Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
IssaRaeMe
Anhur
Level 99
God Stats
5W - 12L
1,461 SR
Queue Stats
513W - 538L
1,435 Elo+
Party 1
Zeus
Zeus
N0CTURN4L
Zeus
Level 142
God Stats
5W - 0L
1,500 SR
Queue Stats
101W - 102L
1,536 Elo+
Party 1
Ullr
Ullr
WalnutRat76515
Ullr
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
66W - 65L
1,504 Elo+
Party 1
Bellona
Bellona
shinithan4
Bellona
Level 65
God Stats
4W - 4L
1,285 SR
Queue Stats
134W - 117L
1,561 Elo+
Party 1
Team Averages
Level 109
1,449 SR
1,507 Elo+

VS

Team Averages
Level 108
1,604 SR
1,505 Elo+
Set
Set
 
Set
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Popliteal
Neith
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,504 Elo+
Solo
Kuzenbo
Kuzenbo
Ralphinat0r
Kuzenbo
Level 108
God Stats
6W - 3L
1,827 SR
Queue Stats
485W - 486L
1,511 Elo+
Party 2
Chaac
Chaac
RedOdinThunder
Chaac
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
342W - 353L
1,501 Elo+
Party 2
Artio
Artio
Zeus2134
Artio
Level 114
God Stats
6W - 5L
1,695 SR
Queue Stats
544W - 535L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
3 / 5 / 22
11,669
729
10,302
22,999
32,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
IssaRaeMe
Anhur
18
3 / 5 / 15
11,111
694
11,599
15,345
7,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
20
8 / 4 / 11
12,819
801
34,434
14,120
6,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 3 / 11
12,302
769
19,048
14,456
7,846
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
shinithan4
Bellona
20
5 / 3 / 16
12,800
800
18,407
21,475
33,723
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
3 / 10 / 8
10,267
642
9,594
17,467
12,100
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
Popliteal
Neith
18
2 / 5 / 11
10,542
659
13,104
17,917
8,962
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Ralphinat0r
Kuzenbo
19
6 / 4 / 11
12,205
763
10,762
21,709
33,886
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
5 / 4 / 13
11,367
710
28,061
25,356
24,335
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
Zeus2134
Artio
18
4 / 5 / 14
12,064
754
13,661
24,893
32,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
77
28
Kills
20
20
Deaths
28
75
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
5
22
2.8
L
Set
 
Set
3
10
8
0.7
W
Anhur
IssaRaeMe
Anhur
3
5
15
2.1
W
Zeus
8
4
11
3.38
L
Neith
Popliteal
Neith
2
5
11
1.5
L
Kuzenbo
Ralphinat0r
Kuzenbo
6
4
11
2.88
L
5
4
13
2.88
W
9
3
11
4.83
L
Artio
Zeus2134
Artio
4
5
14
2.2
W
Bellona
shinithan4
Bellona
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,790
Damage
75,182
88,395
Taken
107,342
88,638
Mitigated
111,684
27,287
Healing
34,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,302
1,749
2,794
4,356
22,999
32,182
438
3,224
19,627
16,531
0
L
Set
 
Set
9,594
3,641
0
1,509
17,467
12,100
1,495
7,455
10,012
0
19,606
W
Anhur
IssaRaeMe
Anhur
11,599
4,553
2,375
1,639
15,345
7,963
1,259
4,914
10,431
0
22,150
W
Zeus
34,434
2,661
1,075
2,213
14,120
6,924
1,347
6,186
7,934
68,424
0
L
Neith
Popliteal
Neith
13,104
4,733
1,780
3,577
17,917
8,962
0
6,942
10,975
0
34,074
L
Kuzenbo
Ralphinat0r
Kuzenbo
10,762
2,307
2,073
3,281
21,709
33,886
596
11,113
10,596
19,622
0
L
28,061
2,737
1,228
7,931
25,356
24,335
319
12,441
12,915
877
45,323
W
19,048
8,164
3,289
2,166
14,456
7,846
2,431
3,982
10,474
0
40,818
L
Artio
Zeus2134
Artio
13,661
237
6,415
6,216
24,893
32,401
490
9,559
15,334
19,390
0
W
Bellona
shinithan4
Bellona
18,407
2,293
4,262
3,118
21,475
33,723
308
6,778
14,697
6,712
23,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,701
Gold Earned
56,445
183
Minions Killed
145
0
Camps Cleared
0
1,432,596
Distance Traveled
1,364,388
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,669
729
11
1
0
271,450
0
L
Set
10,267
642
19
1
0
244,336
2
W
Anhur
11,111
694
27
2
0
285,149
3
W
Zeus
12,819
801
88
6
0
237,018
0
L
Neith
10,542
659
57
4
0
255,608
1
L
Kuzenbo
12,205
763
16
1
0
299,039
0
L
Chaac
11,367
710
35
2
0
290,641
0
W
Ullr
12,302
769
30
2
0
304,564
0
L
Artio
12,064
754
18
1
0
274,764
0
W
Bellona
12,800
800
27
2
0
334,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role