Player Matchup

Cthulhu
Cthulhu
DeathSeraphim
Cthulhu
Level 125
God Stats
41W - 19L
1,794 SR
Queue Stats
455W - 425L
1,535 Elo+
Party 2
Fenrir
Fenrir
GQQDGEAR159
Fenrir
Level 116
God Stats
3W - 2L
1,278 SR
Queue Stats
438W - 410L
1,536 Elo+
Party 2
Olorun
Olorun
Pureephat_Thong
Olorun
Level 65
God Stats
3W - 2L
1,752 SR
Queue Stats
360W - 356L
1,537 Elo+
Party 2
Zeus
Zeus
pream500
Zeus
Level 26
God Stats
3W - 3L
1,605 SR
Queue Stats
90W - 78L
1,523 Elo+
Party 2
Apollo
Apollo
wormburo
Apollo
Level 29
God Stats
6W - 1L
1,794 SR
Queue Stats
417W - 382L
1,566 Elo+
Party 2
Team Averages
Level 72
1,645 SR
1,539 Elo+

VS

Team Averages
Level 116
1,442 SR
1,403 Elo+
Olorun
Olorun
IPADAM
Olorun
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,233 Elo+
Solo
Athena
Athena
bhm1997
Athena
Level 120
God Stats
0W - 5L
1,500 SR
Queue Stats
181W - 163L
1,441 Elo+
Party 1
Hera
Hera
hanje
Hera
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,301 Elo+
Party 1
Da Ji
Da Ji
rep141
Da Ji
Level 146
God Stats
3W - 3L
1,208 SR
Queue Stats
120W - 104L
1,509 Elo+
Party 1
Mulan
Mulan
Байкерёныш
Mulan
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
3 / 3 / 19
11,453
881
11,020
20,502
27,329
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
17
10 / 3 / 16
11,314
870
8,105
14,454
12,406
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
3 / 3 / 21
10,340
795
6,906
12,033
8,081
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
18
9 / 5 / 9
11,366
874
20,200
8,691
3,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
wormburo
Apollo
19
9 / 3 / 13
11,792
907
19,539
15,632
7,649
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
IPADAM
Olorun
5
0 / 0 / 0
6,316
486
0
0
0
Athena
bhm1997
Athena
17
3 / 7 / 5
9,605
739
9,223
24,372
25,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hera
hanje
Hera
19
3 / 4 / 7
10,724
825
24,015
11,841
5,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
rep141
Da Ji
18
9 / 12 / 4
11,732
902
16,013
16,933
7,539
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 11 / 7
8,587
661
4,995
19,590
9,388
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
39
34
Kills
16
17
Deaths
34
78
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
3
19
4.17
W
Fenrir
10
3
16
6
L
Olorun
IPADAM
Olorun
0
0
0
0
W
3
3
21
4.5
L
Athena
bhm1997
Athena
3
7
5
0.79
L
Hera
hanje
Hera
3
4
7
1.63
W
Zeus
9
5
9
2.7
L
Da Ji
rep141
Da Ji
9
12
4
0.92
W
Apollo
wormburo
Apollo
9
3
13
5.17
L
1
11
7
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,770
Damage
54,246
71,312
Taken
72,736
59,352
Mitigated
47,983
26,096
Healing
10,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
11,020
338
2,797
4,636
20,502
27,329
161
7,822
12,219
29,775
0
W
Fenrir
8,105
1,467
1,506
2,609
14,454
12,406
228
6,998
7,206
0
12,440
L
Olorun
IPADAM
Olorun
0
0
0
0
0
0
0
0
0
0
0
W
6,906
4,630
2,720
3,590
12,033
8,081
2,845
3,637
8,226
16,619
0
L
Athena
bhm1997
Athena
9,223
3,427
416
3,866
24,372
25,728
0
13,521
10,851
16,144
0
L
Hera
hanje
Hera
24,015
5,443
771
2,466
11,841
5,328
0
6,137
5,704
47,413
0
W
Zeus
20,200
2,681
2,110
290
8,691
3,887
1,675
4,359
4,208
44,439
0
L
Da Ji
rep141
Da Ji
16,013
5,736
0
946
16,933
7,539
0
9,035
7,898
0
22,447
W
Apollo
wormburo
Apollo
19,539
10,770
729
5,109
15,632
7,649
1,721
9,069
6,215
0
42,368
L
4,995
1,450
598
1,072
19,590
9,388
0
9,433
10,157
0
12,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,265
Gold Earned
46,964
145
Minions Killed
81
0
Camps Cleared
0
1,222,641
Distance Traveled
807,180
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,453
881
26
2
0
299,203
1
W
Fenrir
11,314
870
10
1
0
282,095
0
L
Olorun
6,316
486
0
0
0
0
0
W
Olorun
10,340
795
23
2
0
220,728
0
L
Athena
9,605
739
14
1
0
212,995
0
L
Hera
10,724
825
46
4
0
231,260
0
W
Zeus
11,366
874
43
3
0
227,634
1
L
Da Ji
11,732
902
11
1
0
172,167
0
W
Apollo
11,792
907
43
3
0
192,981
1
L
Mulan
8,587
661
10
1
0
190,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role