sun Wukong
Diamond II
Arttheos
Sun Wukong
Diamond II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 10L
2,635 MMR
Party 2
Janus
Janus
Masters
BowDownBxtch
Janus
Masters
Level 45
God Stats
1W - 1L
1,327 SR
Queue Stats
42W - 13L
2,774 MMR
Party 2
Sobek
Sobek
Diamond I
Calvìn
Sobek
Diamond I
Level 160
God Stats
15W - 6L
1,843 SR
Queue Stats
147W - 96L
2,461 MMR
Party 3
Ao Kuang
Ao Kuang
Diamond I
Gаbu
Ao Kuang
Diamond I
Level 160
God Stats
29W - 25L
1,764 SR
Queue Stats
846W - 768L
2,750 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 3 / 1
7,535
580
6,354
7,596
2,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
 
Gilgamesh
12
2 / 3 / 3
7,115
547
6,766
10,639
3,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
 
Fenrir
11
3 / 1 / 2
6,976
537
4,771
11,355
7,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bellona
Hanula
Bellona
13
1 / 2 / 0
7,816
601
3,738
9,263
7,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
vαnnski
Ah Muzen Cab
12
1 / 5 / 2
7,093
546
9,202
11,630
2,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
He BoAgniShiva

VS

Bans
CliodhnaBastetChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 3 / 4
8,082
622
8,741
8,656
2,249
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Arttheos
Sun Wukong
14
2 / 2 / 6
8,279
637
8,969
11,397
5,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 2
7,612
586
4,242
5,350
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
Calvìn
Sobek
13
4 / 1 / 7
7,682
591
5,889
11,920
10,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
Gаbu
Ao Kuang
14
4 / 0 / 4
7,771
598
6,886
8,766
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
9
Kills
14
14
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
1
0.83
L
Gilgamesh
 
Gilgamesh
2
3
3
1.17
L
Fenrir
 
Fenrir
3
1
2
4
W
Izanami
 
Izanami
3
3
4
1.67
W
Sun Wukong
Arttheos
Sun Wukong
2
2
6
2.5
W
1
3
2
0.67
W
Sobek
Calvìn
Sobek
4
1
7
7.5
W
Ao Kuang
Gаbu
Ao Kuang
4
0
4
6
L
Bellona
Hanula
Bellona
1
2
0
0.5
L
Ah Muzen Cab
vαnnski
Ah Muzen Cab
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,831
Damage
34,727
50,483
Taken
46,089
22,970
Mitigated
22,268
15,496
Healing
16,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,354
1,809
0
2,800
7,596
2,206
0
4,188
3,408
55,767
0
L
Gilgamesh
 
Gilgamesh
6,766
2,198
0
815
10,639
3,643
0
3,030
7,609
0
50,311
L
Fenrir
 
Fenrir
4,771
1,814
0
3,070
11,355
7,308
0
4,279
7,076
0
18,345
W
Izanami
 
Izanami
8,741
4,232
0
2,747
8,656
2,249
1,886
0
8,656
0
60,260
W
Sun Wukong
Arttheos
Sun Wukong
8,969
1,454
0
2,479
11,397
5,484
0
914
10,483
0
59,233
W
4,242
172
0
650
5,350
1,493
0
1,928
3,422
67,662
0
W
Sobek
Calvìn
Sobek
5,889
844
0
4,584
11,920
10,237
0
2,131
9,789
15,182
6,253
W
Ao Kuang
Gаbu
Ao Kuang
6,886
1,347
0
5,698
8,766
2,805
120
1,381
7,385
42,286
0
L
Bellona
Hanula
Bellona
3,738
823
0
4,540
9,263
7,251
0
2,076
7,187
0
54,905
L
Ah Muzen Cab
vαnnski
Ah Muzen Cab
9,202
4,469
0
4,271
11,630
2,562
0
2,466
9,164
0
58,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,535
Gold Earned
39,426
468
Minions Killed
508
0
Camps Cleared
0
1,317,268
Distance Traveled
1,451,117
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,535
580
122
9
0
230,203
5
L
Gilgamesh
7,115
547
94
7
0
286,063
1
L
Fenrir
6,976
537
19
1
0
281,158
6
W
Izanami
8,082
622
121
9
0
266,261
2
W
Sun Wukong
8,279
637
125
10
0
288,954
6
W
Janus
7,612
586
131
10
0
289,914
5
W
Sobek
7,682
591
39
3
0
282,101
4
W
Ao Kuang
7,771
598
92
7
0
323,887
4
L
Bellona
7,816
601
129
10
0
269,242
4
L
Ah Muzen Cab
7,093
546
104
8
0
250,602
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role