Player Matchup

Chang'e
Chang'e
COTTTTTTON
Chang'e
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 96L
1,420 Elo+
Solo
Persephone
Persephone
Feank
Persephone
Level 44
God Stats
2W - 6L
1,487 SR
Queue Stats
187W - 201L
1,483 Elo+
Solo
Arachne
Arachne
ProllyWasted208
Arachne
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Ymir
Ymir
TheSoulesssOne
Ymir
Level 48
God Stats
0W - 1L
1,288 SR
Queue Stats
38W - 51L
1,341 Elo+
Solo
Khepri
Khepri
panquesupremo
Khepri
Level 136
God Stats
1W - 2L
1,753 SR
Queue Stats
144W - 165L
1,386 Elo+
Solo
Team Averages
Level 73
1,506 SR
1,426 Elo+

VS

Team Averages
Level 108
1,401 SR
1,465 Elo+
Ah Muzen Cab
Ah Muzen Cab
Pinky420Toop
Ah Muzen Cab
Level 83
God Stats
2W - 4L
1,267 SR
Queue Stats
371W - 384L
1,429 Elo+
Solo
Merlin
Merlin
Saiyan Kakarrot
Merlin
Level 143
God Stats
6W - 4L
1,684 SR
Queue Stats
173W - 142L
1,475 Elo+
Party 1
Pele
Pele
Spectre420
Pele
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
173W - 153L
1,463 Elo+
Party 1
Atlas
Atlas
Ur gfs sidedood
Atlas
Level 66
God Stats
1W - 2L
1,305 SR
Queue Stats
114W - 83L
1,484 Elo+
Party 1
Terra
Terra
Xfallenxdrummer
Terra
Level 108
God Stats
4W - 0L
1,246 SR
Queue Stats
91W - 84L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
COTTTTTTON
Chang'e
17
3 / 5 / 5
9,983
555
16,537
17,347
7,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
Feank
Persephone
20
2 / 0 / 9
10,492
583
26,649
15,981
8,045
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
4 / 7 / 6
10,132
563
9,824
18,304
9,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 8 / 10
10,320
573
13,842
28,502
43,051
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
2 / 3 / 10
10,670
593
13,517
15,799
24,479
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Pinky420Toop
Ah Muzen Cab
20
11 / 2 / 9
13,168
732
21,928
16,085
9,035
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 2 / 13
12,557
698
31,820
12,100
6,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
5 / 3 / 13
12,169
676
11,237
20,346
10,786
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
2 / 3 / 17
12,811
712
14,459
34,290
35,929
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
2 / 2 / 18
12,604
700
9,153
18,646
19,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
94
12
Kills
24
23
Deaths
12
40
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Chang'e
COTTTTTTON
Chang'e
3
5
5
1.1
L
Persephone
Feank
Persephone
2
0
9
6.5
W
Ah Muzen Cab
Pinky420Toop
Ah Muzen Cab
11
2
9
7.75
L
4
7
6
1
W
4
2
13
5.25
W
5
3
13
3.83
L
1
8
10
0.75
W
2
3
17
3.5
W
2
2
18
5.5
L
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,369
Damage
88,597
95,933
Taken
101,467
92,703
Mitigated
81,440
37,925
Healing
64,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
COTTTTTTON
Chang'e
16,537
1,758
10,707
6,941
17,347
7,717
0
10,986
6,361
29,951
0
L
Persephone
Feank
Persephone
26,649
1,755
3,860
6,954
15,981
8,045
0
9,312
6,669
51,712
0
W
Ah Muzen Cab
Pinky420Toop
Ah Muzen Cab
21,928
6,988
1,221
4,274
16,085
9,035
2,185
11,921
4,164
0
45,699
L
9,824
7,799
1,982
2,082
18,304
9,411
0
11,011
7,293
0
14,009
W
31,820
1,060
1,674
2,098
12,100
6,625
449
9,790
2,310
73,979
0
W
11,237
3,255
557
4,521
20,346
10,786
1,552
13,350
6,996
0
33,509
L
13,842
2,018
1,488
1,433
28,502
43,051
0
14,618
13,884
19,385
0
W
14,459
4,848
827
13,502
34,290
35,929
561
21,042
13,248
33,362
0
W
9,153
560
24,187
11,654
18,646
19,065
88
14,442
4,204
17,380
0
L
13,517
52
1,022
1,456
15,799
24,479
0
9,505
6,294
35,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,597
Gold Earned
63,309
169
Minions Killed
258
0
Camps Cleared
0
1,478,200
Distance Traveled
1,562,334
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,983
555
36
2
0
321,812
0
L
Persephone
10,492
583
69
4
0
298,933
0
W
Ah Muzen Cab
13,168
732
52
3
0
305,129
1
L
Arachne
10,132
563
12
1
0
288,383
2
W
Merlin
12,557
698
100
6
0
298,843
3
W
Pele
12,169
676
45
3
0
337,622
0
L
Ymir
10,320
573
22
1
0
251,661
1
W
Atlas
12,811
712
42
2
0
264,934
1
W
Terra
12,604
700
19
1
0
355,806
0
L
Khepri
10,670
593
30
2
0
317,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role