Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Lucas LopesBR10
Shiva
Level 147
God Stats
21W - 13L
1,711 SR
Queue Stats
63W - 62L
1,501 Elo+
Party 1
Merlin
Merlin
zSavioli
Merlin
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 48L
1,544 Elo+
Party 1
Bastet
Bastet
zSilvestri
Bastet
Level 140
God Stats
5W - 5L
1,542 SR
Queue Stats
109W - 90L
1,556 Elo+
Solo
Team Averages
Level 143
1,551 SR
1,520 Elo+

VS

Team Averages
Level 78
1,618 SR
1,586 Elo+
Medusa
Medusa
AndreXD090
Medusa
Level 65
God Stats
1W - 1L
1,760 SR
Queue Stats
69W - 71L
1,598 Elo+
Party 2
Cthulhu
Cthulhu
Davanco69
Cthulhu
Level 68
God Stats
1W - 1L
1,734 SR
Queue Stats
29W - 22L
1,630 Elo+
Party 2
Tiamat
Tiamat
LukiñasFlow
Tiamat
Level 66
God Stats
5W - 5L
1,517 SR
Queue Stats
120W - 71L
1,631 Elo+
Solo
Loki
Loki
NotYann
Loki
Level 88
God Stats
5W - 9L
1,548 SR
Queue Stats
180W - 179L
1,569 Elo+
Party 2
Bellona
Bellona
boto_valido04
Bellona
Level 101
God Stats
3W - 6L
1,529 SR
Queue Stats
201W - 215L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 1 / 3
5,539
554
6,132
5,579
3,239
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
 
Khepri
9
1 / 0 / 5
5,435
544
2,791
5,668
2,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 0 / 0
6,637
664
8,170
8,054
5,413
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
zSavioli
Merlin
11
1 / 1 / 1
6,078
608
2,860
3,974
906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
zSilvestri
Bastet
10
2 / 2 / 4
5,894
589
3,573
6,370
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AndreXD090
Medusa
8
0 / 3 / 1
4,544
454
5,309
6,817
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Davanco69
Cthulhu
7
0 / 2 / 2
4,763
476
2,462
5,822
2,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
11
2 / 0 / 0
6,091
609
2,860
3,841
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
NotYann
Loki
9
1 / 3 / 0
5,190
519
2,878
6,430
1,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
8
1 / 3 / 0
5,050
505
3,574
9,313
4,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
4
4
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
3
3.5
W
Khepri
 
Khepri
1
0
5
3.5
L
Medusa
AndreXD090
Medusa
0
3
1
0.17
L
Cthulhu
Davanco69
Cthulhu
0
2
2
0.5
W
4
0
0
4
L
Tiamat
2
0
0
2
L
Loki
NotYann
Loki
1
3
0
0.33
L
Bellona
1
3
0
0.33
W
Merlin
zSavioli
Merlin
1
1
1
1.5
W
Bastet
zSilvestri
Bastet
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,526
Damage
17,083
29,645
Taken
32,223
14,422
Mitigated
11,870
11,873
Healing
9,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,132
1,416
0
2,916
5,579
3,239
0
1,435
4,116
0
32,544
W
Khepri
 
Khepri
2,791
384
0
1,395
5,668
2,975
0
1,728
3,878
13,068
0
L
Medusa
AndreXD090
Medusa
5,309
2,893
0
2,205
6,817
1,436
0
1,818
4,999
0
28,846
L
Cthulhu
Davanco69
Cthulhu
2,462
291
78
1,057
5,822
2,301
0
1,551
4,271
8,985
0
W
8,170
2,356
94
4,145
8,054
5,413
360
0
8,054
0
44,439
L
Tiamat
2,860
318
0
1,100
3,841
1,554
6
1,790
2,051
36,255
0
L
Loki
NotYann
Loki
2,878
686
0
2,093
6,430
1,654
0
368
6,062
0
28,222
L
Bellona
3,574
1,424
128
2,909
9,313
4,925
0
124
9,189
0
24,004
W
Merlin
zSavioli
Merlin
2,860
32
0
567
3,974
906
0
1,223
2,695
39,815
0
W
Bastet
zSilvestri
Bastet
3,573
633
0
2,756
6,370
1,889
0
780
5,580
0
27,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,583
Gold Earned
25,638
312
Minions Killed
268
0
Camps Cleared
0
1,012,925
Distance Traveled
962,480
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,539
554
52
5
0
205,204
5
W
Khepri
5,435
544
15
2
0
216,825
5
L
Medusa
4,544
454
47
5
0
176,482
2
L
Cthulhu
4,763
476
15
2
0
181,641
1
W
Shiva
6,637
664
87
9
0
202,233
1
L
Tiamat
6,091
609
91
9
0
201,872
3
L
Loki
5,190
519
56
6
0
212,749
0
L
Bellona
5,050
505
59
6
0
189,736
2
W
Merlin
6,078
608
88
9
0
171,091
2
W
Bastet
5,894
589
70
7
0
217,572
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role