Player Matchup

Bastet
Bastet
Arthemyst1
Bastet
Level 49
God Stats
0W - 1L
1,824 SR
Queue Stats
18W - 24L
1,675 Elo+
Party 2
Cerberus
Cerberus
KynzyFire
Cerberus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,403 Elo+
Party 2
Agni
Agni
PunzinSedutor
Agni
Level 115
God Stats
9W - 4L
1,771 SR
Queue Stats
23W - 24L
1,737 Elo+
Party 2
Skadi
Skadi
Rizuwu2402
Skadi
Level 18
God Stats
3W - 1L
1,615 SR
Queue Stats
8W - 12L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
ajboogieph
Sun Wukong
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,648 Elo+
Solo
Team Averages
Level 58
1,642 SR
1,591 Elo+

VS

Team Averages
Level 105
1,617 SR
1,533 Elo+
Tyr
Tyr
GABONDOR
Tyr
Level 70
God Stats
2W - 0L
1,731 SR
Queue Stats
12W - 9L
1,571 Elo+
Party 1
Scylla
Scylla
MagusTristen
Scylla
Level 156
God Stats
19W - 16L
1,647 SR
Queue Stats
21W - 20L
1,515 Elo+
Party 1
Cerberus
Cerberus
Tiiramisu
Cerberus
Level 43
God Stats
2W - 0L
1,530 SR
Queue Stats
6W - 2L
1,689 Elo+
Party 1
He Bo
He Bo
chinelas14
He Bo
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
227W - 229L
1,498 Elo+
Solo
Artemis
Artemis
dancingxpanda
Artemis
Level 128
God Stats
8W - 5L
1,678 SR
Queue Stats
143W - 149L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Arthemyst1
Bastet
16
4 / 7 / 3
9,897
660
10,535
15,737
6,039
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
KynzyFire
Cerberus
15
0 / 4 / 4
9,283
619
5,801
24,202
23,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 3 / 6
9,945
663
16,064
13,572
5,494
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
16
2 / 6 / 3
9,509
634
6,326
11,644
4,164
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
ajboogieph
Sun Wukong
17
2 / 4 / 4
9,885
659
8,696
17,031
14,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 11
11,429
762
13,045
15,482
12,852
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
19
7 / 1 / 7
11,590
773
16,396
7,610
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Tiiramisu
Cerberus
18
3 / 0 / 12
11,894
793
13,127
19,830
23,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
19
4 / 6 / 6
11,761
784
16,026
15,593
4,932
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
18
3 / 0 / 9
11,103
740
13,584
8,002
3,121
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
10
Kills
24
24
Deaths
10
20
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Bastet
Arthemyst1
Bastet
4
7
3
0.79
W
7
3
11
4.17
L
Cerberus
KynzyFire
Cerberus
0
4
4
0.5
W
Scylla
7
1
7
10.5
L
2
3
6
1.67
L
Skadi
2
6
3
0.58
W
Cerberus
Tiiramisu
Cerberus
3
0
12
9
L
Sun Wukong
ajboogieph
Sun Wukong
2
4
4
1
W
He Bo
4
6
6
1.17
W
Artemis
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,422
Damage
72,178
82,186
Taken
66,517
53,920
Mitigated
47,002
11,485
Healing
16,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Arthemyst1
Bastet
10,535
2,767
0
609
15,737
6,039
0
8,117
7,395
0
23,130
W
13,045
1,910
0
3,087
15,482
12,852
1,254
4,242
11,022
2,104
29,856
L
Cerberus
KynzyFire
Cerberus
5,801
528
217
3,788
24,202
23,660
0
12,148
11,564
23,269
0
W
Scylla
16,396
873
148
2,528
7,610
2,366
2,260
4,097
3,390
45,821
0
L
16,064
514
0
3,533
13,572
5,494
0
8,589
4,801
49,301
0
L
Skadi
6,326
3,078
431
889
11,644
4,164
0
6,501
4,936
0
26,977
W
Cerberus
Tiiramisu
Cerberus
13,127
422
0
4,947
19,830
23,731
163
3,513
15,327
32,586
0
L
Sun Wukong
ajboogieph
Sun Wukong
8,696
1,087
0
2,018
17,031
14,563
0
9,634
6,954
0
25,158
W
He Bo
16,026
814
192
3,015
15,593
4,932
1,200
7,420
8,043
51,941
0
W
Artemis
13,584
5,984
0
2,472
8,002
3,121
3,484
2,593
5,374
0
51,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,519
Gold Earned
57,777
220
Minions Killed
302
0
Camps Cleared
0
1,317,827
Distance Traveled
1,507,229
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,897
660
29
2
0
268,482
4
W
Tyr
11,429
762
30
2
0
322,410
1
L
Cerberus
9,283
619
46
3
0
254,236
1
W
Scylla
11,590
773
68
5
0
292,757
7
L
Agni
9,945
663
58
4
0
268,470
1
L
Skadi
9,509
634
49
3
0
242,448
2
W
Cerberus
11,894
793
42
3
0
329,264
2
L
Sun Wukong
9,885
659
38
3
0
284,191
0
W
He Bo
11,761
784
93
6
0
273,775
3
W
Artemis
11,103
740
69
5
0
289,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role