Player Matchup

Sun Wukong
Sun Wukong
DeathsHand245
Sun Wukong
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 40L
1,489 Elo+
Party 2
Heimdallr
Heimdallr
JarlGrimlock
Heimdallr
Level 29
God Stats
1W - 1L
1,723 SR
Queue Stats
21W - 17L
1,526 Elo+
Party 2
Hercules
Hercules
Kills_Four_Fun
Hercules
Level 128
God Stats
3W - 7L
1,307 SR
Queue Stats
277W - 282L
1,517 Elo+
Solo
Ganesha
Ganesha
ThirdofFive
Ganesha
Level 101
God Stats
2W - 1L
1,645 SR
Queue Stats
72W - 63L
1,535 Elo+
Party 2
Izanami
Izanami
Vaporwh1sp
Izanami
Level 50
God Stats
3W - 4L
1,590 SR
Queue Stats
86W - 67L
1,565 Elo+
Party 2
Team Averages
Level 71
1,553 SR
1,527 Elo+

VS

Team Averages
Level 103
1,551 SR
1,487 Elo+
Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
EasyAsPi3141
Thoth
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,512 Elo+
Solo
Cernunnos
Cernunnos
SNIPERFIRE_MK_2
Cernunnos
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 54L
1,519 Elo+
Party 1
Tyr
Tyr
killerjoe3421
Tyr
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 66L
1,508 Elo+
Party 1
Chaac
Chaac
little_LIBRA
Chaac
Level 126
God Stats
5W - 3L
1,754 SR
Queue Stats
144W - 171L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DeathsHand245
Sun Wukong
14
4 / 2 / 4
8,057
806
7,414
10,329
12,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
JarlGrimlock
Heimdallr
14
1 / 5 / 5
7,683
768
7,219
9,763
4,363
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
14
2 / 5 / 6
8,235
824
11,170
13,323
9,513
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ganesha
ThirdofFive
Ganesha
15
0 / 1 / 7
7,339
734
11,987
6,739
3,379
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Vaporwh1sp
Izanami
12
3 / 5 / 1
7,409
741
5,715
8,288
3,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 3 / 8
8,107
811
8,996
8,277
3,707
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 4
8,191
819
4,747
7,598
1,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
SNIPERFIRE_MK_2
Cernunnos
14
3 / 1 / 3
8,463
846
7,495
9,936
4,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
4 / 1 / 11
9,069
907
7,536
13,240
15,587
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
7 / 2 / 11
9,909
991
13,014
15,870
23,300
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
55
10
Kills
18
18
Deaths
10
23
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
3
8
1.67
L
Sun Wukong
DeathsHand245
Sun Wukong
4
2
4
3
W
3
3
4
1.67
L
Heimdallr
JarlGrimlock
Heimdallr
1
5
5
0.7
L
Hercules
2
5
6
1
W
Cernunnos
SNIPERFIRE_MK_2
Cernunnos
3
1
3
4.5
L
Ganesha
ThirdofFive
Ganesha
0
1
7
3.5
L
Izanami
Vaporwh1sp
Izanami
3
5
1
0.7
W
4
1
11
9.5
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,505
Damage
41,788
48,442
Taken
54,921
32,618
Mitigated
49,385
17,022
Healing
20,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,996
590
659
2,027
8,277
3,707
1,148
1,970
6,201
14,952
0
L
Sun Wukong
DeathsHand245
Sun Wukong
7,414
1,252
1,140
2,489
10,329
12,023
269
2,172
7,868
0
12,504
W
4,747
276
375
441
7,598
1,921
181
3,216
4,354
14,963
0
L
Heimdallr
JarlGrimlock
Heimdallr
7,219
1,159
985
1,633
9,763
4,363
382
3,148
6,534
0
19,995
L
Hercules
11,170
3,946
557
3,841
13,323
9,513
506
3,897
9,183
0
18,359
W
Cernunnos
SNIPERFIRE_MK_2
Cernunnos
7,495
2,796
2,029
2,428
9,936
4,870
2,585
1,418
8,439
0
18,234
L
Ganesha
ThirdofFive
Ganesha
11,987
243
1,794
2,419
6,739
3,379
529
1,968
4,646
19,032
0
L
Izanami
Vaporwh1sp
Izanami
5,715
3,809
551
1,613
8,288
3,340
0
2,558
5,652
0
12,461
W
7,536
388
991
4,209
13,240
15,587
559
2,885
9,983
0
11,411
W
13,014
1,507
1,160
5,820
15,870
23,300
216
2,498
13,127
0
32,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,723
Gold Earned
43,739
83
Minions Killed
120
0
Camps Cleared
0
951,429
Distance Traveled
1,010,113
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,107
811
16
2
0
170,137
0
L
Sun Wukong
8,057
806
16
2
0
211,806
2
W
Thoth
8,191
819
28
3
0
165,801
0
L
Heimdallr
7,683
768
24
2
0
169,130
1
L
Hercules
8,235
824
21
2
0
188,812
0
W
Cernunnos
8,463
846
39
4
0
217,506
1
L
Ganesha
7,339
734
2
0
0
226,799
1
L
Izanami
7,409
741
20
2
0
154,882
0
W
Tyr
9,069
907
13
1
0
238,058
0
W
Chaac
9,909
991
24
2
0
218,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role