Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
OpTic Redneck12
King Arthur
Level 129
God Stats
1W - 3L
1,231 SR
Queue Stats
24W - 45L
1,226 Elo+
Party 1
Agni
Agni
S3v3nSouls
Agni
Level 61
God Stats
9W - 16L
1,371 SR
Queue Stats
22W - 33L
1,307 Elo+
Party 1
Team Averages
Level 89
1,367 SR
1,344 Elo+

VS

Team Averages
Level 81
1,699 SR
1,329 Elo+
Merlin
Merlin
Flex0ff3nd3r
Merlin
Level 83
God Stats
5W - 4L
2,001 SR
Queue Stats
17W - 17L
1,427 Elo+
Party 2
Heimdallr
Heimdallr
PercM0nster
Heimdallr
Level 82
God Stats
3W - 3L
1,910 SR
Queue Stats
251W - 270L
1,427 Elo+
Party 2
Cerberus
Cerberus
THE-SentronGamer
Cerberus
Level 78
God Stats
0W - 5L
1,186 SR
Queue Stats
53W - 92L
1,133 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 1 / 11
8,468
770
6,483
9,874
9,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
OpTic Redneck12
King Arthur
12
6 / 3 / 9
8,834
803
10,562
11,795
7,845
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

14
11 / 1 / 7
9,958
905
10,755
6,211
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 6 / 2
6,886
626
6,240
8,350
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
PercM0nster
Heimdallr
12
1 / 4 / 3
7,591
690
5,705
11,028
4,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 10 / 2
7,493
681
3,803
12,604
4,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
20
Kills
3
5
Deaths
20
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
11
8.5
L
Merlin
0
6
2
0.17
W
King Arthur
OpTic Redneck12
King Arthur
6
3
9
3.5
L
Heimdallr
PercM0nster
Heimdallr
1
4
3
0.63
W
11
1
7
14.5
L
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,800
Damage
15,748
27,880
Taken
31,982
19,439
Mitigated
11,894
3,644
Healing
2,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,483
125
421
197
9,874
9,220
718
3,302
5,999
22,821
0
L
Merlin
6,240
63
0
0
8,350
2,862
0
4,812
3,390
26,591
0
W
King Arthur
OpTic Redneck12
King Arthur
10,562
1,414
162
1,950
11,795
7,845
326
4,029
7,207
0
25,076
L
Heimdallr
PercM0nster
Heimdallr
5,705
2,154
0
519
11,028
4,061
0
4,871
5,871
0
18,440
W
10,755
144
368
546
6,211
2,374
1,509
1,919
3,916
30,004
0
L
3,803
302
173
1,455
12,604
4,971
0
6,988
5,278
7,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,260
Gold Earned
21,970
124
Minions Killed
93
7
Camps Cleared
2
702,301
Distance Traveled
527,061
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,468
770
28
3
1
217,762
1
L
Merlin
6,886
626
58
5
2
171,720
2
W
King Arthur
8,834
803
27
2
4
253,236
1
L
Heimdallr
7,591
690
21
2
0
198,884
2
W
Agni
9,958
905
69
6
2
231,303
1
L
Cerberus
7,493
681
14
1
0
156,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role