Player Matchup

Da Ji
Da Ji
Deimos1998
Da Ji
Level 127
God Stats
5W - 10L
1,511 SR
Queue Stats
72W - 61L
1,593 Elo+
Party 2
Ne Zha
Ne Zha
Epistemological
Ne Zha
Level 135
God Stats
17W - 17L
1,348 SR
Queue Stats
80W - 75L
1,530 Elo+
Solo
Anubis
Anubis
Gyrokillr
Anubis
Level 99
God Stats
15W - 8L
1,656 SR
Queue Stats
31W - 27L
1,473 Elo+
Party 2
Danzaburou
Danzaburou
MrDoif
Danzaburou
Level 74
God Stats
2W - 2L
1,698 SR
Queue Stats
135W - 115L
1,532 Elo+
Party 3
Neith
Neith
Soy Sad Boy
Neith
Level 146
God Stats
12W - 6L
1,770 SR
Queue Stats
490W - 476L
1,548 Elo+
Party 3
Team Averages
Level 116
1,597 SR
1,535 Elo+

VS

Team Averages
Level 61
1,545 SR
1,524 Elo+
Chaac
Chaac
CeeKing101
Chaac
Level 67
God Stats
9W - 6L
1,539 SR
Queue Stats
146W - 160L
1,479 Elo+
Party 1
Heimdallr
Heimdallr
Chantz101
Heimdallr
Level 83
God Stats
46W - 36L
1,628 SR
Queue Stats
196W - 221L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
Crazy_d0nut01
Cthulhu
Level 6
God Stats
4W - 3L
1,500 SR
Queue Stats
6W - 6L
1,419 Elo+
Party 1
Bastet
Bastet
Cryptid101
Bastet
Level 62
God Stats
11W - 10L
1,558 SR
Queue Stats
219W - 256L
1,503 Elo+
Party 1
Hel
Hel
jordananderson3
Hel
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 47L
1,739 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
4 / 1 / 5
7,055
641
5,336
6,828
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 6
5,797
527
3,756
8,972
3,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Gyrokillr
Anubis
12
10 / 0 / 3
7,478
680
8,160
5,235
2,451
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
MrDoif
Danzaburou
11
3 / 0 / 1
7,166
651
4,891
4,309
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 1
6,732
612
5,622
6,953
2,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
3 / 2 / 0
6,447
586
6,109
13,162
7,191
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Chantz101
Heimdallr
10
2 / 3 / 2
5,994
545
4,705
6,948
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
9
1 / 2 / 1
5,334
485
2,130
6,240
3,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
Cryptid101
Bastet
10
0 / 5 / 1
5,730
521
2,564
9,548
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 7 / 0
5,362
487
1,923
7,487
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
19
Kills
6
7
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
2
0
1.5
L
Heimdallr
Chantz101
Heimdallr
2
3
2
1
L
Cthulhu
1
2
1
0.75
L
Bastet
Cryptid101
Bastet
0
5
1
0.1
W
Da Ji
4
1
5
6.5
W
0
4
6
0.75
W
Anubis
Gyrokillr
Anubis
10
0
3
11.5
W
Danzaburou
MrDoif
Danzaburou
3
0
1
3.5
W
2
2
1
1.25
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,765
Damage
17,431
32,297
Taken
43,385
11,824
Mitigated
15,460
13,982
Healing
11,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
6,109
1,074
0
3,685
13,162
7,191
516
2,272
10,890
0
33,218
L
Heimdallr
Chantz101
Heimdallr
4,705
3,060
0
1,510
6,948
1,360
0
0
6,948
0
31,470
L
Cthulhu
2,130
431
0
641
6,240
3,020
0
846
5,394
11,989
0
L
Bastet
Cryptid101
Bastet
2,564
668
0
3,902
9,548
2,168
0
1,869
7,679
0
33,313
W
Da Ji
5,336
2,153
0
2,678
6,828
2,063
0
1,043
5,707
0
39,879
W
3,756
800
0
1,885
8,972
3,353
810
1,032
7,940
0
14,448
W
Anubis
Gyrokillr
Anubis
8,160
561
0
3,437
5,235
2,451
392
1,159
3,894
39,702
0
W
Danzaburou
MrDoif
Danzaburou
4,891
1,804
0
2,865
4,309
1,297
0
559
3,750
0
43,911
W
5,622
2,127
0
3,117
6,953
2,660
51
0
6,953
0
37,548
L
1,923
47
669
1,467
7,487
1,721
472
3,173
4,314
27,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,228
Gold Earned
28,867
312
Minions Killed
279
0
Camps Cleared
0
1,151,549
Distance Traveled
1,066,740
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,447
586
70
6
0
206,147
1
L
Heimdallr
5,994
545
62
6
0
207,490
0
L
Cthulhu
5,334
485
19
2
0
214,992
2
L
Bastet
5,730
521
73
7
0
233,138
0
W
Da Ji
7,055
641
71
6
0
256,773
0
W
Ne Zha
5,797
527
19
2
0
235,017
0
W
Anubis
7,478
680
62
6
0
211,280
3
W
Danzaburou
7,166
651
81
7
0
249,387
6
W
Neith
6,732
612
79
7
0
199,092
2
L
Hel
5,362
487
55
5
0
204,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role