Player Matchup

Izanami
Izanami
ALIENZ 69 BRO
Izanami
Level 63
God Stats
1W - 0L
1,765 SR
Queue Stats
5W - 6L
1,405 Elo+
Party 1
Nike
Nike
AlienzBro
Nike
Level 29
God Stats
1W - 0L
1,718 SR
Queue Stats
5W - 6L
1,405 Elo+
Party 1
Ares
Ares
mtbikers
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,254 Elo+
Party 1
Team Averages
Level 40
1,661 SR
1,355 Elo+

VS

Team Averages
Level 32
1,467 SR
1,348 Elo+
Izanami
Izanami
AJNIGHTMARE
Izanami
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 114L
1,453 Elo+
Party 2
Ares
Ares
Silent_Breach
Ares
Level 14
God Stats
4W - 5L
1,655 SR
Queue Stats
10W - 27L
1,149 Elo+
Party 2
Khepri
Khepri
gelhary
Khepri
Level 34
God Stats
12W - 13L
1,248 SR
Queue Stats
139W - 153L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
5 / 2 / 7
12,342
686
24,046
13,453
7,019
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
18
3 / 1 / 9
11,964
665
20,859
18,725
18,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ares
17
4 / 2 / 7
12,676
704
10,045
18,352
19,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AJNIGHTMARE
Izanami
16
5 / 5 / 0
11,619
646
22,891
16,761
8,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 1
9,324
518
7,152
21,195
20,469
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
gelhary
Khepri
16
0 / 2 / 4
10,959
609
7,764
22,846
27,412
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
12
Kills
5
5
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
AJNIGHTMARE
Izanami
5
5
0
1
W
Izanami
5
2
7
4.25
W
Nike
3
1
9
7.5
L
0
5
1
0.1
L
Khepri
gelhary
Khepri
0
2
4
1
W
Ares
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,950
Damage
37,807
50,530
Taken
60,802
44,577
Mitigated
56,740
9,434
Healing
7,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AJNIGHTMARE
Izanami
22,891
12,004
0
627
16,761
8,859
40
2,776
13,615
0
64,907
W
Izanami
24,046
11,455
772
1,233
13,453
7,019
936
4,228
9,225
0
72,343
W
Nike
20,859
2,815
0
2,674
18,725
18,333
794
6,504
12,221
11,780
60,987
L
7,152
323
0
1,406
21,195
20,469
74
5,488
15,219
18,003
0
L
Khepri
gelhary
Khepri
7,764
230
469
4,573
22,846
27,412
0
5,418
17,079
23,409
0
W
Ares
10,045
1,150
0
4,755
18,352
19,225
34
5,802
12,550
22,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,982
Gold Earned
31,902
210
Minions Killed
147
11
Camps Cleared
4
996,730
Distance Traveled
946,208
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,619
646
100
6
4
273,003
4
W
Izanami
12,342
686
114
6
5
305,181
0
W
Nike
11,964
665
78
4
5
354,754
6
L
Ares
9,324
518
19
1
0
318,811
6
L
Khepri
10,959
609
28
2
0
354,394
2
W
Ares
12,676
704
18
1
1
336,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role