Player Matchup

Chiron
Chiron
Gold III
AdrianFRF
Chiron
Gold III
Level 148
God Stats
11W - 8L
1,669 SR
Queue Stats
68W - 71L
1,438 MMR
Solo
Bastet
Bastet
Silver III
Caelando
Bastet
Silver III
Level 144
God Stats
5W - 3L
1,758 SR
Queue Stats
65W - 69L
1,468 MMR
Solo
Kali
Kali
Gold IV
askeby-163
Kali
Gold IV
Level 59
God Stats
10W - 5L
1,729 SR
Queue Stats
122W - 121L
1,467 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
finiDisOz
Zhong Kui
Gold III
Level 119
God Stats
8W - 6L
1,669 SR
Queue Stats
297W - 322L
1,495 MMR
Solo
Ymir
Ymir
Bronze V
tiocello88
Ymir
Bronze V
Level 147
God Stats
6W - 6L
1,723 SR
Queue Stats
164W - 174L
1,454 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,710 SR
1,464 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,515 SR
1,465 MMR
Apollo
Apollo
Gold IV
ChaoS_BehindYou
Apollo
Gold IV
Level 129
God Stats
8W - 6L
1,676 SR
Queue Stats
156W - 157L
1,503 MMR
Solo
Chaac
Chaac
Bronze V
Thonhy-derek-pat
Chaac
Bronze V
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 47L
1,453 MMR
Solo
Bacchus
Bacchus
Gold IV
YaYa-06440
Bacchus
Gold IV
Level 139
God Stats
4W - 7L
1,439 SR
Queue Stats
90W - 96L
1,438 MMR
Solo
Cliodhna
Cliodhna
Bronze III
Zelkira71
Cliodhna
Bronze III
Level 65
God Stats
0W - 1L
1,479 SR
Queue Stats
1W - 7L
1,500 MMR
Solo
Ra
Ra
Gold III
svenouthuis
Ra
Gold III
Level 87
God Stats
1W - 3L
1,484 SR
Queue Stats
50W - 50L
1,429 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AdrianFRF
Chiron
20
1 / 2 / 8
13,081
595
8,214
14,254
5,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bastet
Caelando
Bastet
19
8 / 3 / 7
13,318
605
12,457
17,389
7,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
18 / 1 / 7
14,823
674
26,743
23,833
16,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
finiDisOz
Zhong Kui
19
12 / 5 / 9
13,342
606
25,025
19,653
13,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 1 / 17
12,208
555
8,121
21,689
26,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bans
MedusaCu ChulainnThothNu Wa

VS

Bans
ArachnePersephoneScyllaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 2
10,847
493
12,296
18,936
5,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 5 / 0
11,123
506
11,927
20,969
20,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bacchus
YaYa-06440
Bacchus
12
1 / 9 / 3
8,465
385
8,710
20,284
17,252
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
Zelkira71
Cliodhna
13
1 / 11 / 5
8,978
408
8,874
21,151
4,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 11 / 3
9,349
425
7,862
18,936
5,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
24
42
Kills
11
12
Deaths
42
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
AdrianFRF
Chiron
1
2
8
2.5
W
Bastet
Caelando
Bastet
8
3
7
3.83
L
4
6
2
0.83
L
5
5
0
1
L
Bacchus
YaYa-06440
Bacchus
1
9
3
0.28
L
Cliodhna
Zelkira71
Cliodhna
1
11
5
0.32
W
18
1
7
21.5
W
Zhong Kui
finiDisOz
Zhong Kui
12
5
9
3.3
L
0
11
3
0.14
W
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,560
Damage
49,669
96,818
Taken
100,276
69,977
Mitigated
53,968
47,789
Healing
18,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AdrianFRF
Chiron
8,214
4,515
873
9,010
14,254
5,081
1,335
1,978
12,276
0
114,774
W
Bastet
Caelando
Bastet
12,457
3,335
0
5,438
17,389
7,295
4,303
3,367
14,022
0
77,904
L
12,296
7,661
0
4,415
18,936
5,254
999
2,624
16,312
0
65,746
L
11,927
1,695
0
6,010
20,969
20,575
1,030
3,223
17,746
0
63,982
L
Bacchus
YaYa-06440
Bacchus
8,710
1,432
551
1,471
20,284
17,252
0
10,701
9,583
16,940
0
L
Cliodhna
Zelkira71
Cliodhna
8,874
566
0
1,579
21,151
4,984
0
6,766
14,385
0
47,740
W
26,743
12,341
0
17,079
23,833
16,925
3,174
4,567
18,047
0
107,386
W
Zhong Kui
finiDisOz
Zhong Kui
25,025
2,159
470
7,452
19,653
13,723
2,690
6,097
13,349
89,268
0
L
7,862
525
823
3,802
18,936
5,903
0
10,012
8,924
72,780
0
W
8,121
1,133
538
6,929
21,689
26,953
492
6,508
14,945
35,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,772
Gold Earned
48,762
595
Minions Killed
451
0
Camps Cleared
0
2,051,173
Distance Traveled
1,865,829
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,081
595
166
8
0
375,219
0
W
Bastet
13,318
605
124
6
0
463,885
6
L
Apollo
10,847
493
115
5
0
361,459
6
L
Chaac
11,123
506
114
5
0
409,814
2
L
Bacchus
8,465
385
11
1
0
317,422
2
L
Cliodhna
8,978
408
78
4
0
418,611
6
W
Kali
14,823
674
132
6
0
454,630
3
W
Zhong Kui
13,342
606
139
6
0
370,985
3
L
Ra
9,349
425
133
6
0
358,523
5
W
Ymir
12,208
555
34
2
0
386,454
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role