Player Matchup

Amaterasu
Amaterasu
Silver II
HSchmedlapp2
Amaterasu
Silver II
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,502 MMR
Party 3
Medusa
Medusa
Silver II
IllusionTurn
Medusa
Silver II
Level 140
God Stats
2W - 0L
1,408 SR
Queue Stats
18W - 17L
1,525 MMR
Solo
Fenrir
Fenrir
Silver II
Mastertwinkee123
Fenrir
Silver II
Level 122
God Stats
2W - 1L
1,449 SR
Queue Stats
4W - 3L
1,502 MMR
Party 3
Hou Yi
Hou Yi
Gold III
chillmutria8002
Hou Yi
Gold III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 106L
1,544 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
kingoverkill970
Baron Samedi
Gold III
Level 156
God Stats
1W - 0L
1,713 SR
Queue Stats
103W - 105L
1,498 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,514 SR
1,514 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 154
1,530 SR
1,519 MMR
Susano
Susano
Gold III
AmericanPiexxx3
Susano
Gold III
Level 160
God Stats
99W - 51L
1,651 SR
Queue Stats
344W - 346L
1,554 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze V
GuN Sm0kE LoC
Ah Muzen Cab
Bronze V
Level 147
God Stats
0W - 2L
1,559 SR
Queue Stats
29W - 58L
1,500 MMR
Party 1
Chaac
Chaac
Bronze V
Kuku4JungleBuff
Chaac
Bronze V
Level 144
God Stats
4W - 5L
1,375 SR
Queue Stats
53W - 64L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Gold III
VIVAVIAZUS
Sylvanus
Gold III
Level 160
God Stats
76W - 61L
1,639 SR
Queue Stats
95W - 90L
1,562 MMR
Solo
Freya
Freya
Gold II
ahmyo24
Freya
Gold II
Level 160
God Stats
3W - 10L
1,424 SR
Queue Stats
544W - 546L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HSchmedlapp2
Amaterasu
20
12 / 0 / 8
17,591
704
23,779
29,734
30,630
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
20
14 / 5 / 4
16,070
643
23,879
24,166
10,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 5 / 15
14,947
598
14,920
23,423
9,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 3 / 9
12,661
506
5,470
13,937
5,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
kingoverkill970
Baron Samedi
20
9 / 5 / 15
15,120
605
18,739
17,847
9,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetLokiDanzaburou

VS

Bans
CliodhnaBellonaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 5
12,422
497
10,805
19,912
13,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
GuN Sm0kE LoC
Ah Muzen Cab
18
0 / 13 / 5
10,900
436
10,222
19,891
6,152
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
3 / 9 / 7
12,205
488
8,032
24,509
25,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
VIVAVIAZUS
Sylvanus
20
7 / 8 / 5
13,029
521
13,589
23,219
15,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
ahmyo24
Freya
19
3 / 10 / 3
12,181
487
17,494
23,749
8,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
42
44
Kills
17
18
Deaths
44
51
Assists
25
Player
Kills
Deaths
Assists
KDA
L
4
4
5
1.63
L
Ah Muzen Cab
GuN Sm0kE LoC
Ah Muzen Cab
0
13
5
0.19
W
Amaterasu
HSchmedlapp2
Amaterasu
12
0
8
16
W
Medusa
14
5
4
3.2
L
3
9
7
0.72
W
5
5
15
2.5
L
Sylvanus
VIVAVIAZUS
Sylvanus
7
8
5
1.19
L
Freya
ahmyo24
Freya
3
10
3
0.45
W
4
3
9
2.83
W
Baron Samedi
kingoverkill970
Baron Samedi
9
5
15
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,787
Damage
60,142
109,107
Taken
111,280
65,493
Mitigated
68,491
55,160
Healing
24,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,805
2,343
0
2,481
19,912
13,076
0
4,756
15,156
0
75,910
L
Ah Muzen Cab
GuN Sm0kE LoC
Ah Muzen Cab
10,222
2,547
0
2,782
19,891
6,152
2,101
1,927
17,964
0
73,591
W
Amaterasu
HSchmedlapp2
Amaterasu
23,779
13,013
0
21,097
29,734
30,630
3,573
12,358
17,376
17
129,531
W
Medusa
23,879
13,222
0
12,391
24,166
10,326
6,158
3,622
20,544
0
127,067
L
8,032
1,432
0
6,723
24,509
25,478
348
6,502
18,007
3,785
50,045
W
14,920
5,297
0
11,134
23,423
9,766
1,995
8,570
14,853
0
110,477
L
Sylvanus
VIVAVIAZUS
Sylvanus
13,589
3,513
1,395
5,141
23,219
15,652
131
4,849
18,370
68,909
14,825
L
Freya
ahmyo24
Freya
17,494
5,584
0
5,485
23,749
8,133
0
499
23,250
74,688
0
W
5,470
2,844
0
3,113
13,937
5,079
2,924
3,938
9,740
0
65,797
W
Baron Samedi
kingoverkill970
Baron Samedi
18,739
1,753
2,639
4,786
17,847
9,692
2,080
3,816
14,031
98,571
1,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,389
Gold Earned
60,737
771
Minions Killed
585
0
Camps Cleared
0
2,348,627
Distance Traveled
2,007,335
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
12,422
497
113
5
0
503,499
2
L
Ah Muzen Cab
10,900
436
139
6
0
348,271
0
W
Amaterasu
17,591
704
207
8
0
521,636
6
W
Medusa
16,070
643
190
8
0
443,244
2
L
Chaac
12,205
488
97
4
0
404,623
2
W
Fenrir
14,947
598
149
6
0
495,728
2
L
Sylvanus
13,029
521
128
5
0
387,268
8
L
Freya
12,181
487
108
4
0
363,674
1
W
Hou Yi
12,661
506
72
3
0
452,955
0
W
Baron Samedi
15,120
605
153
6
0
435,064
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role