Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
CCAbstract5860
Hun Batz
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,901 Elo+
Party 1
Ares
Ares
Doofus Migee
Ares
Level 65
God Stats
5W - 4L
1,755 SR
Queue Stats
216W - 130L
1,720 Elo+
Party 1
Scylla
Scylla
lodidodi713
Scylla
Level 122
God Stats
2W - 5L
1,464 SR
Queue Stats
58W - 51L
1,650 Elo+
Party 1
Izanami
Izanami
sG swag123
Izanami
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 74L
1,594 Elo+
Party 1
Team Averages
Level 95
1,544 SR
1,673 Elo+

VS

Team Averages
Level 94
1,571 SR
1,485 Elo+
Serqet
Serqet
Chaizz2018
Serqet
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
257W - 273L
1,386 Elo+
Solo
Baron Samedi
Baron Samedi
KingKanelas
Baron Samedi
Level 147
God Stats
3W - 2L
1,773 SR
Queue Stats
302W - 327L
1,584 Elo+
Solo
Terra
Terra
LavenderLotus
Terra
Level 107
God Stats
16W - 16L
1,600 SR
Queue Stats
158W - 142L
1,612 Elo+
Solo
Artemis
Artemis
Maxipadprot3ct
Artemis
Level 64
God Stats
3W - 12L
1,388 SR
Queue Stats
45W - 55L
1,400 Elo+
Solo
Nu Wa
Nu Wa
NuoniuNinja
Nu Wa
Level 94
God Stats
49W - 56L
1,595 SR
Queue Stats
439W - 517L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
3 / 0 / 3
14,453
628
15,243
17,470
13,331
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
18
1 / 3 / 0
11,762
511
343
14,088
5,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
8 / 2 / 6
13,364
581
13,562
22,050
22,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
16
1 / 6 / 3
11,009
479
3,398
12,721
3,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
sG swag123
Izanami
20
8 / 1 / 6
15,477
673
13,247
15,374
5,534
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Chaizz2018
Serqet
18
4 / 4 / 1
10,814
470
6,395
20,576
8,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
KingKanelas
Baron Samedi
10
2 / 3 / 3
7,704
335
4,697
6,706
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
0 / 5 / 4
8,879
386
6,623
15,447
12,525
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

15
1 / 5 / 1
9,112
396
5,733
11,325
2,397
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
2 / 4 / 4
8,983
391
18,917
10,560
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
21
Kills
9
12
Deaths
21
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
3
4.5
W
Hun Batz
1
3
0
0.33
L
Serqet
Chaizz2018
Serqet
4
4
1
1.13
W
8
2
6
5.5
L
Baron Samedi
KingKanelas
Baron Samedi
2
3
3
1.17
L
0
5
4
0.4
L
1
5
1
0.3
L
2
4
4
1
W
Scylla
1
6
3
0.42
W
Izanami
sG swag123
Izanami
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,793
Damage
42,365
81,703
Taken
64,614
50,333
Mitigated
27,296
23,786
Healing
15,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
15,243
4,546
0
5,984
17,470
13,331
0
7,170
9,017
0
92,402
W
Hun Batz
343
85
0
67
14,088
5,233
0
3,139
10,717
0
82,760
L
Serqet
Chaizz2018
Serqet
6,395
2,036
0
2,274
20,576
8,088
0
7,228
13,222
0
86,456
W
13,562
340
565
5,738
22,050
22,689
605
7,983
13,094
42,694
0
L
Baron Samedi
KingKanelas
Baron Samedi
4,697
270
611
2,413
6,706
1,673
196
1,633
5,073
19,998
1,620
L
6,623
1,157
1,990
4,743
15,447
12,525
0
1,993
13,454
43,217
0
L
5,733
2,315
0
2,488
11,325
2,397
32
1,771
9,554
0
50,696
L
18,917
3,491
174
1,212
10,560
2,613
1,448
4,075
6,351
51,048
0
W
Scylla
3,398
176
234
1,423
12,721
3,546
442
7,132
5,187
48,147
0
W
Izanami
sG swag123
Izanami
13,247
6,809
0
9,775
15,374
5,534
11,073
7,110
7,938
0
179,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,065
Gold Earned
45,492
713
Minions Killed
427
0
Camps Cleared
0
2,098,937
Distance Traveled
1,779,289
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,453
628
175
8
0
420,060
4
W
Hun Batz
11,762
511
120
5
0
444,082
0
L
Serqet
10,814
470
136
6
0
519,665
0
W
Ares
13,364
581
51
2
0
416,805
6
L
Baron Samedi
7,704
335
32
1
0
238,523
9
L
Terra
8,879
386
97
4
0
366,711
4
L
Artemis
9,112
396
95
4
0
320,606
0
L
Nu Wa
8,983
391
67
3
0
333,784
4
W
Scylla
11,009
479
97
4
0
419,076
2
W
Izanami
15,477
673
270
12
0
398,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role