Player Matchup

Eset
Eset
AceFatality
Eset
Level 111
God Stats
39W - 36L
1,550 SR
Queue Stats
91W - 96L
1,487 Elo+
Party 1
Janus
Janus
BIONER
Janus
Level 143
God Stats
15W - 21L
1,436 SR
Queue Stats
66W - 60L
1,510 Elo+
Solo
Ne Zha
Ne Zha
smitetrashgame2
Ne Zha
Level 4
God Stats
9W - 4L
1,294 SR
Queue Stats
94W - 55L
1,366 Elo+
Party 1
Team Averages
Level 86
1,427 SR
1,454 Elo+

VS

Team Averages
Level 64
1,601 SR
1,485 Elo+
Chernobog
Chernobog
Baàl
Chernobog
Level 71
God Stats
4W - 1L
1,829 SR
Queue Stats
22W - 29L
1,535 Elo+
Party 2
Achilles
Achilles
Djomla91
Achilles
Level 92
God Stats
3W - 5L
1,490 SR
Queue Stats
55W - 70L
1,384 Elo+
Solo
Hel
Hel
Nigtblue3fb
Hel
Level 29
God Stats
1W - 1L
1,484 SR
Queue Stats
20W - 19L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 20
10,759
717
7,905
3,622
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
BIONER
Janus
17
9 / 2 / 13
12,031
802
18,528
8,782
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
12 / 0 / 8
12,152
810
23,447
14,569
7,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Baàl
Chernobog
15
2 / 6 / 0
10,107
674
8,024
17,569
4,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
Djomla91
Achilles
14
0 / 5 / 0
8,634
576
4,859
22,150
23,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 11 / 1
8,663
578
2,489
16,429
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
3
22
Kills
2
2
Deaths
22
41
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
20
11
W
Janus
BIONER
Janus
9
2
13
7.75
L
Chernobog
Baàl
Chernobog
2
6
0
0.33
L
Achilles
Djomla91
Achilles
0
5
0
0
L
0
11
1
0.05
W
12
0
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,880
Damage
15,372
26,973
Taken
56,148
12,350
Mitigated
32,787
9,126
Healing
13,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,905
109
770
143
3,622
1,243
433
59
3,439
28,841
0
W
Janus
BIONER
Janus
18,528
1,001
0
1,132
8,782
3,318
671
780
7,764
56,478
0
L
Chernobog
Baàl
Chernobog
8,024
3,569
0
796
17,569
4,766
0
7,484
9,342
0
36,021
L
Achilles
Djomla91
Achilles
4,859
480
354
3,731
22,150
23,672
0
9,569
11,478
0
26,408
L
2,489
0
5,051
3,422
16,429
4,349
0
8,629
7,240
21,676
0
W
23,447
3,873
0
7,081
14,569
7,789
513
1,981
12,377
0
53,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,942
Gold Earned
27,404
181
Minions Killed
127
9
Camps Cleared
5
911,260
Distance Traveled
762,410
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,759
717
49
3
1
291,701
1
W
Janus
12,031
802
92
6
5
291,113
3
L
Chernobog
10,107
674
64
4
3
231,849
1
L
Achilles
8,634
576
25
2
2
280,613
4
L
Hel
8,663
578
38
3
0
249,948
0
W
Ne Zha
12,152
810
40
3
3
328,446
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role