Player Matchup

Ra
Ra
Astolfo4653
Ra
Level 51
God Stats
3W - 7L
1,496 SR
Queue Stats
70W - 105L
1,340 Elo+
Solo
Gilgamesh
Gilgamesh
CoolN00b 25
Gilgamesh
Level 123
God Stats
8W - 4L
1,565 SR
Queue Stats
359W - 186L
1,627 Elo+
Party 1
Ymir
Ymir
Not MxsonP9
Ymir
Level 18
God Stats
4W - 0L
1,860 SR
Queue Stats
258W - 124L
1,620 Elo+
Party 1
Team Averages
Level 64
1,640 SR
1,529 Elo+

VS

Team Averages
Level 80
1,452 SR
1,581 Elo+
Freya
Freya
Lightning6raid
Freya
Level 126
God Stats
0W - 4L
1,290 SR
Queue Stats
372W - 387L
1,503 Elo+
Solo
Hun Batz
Hun Batz
MyBadUSxck
Hun Batz
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,674 Elo+
Party 2
Gilgamesh
Gilgamesh
T_Thraxx
Gilgamesh
Level 100
God Stats
11W - 12L
1,567 SR
Queue Stats
359W - 300L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 8
10,242
788
11,746
7,618
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
CoolN00b 25
Gilgamesh
15
7 / 3 / 5
10,551
812
14,971
11,991
10,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 1 / 9
9,043
696
4,303
9,701
10,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 2
9,250
712
9,305
10,918
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
MyBadUSxck
Hun Batz
13
1 / 6 / 4
8,531
656
4,634
9,981
3,448
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
T_Thraxx
Gilgamesh
13
1 / 3 / 5
8,579
660
8,738
16,190
10,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
13
Kills
6
6
Deaths
13
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
W
Gilgamesh
CoolN00b 25
Gilgamesh
7
3
5
3.17
L
4
4
2
1.25
L
Hun Batz
MyBadUSxck
Hun Batz
1
6
4
0.5
W
1
1
9
5.5
L
Gilgamesh
T_Thraxx
Gilgamesh
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,020
Damage
22,677
29,310
Taken
37,089
24,177
Mitigated
17,991
8,900
Healing
4,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,746
956
1,344
2,985
7,618
3,027
500
1,404
6,090
36,596
0
W
Gilgamesh
CoolN00b 25
Gilgamesh
14,971
4,530
626
2,450
11,991
10,707
1,258
4,009
7,604
0
38,420
L
9,305
3,525
0
2,056
10,918
4,107
349
5,059
5,661
28,615
2,624
L
Hun Batz
MyBadUSxck
Hun Batz
4,634
1,096
0
19
9,981
3,448
0
4,147
5,568
0
22,375
W
4,303
853
112
1,383
9,701
10,443
322
3,148
6,418
14,471
0
L
Gilgamesh
T_Thraxx
Gilgamesh
8,738
1,775
171
2,297
16,190
10,436
246
6,312
9,377
0
25,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,836
Gold Earned
26,360
122
Minions Killed
123
6
Camps Cleared
5
712,568
Distance Traveled
666,590
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,242
788
65
5
0
252,102
0
W
Gilgamesh
10,551
812
30
2
5
232,295
1
L
Freya
9,250
712
45
3
1
211,499
1
L
Hun Batz
8,531
656
47
4
4
221,295
1
W
Ymir
9,043
696
27
2
1
228,171
1
L
Gilgamesh
8,579
660
31
2
0
233,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role