Player Matchup

Gilgamesh
Gilgamesh
JACUBRO
Gilgamesh
Level 57
God Stats
9W - 9L
1,538 SR
Queue Stats
231W - 240L
1,414 Elo+
Party 2
Bacchus
Bacchus
Jonaagleez
Bacchus
Level 104
God Stats
7W - 9L
1,606 SR
Queue Stats
388W - 403L
1,470 Elo+
Party 2
Bastet
Bastet
elba_ginon20
Bastet
Level 15
God Stats
4W - 1L
1,838 SR
Queue Stats
10W - 10L
1,559 Elo+
Party 2
Ra
Ra
oloko2001
Ra
Level 97
God Stats
2W - 5L
1,322 SR
Queue Stats
94W - 80L
1,434 Elo+
Party 3
Chronos
Chronos
yCoronel-_e_lixo
Chronos
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,611 Elo+
Party 3
Team Averages
Level 55
1,561 SR
1,497 Elo+

VS

Team Averages
Level 48
1,526 SR
1,458 Elo+
Chang'e
Chang'e
Bananaboy_9000
Chang'e
Level 82
God Stats
2W - 1L
1,715 SR
Queue Stats
90W - 95L
1,482 Elo+
Party 1
Athena
Athena
CLIX-Bot
Athena
Level 62
God Stats
1W - 1L
1,705 SR
Queue Stats
96W - 108L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
ChefBoyardeeSoup
Cthulhu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,684 Elo+
Party 1
Neith
Neith
Mcdonalds2115
Neith
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,356 Elo+
Party 1
Da Ji
Da Ji
XxMeliodasxX885
Da Ji
Level 46
God Stats
2W - 7L
1,210 SR
Queue Stats
67W - 78L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JACUBRO
Gilgamesh
16
7 / 3 / 6
9,732
572
10,357
10,330
4,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Jonaagleez
Bacchus
13
3 / 3 / 9
8,591
505
7,381
14,578
14,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bastet
18
18 / 1 / 3
11,692
688
17,978
15,234
6,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
9 / 3 / 4
9,840
579
10,709
11,318
4,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 2 / 7
9,556
562
9,424
7,327
2,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 0
9,360
551
7,925
17,111
6,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
CLIX-Bot
Athena
12
1 / 6 / 7
7,904
465
4,848
17,135
14,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
2 / 14 / 1
6,844
403
6,933
17,862
7,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 5 / 3
8,946
526
12,655
12,823
4,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 9 / 2
7,042
414
2,667
13,263
4,034
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
41
Kills
12
12
Deaths
42
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
8
0
0.38
L
Athena
CLIX-Bot
Athena
1
6
7
0.75
L
2
14
1
0.18
W
Gilgamesh
JACUBRO
Gilgamesh
7
3
6
3.33
W
Bacchus
Jonaagleez
Bacchus
3
3
9
2.5
L
6
5
3
1.5
L
0
9
2
0.11
W
Bastet
18
1
3
19.5
W
9
3
4
3.67
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,849
Damage
35,028
58,787
Taken
78,194
32,637
Mitigated
35,648
22,390
Healing
16,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,925
1,021
716
6,249
17,111
6,151
413
8,412
8,403
55,965
0
L
Athena
CLIX-Bot
Athena
4,848
1,467
0
2,760
17,135
14,034
0
9,761
7,088
22,662
0
L
6,933
1,523
57
1,060
17,862
7,096
0
660
17,202
22,550
0
W
Gilgamesh
JACUBRO
Gilgamesh
10,357
3,165
0
3,087
10,330
4,519
517
2,481
7,767
0
60,837
W
Bacchus
Jonaagleez
Bacchus
7,381
1,156
0
4,099
14,578
14,103
72
4,304
9,750
22,383
0
L
12,655
4,844
0
3,753
12,823
4,333
119
6,518
6,269
0
44,570
L
2,667
543
54
1,672
13,263
4,034
0
168
13,073
0
45,803
W
Bastet
17,978
6,655
0
5,010
15,234
6,330
4,651
5,182
9,580
0
81,566
W
10,709
1,093
1,216
5,143
11,318
4,864
210
6,108
5,210
51,959
0
W
9,424
3,959
0
3,835
7,327
2,821
588
1,022
6,305
60,784
9,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,411
Gold Earned
40,096
453
Minions Killed
279
0
Camps Cleared
0
1,649,017
Distance Traveled
1,457,453
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,360
551
93
5
0
271,806
0
L
Athena
7,904
465
31
2
0
347,169
0
L
Cthulhu
6,844
403
23
1
0
242,812
0
W
Gilgamesh
9,732
572
100
6
0
349,601
0
W
Bacchus
8,591
505
31
2
0
346,267
0
L
Neith
8,946
526
60
4
0
292,426
0
L
Da Ji
7,042
414
72
4
0
303,240
1
W
Bastet
11,692
688
149
9
0
355,338
2
W
Ra
9,840
579
77
5
0
307,801
0
W
Chronos
9,556
562
96
6
0
290,010
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role