Player Matchup

Sobek
Sobek
 
Sobek
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
ION DRAGON GOD
Cupid
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 1L
1,655 Elo+
Party 2
Chang'e
Chang'e
Jaye-BirD
Chang'e
Level 41
God Stats
29W - 31L
1,175 SR
Queue Stats
232W - 254L
1,369 Elo+
Solo
Horus
Horus
Xximway2rawxX
Horus
Level 160
God Stats
0W - 1L
1,898 SR
Queue Stats
40W - 41L
1,430 Elo+
Party 2
Nemesis
Nemesis
zeldalink144
Nemesis
Level 34
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 37L
1,408 Elo+
Party 2
Team Averages
Level 74
1,515 SR
1,473 Elo+

VS

Team Averages
Level 72
1,382 SR
1,502 Elo+
Neith
Neith
Bind Reverse
Neith
Level 27
God Stats
34W - 19L
1,478 SR
Queue Stats
307W - 240L
1,531 Elo+
Party 1
Chaac
Chaac
Caprizzi1
Chaac
Level 82
God Stats
28W - 22L
1,400 SR
Queue Stats
408W - 389L
1,429 Elo+
Solo
Nu Wa
Nu Wa
CoBraP22
Nu Wa
Level 104
God Stats
4W - 1L
1,281 SR
Queue Stats
70W - 74L
1,558 Elo+
Party 1
Shiva
Shiva
HoneyTea4165
Shiva
Level 47
God Stats
2W - 3L
1,298 SR
Queue Stats
98W - 91L
1,521 Elo+
Party 1
Ao Kuang
Ao Kuang
Whatskrakken872
Ao Kuang
Level 100
God Stats
46W - 27L
1,453 SR
Queue Stats
277W - 295L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 9 / 2
8,280
376
4,589
21,005
21,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 9 / 1
8,349
380
7,674
12,414
2,980
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Jaye-BirD
Chang'e
14
1 / 9 / 2
9,125
415
5,992
17,112
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 1
10,061
457
14,022
20,480
21,339
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
zeldalink144
Nemesis
16
5 / 7 / 3
10,517
478
7,579
22,884
8,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 14
12,228
556
12,092
11,965
5,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Caprizzi1
Chaac
18
1 / 1 / 7
12,365
562
6,502
14,988
9,785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
CoBraP22
Nu Wa
20
11 / 1 / 12
13,926
633
20,307
8,686
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
11 / 5 / 14
14,073
640
23,255
22,813
11,701
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
17
10 / 2 / 18
13,646
620
11,327
22,149
24,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
102
11
Kills
37
37
Deaths
11
9
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
9
2
0.22
W
4
2
14
5.5
W
Chaac
Caprizzi1
Chaac
1
1
7
4.5
W
Nu Wa
CoBraP22
Nu Wa
11
1
12
17
W
11
5
14
3.6
L
2
9
1
0.28
L
Chang'e
Jaye-BirD
Chang'e
1
9
2
0.22
W
Ao Kuang
10
2
18
9.5
L
2
3
1
0.83
L
Nemesis
zeldalink144
Nemesis
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,856
Damage
73,483
93,895
Taken
80,601
56,966
Mitigated
54,649
20,251
Healing
35,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,589
372
0
2,360
21,005
21,104
250
5,449
15,326
15,178
0
W
12,092
5,353
0
5,279
11,965
5,032
4,172
1,840
10,111
0
62,279
W
Chaac
Caprizzi1
Chaac
6,502
1,257
0
9,232
14,988
9,785
3,400
87
14,901
0
76,038
W
Nu Wa
CoBraP22
Nu Wa
20,307
4,410
0
1,512
8,686
3,557
4,524
1,233
7,127
98,504
0
W
23,255
7,850
220
7,743
22,813
11,701
2,183
4,739
17,822
0
121,627
L
7,674
3,184
307
698
12,414
2,980
640
5,332
6,914
0
40,269
L
Chang'e
Jaye-BirD
Chang'e
5,992
155
201
4,109
17,112
3,504
0
6,328
10,449
44,520
0
W
Ao Kuang
11,327
3,151
3,861
7,382
22,149
24,574
1,565
2,209
19,827
47,491
5,776
L
14,022
6,264
633
3,577
20,480
21,339
0
5,407
14,679
0
63,594
L
Nemesis
zeldalink144
Nemesis
7,579
3,102
0
8,366
22,884
8,039
0
7,186
15,264
0
76,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,332
Gold Earned
66,238
400
Minions Killed
597
0
Camps Cleared
0
1,984,977
Distance Traveled
2,230,961
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,280
376
19
1
0
379,569
0
W
Neith
12,228
556
91
4
0
382,012
0
W
Chaac
12,365
562
147
7
0
458,351
3
W
Nu Wa
13,926
633
161
7
0
407,593
1
W
Shiva
14,073
640
152
7
0
510,790
1
L
Cupid
8,349
380
70
3
0
339,739
0
L
Chang'e
9,125
415
84
4
0
390,229
4
W
Ao Kuang
13,646
620
46
2
0
472,215
1
L
Horus
10,061
457
112
5
0
443,618
4
L
Nemesis
10,517
478
115
5
0
431,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role