Player Matchup

Chaac
Chaac
ElChuy291191
Chaac
Level 39
God Stats
49W - 61L
1,562 SR
Queue Stats
102W - 133L
1,474 Elo+
Solo
Ne Zha
Ne Zha
Habullah
Ne Zha
Level 28
God Stats
5W - 1L
1,267 SR
Queue Stats
208W - 124L
1,563 Elo+
Party 1
Hachiman
Hachiman
MeminThrows
Hachiman
Level 128
God Stats
1W - 0L
1,330 SR
Queue Stats
40W - 28L
1,603 Elo+
Party 1
Hel
Hel
SINISTERATWAR
Hel
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
169W - 93L
1,574 Elo+
Party 1
Chang'e
Chang'e
ShadeKhan
Chang'e
Level 157
God Stats
4W - 4L
1,451 SR
Queue Stats
531W - 539L
1,528 Elo+
Solo
Team Averages
Level 74
1,422 SR
1,548 Elo+

VS

Team Averages
Level 53
1,591 SR
1,493 Elo+
Kukulkan
Kukulkan
CeeKing101
Kukulkan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 160L
1,488 Elo+
Party 2
Apollo
Apollo
Chantz101
Apollo
Level 83
God Stats
3W - 4L
1,575 SR
Queue Stats
196W - 221L
1,492 Elo+
Party 2
Ymir
Ymir
Crazy_d0nut01
Ymir
Level 5
God Stats
2W - 2L
1,672 SR
Queue Stats
6W - 6L
1,480 Elo+
Party 2
Bastet
Bastet
Cryptid101
Bastet
Level 62
God Stats
11W - 10L
1,651 SR
Queue Stats
219W - 256L
1,512 Elo+
Party 2
Bellona
Bellona
SirJixx
Bellona
Level 46
God Stats
0W - 3L
1,555 SR
Queue Stats
7W - 11L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
8,831
491
5,363
13,532
6,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Habullah
Ne Zha
13
2 / 3 / 10
8,931
496
8,911
24,218
25,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
MeminThrows
Hachiman
17
3 / 2 / 7
10,549
586
13,337
13,179
4,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
7 / 5 / 3
10,079
560
14,067
13,987
4,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
ShadeKhan
Chang'e
17
6 / 2 / 3
10,511
584
8,742
10,925
4,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CeeKing101
Kukulkan
16
3 / 4 / 3
10,199
567
12,751
11,985
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Apollo
Chantz101
Apollo
14
5 / 5 / 0
8,991
500
8,551
14,824
4,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 4 / 4
8,287
460
4,184
15,561
12,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bastet
Cryptid101
Bastet
15
2 / 4 / 6
9,156
509
14,601
14,449
4,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
SirJixx
Bellona
17
4 / 3 / 0
9,858
548
10,396
13,532
12,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
20
Kills
15
15
Deaths
20
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
CeeKing101
Kukulkan
3
4
3
1.13
L
Apollo
Chantz101
Apollo
5
5
0
1
L
1
4
4
0.75
L
Bastet
Cryptid101
Bastet
2
4
6
1.25
W
2
3
3
1.17
W
Ne Zha
Habullah
Ne Zha
2
3
10
2.33
W
Hachiman
MeminThrows
Hachiman
3
2
7
3.25
W
7
5
3
1.7
W
Chang'e
ShadeKhan
Chang'e
6
2
3
3.75
L
Bellona
SirJixx
Bellona
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,420
Damage
50,483
75,841
Taken
70,351
45,575
Mitigated
38,462
32,222
Healing
17,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
CeeKing101
Kukulkan
12,751
1,290
0
948
11,985
4,385
0
5,017
6,968
79,508
0
L
Apollo
Chantz101
Apollo
8,551
4,192
0
2,899
14,824
4,426
385
3,675
11,149
0
55,210
L
4,184
808
0
1,197
15,561
12,935
0
5,964
9,597
16,322
0
L
Bastet
Cryptid101
Bastet
14,601
4,932
0
6,102
14,449
4,299
0
3,940
10,509
0
62,996
W
5,363
1,351
0
6,104
13,532
6,400
100
2,038
11,494
0
46,871
W
Ne Zha
Habullah
Ne Zha
8,911
2,673
71
6,460
24,218
25,895
233
7,236
16,982
515
36,123
W
Hachiman
MeminThrows
Hachiman
13,337
7,395
0
7,531
13,179
4,588
2,805
3,736
9,443
0
88,016
W
14,067
805
1,602
5,186
13,987
4,311
195
3,857
10,130
69,234
0
W
Chang'e
ShadeKhan
Chang'e
8,742
746
906
4,362
10,925
4,381
42
68
10,857
66,389
0
L
Bellona
SirJixx
Bellona
10,396
3,972
0
5,973
13,532
12,417
0
4,305
9,227
0
69,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,901
Gold Earned
46,491
516
Minions Killed
509
0
Camps Cleared
0
1,714,040
Distance Traveled
1,733,550
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,199
567
153
9
0
336,303
0
L
Apollo
8,991
500
107
6
0
325,088
0
L
Ymir
8,287
460
19
1
0
349,331
3
L
Bastet
9,156
509
92
5
0
387,495
0
W
Chaac
8,831
491
81
5
0
358,499
0
W
Ne Zha
8,931
496
56
3
0
366,023
2
W
Hachiman
10,549
586
137
8
0
312,341
3
W
Hel
10,079
560
123
7
0
352,370
1
W
Chang'e
10,511
584
119
7
0
324,807
4
L
Bellona
9,858
548
138
8
0
335,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role