Player Matchup

Cliodhna
Cliodhna
Platinum V
 
Cliodhna
Platinum V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Gold I
 
Charybdis
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Gold V
Gemy
Cerberus
Gold V
Level 97
God Stats
5W - 2L
1,739 SR
Queue Stats
14W - 7L
1,681 MMR
Solo
Da Ji
Da Ji
Platinum III
Tozumbao
Da Ji
Platinum III
Level 160
God Stats
2W - 6L
1,177 SR
Queue Stats
307W - 289L
1,912 MMR
Party 1
Sol
Sol
Platinum II
tacharrero69
Sol
Platinum II
Level 159
God Stats
9W - 11L
1,545 SR
Queue Stats
308W - 289L
1,912 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,492 SR
1,701 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,508 SR
1,780 MMR
Izanami
Izanami
Platinum III
Chøri
Izanami
Platinum III
Level 160
God Stats
4W - 4L
1,417 SR
Queue Stats
177W - 185L
1,714 MMR
Solo
He Bo
He Bo
Platinum III
Dalouubis
He Bo
Platinum III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 216L
1,858 MMR
Solo
Achilles
Achilles
Platinum V
JACARUS
Achilles
Platinum V
Level 127
God Stats
17W - 13L
1,793 SR
Queue Stats
474W - 468L
1,750 MMR
Solo
Khepri
Khepri
Gold V
Trifol1um
Khepri
Gold V
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 72L
1,669 MMR
Solo
Loki
Loki
Diamond V
Usmarlet
Loki
Diamond V
Level 49
God Stats
44W - 37L
1,330 SR
Queue Stats
331W - 350L
1,909 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
3 / 2 / 2
9,302
620
14,211
10,750
4,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
 
Charybdis
15
1 / 1 / 2
8,429
562
6,013
8,204
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Gemy
Cerberus
14
2 / 1 / 10
8,398
560
10,424
13,394
11,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
Tozumbao
Da Ji
14
7 / 4 / 6
8,989
599
9,177
12,134
4,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
7 / 1 / 4
9,259
617
11,419
9,132
3,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
JanusBastetAgniAres

VS

Bans
PersephoneArachneAthenaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chøri
Izanami
14
1 / 4 / 2
8,281
552
6,623
10,753
2,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Dalouubis
He Bo
12
0 / 4 / 1
6,714
448
6,378
9,288
2,510
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
JACARUS
Achilles
13
2 / 4 / 1
8,090
539
9,770
19,788
12,617
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
Trifol1um
Khepri
10
1 / 5 / 2
6,845
456
3,811
15,207
10,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
13
5 / 3 / 0
7,818
521
5,641
11,383
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
20
Kills
9
9
Deaths
20
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
3
2
2
2
W
Charybdis
 
Charybdis
1
1
2
2
L
Izanami
Chøri
Izanami
1
4
2
0.5
L
He Bo
Dalouubis
He Bo
0
4
1
0.13
W
Cerberus
Gemy
Cerberus
2
1
10
7
L
Achilles
JACARUS
Achilles
2
4
1
0.63
W
Da Ji
Tozumbao
Da Ji
7
4
6
2.5
L
Khepri
Trifol1um
Khepri
1
5
2
0.4
L
Loki
5
3
0
1.67
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,244
Damage
32,223
53,614
Taken
66,419
26,757
Mitigated
31,182
16,529
Healing
11,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
14,211
1,787
0
5,721
10,750
4,200
0
0
10,750
0
71,023
W
Charybdis
 
Charybdis
6,013
3,070
0
3,806
8,204
2,136
353
348
7,856
0
65,695
L
Izanami
Chøri
Izanami
6,623
4,184
0
2,303
10,753
2,442
288
1,892
8,861
0
71,329
L
He Bo
Dalouubis
He Bo
6,378
108
0
1,871
9,288
2,510
0
3,668
5,620
46,477
0
W
Cerberus
Gemy
Cerberus
10,424
521
0
3,264
13,394
11,804
0
4,728
8,508
26,549
6,071
L
Achilles
JACARUS
Achilles
9,770
3,052
0
5,365
19,788
12,617
0
1,914
17,874
0
46,490
W
Da Ji
Tozumbao
Da Ji
9,177
2,884
0
842
12,134
4,682
0
1,696
10,338
0
54,378
L
Khepri
Trifol1um
Khepri
3,811
814
0
1,145
15,207
10,342
0
7,898
7,309
15,029
0
L
Loki
5,641
1,522
0
998
11,383
3,271
0
4,236
7,147
0
48,259
W
11,419
5,463
0
2,896
9,132
3,935
1,748
2,985
5,973
64,866
7,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,377
Gold Earned
37,748
532
Minions Killed
433
0
Camps Cleared
0
1,547,910
Distance Traveled
1,482,551
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,302
620
129
9
0
333,644
4
W
Charybdis
8,429
562
129
9
0
290,094
3
L
Izanami
8,281
552
132
9
0
259,615
6
L
He Bo
6,714
448
83
6
0
284,478
2
W
Cerberus
8,398
560
69
5
0
305,138
9
L
Achilles
8,090
539
96
6
0
317,838
4
W
Da Ji
8,989
599
80
5
0
313,912
4
L
Khepri
6,845
456
30
2
0
296,266
7
L
Loki
7,818
521
92
6
0
324,354
0
W
Sol
9,259
617
125
8
0
305,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role