Player Matchup

Fenrir
Fenrir
DrawGone
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,515 Elo+
Solo
Neith
Neith
FreshFreshness
Neith
Level 23
God Stats
1W - 1L
1,530 SR
Queue Stats
16W - 29L
1,348 Elo+
Solo
Chang'e
Chang'e
GreenBoum
Chang'e
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 69L
1,382 Elo+
Solo
Xing Tian
Xing Tian
s冰宿s
Xing Tian
Level 18
God Stats
0W - 2L
1,264 SR
Queue Stats
7W - 24L
1,217 Elo+
Solo
Nike
Nike
yzek12
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 111L
1,409 Elo+
Solo
Team Averages
Level 36
1,459 SR
1,374 Elo+

VS

Team Averages
Level 76
1,619 SR
1,552 Elo+
Sobek
Sobek
 
Sobek
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Heleim
Sol
Level 101
God Stats
5W - 0L
1,500 SR
Queue Stats
181W - 161L
1,518 Elo+
Solo
Nox
Nox
Histomy
Nox
Level 103
God Stats
9W - 4L
1,714 SR
Queue Stats
276W - 276L
1,446 Elo+
Solo
He Bo
He Bo
ImNotaPhag
He Bo
Level 29
God Stats
2W - 0L
1,883 SR
Queue Stats
31W - 4L
1,795 Elo+
Party 1
Ra
Ra
THESAUCEFAMILY
Ra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrawGone
Fenrir
5
0 / 1 / 0
4,460
743
55
1,119
545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 3 / 5
5,982
997
6,136
5,973
1,966
Chang'e
GreenBoum
Chang'e
11
5 / 5 / 2
6,395
1,066
4,710
9,383
2,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
s冰宿s
Xing Tian
11
1 / 5 / 5
5,777
963
2,754
10,379
10,821
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nike
yzek12
Nike
10
1 / 4 / 6
5,625
938
6,362
9,205
4,752
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 3 / 10
6,547
1,091
3,319
9,303
8,993
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
Heleim
Sol
12
2 / 1 / 14
6,938
1,156
6,253
4,878
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nox
11
3 / 3 / 12
6,980
1,163
4,427
5,205
2,437
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
14
6 / 1 / 10
7,838
1,306
10,591
5,442
2,535
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 2 / 10
7,622
1,270
6,085
5,638
2,209
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
9
Kills
18
18
Deaths
10
18
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
3
10
2
L
Fenrir
DrawGone
Fenrir
0
1
0
0
L
2
3
5
1.5
L
Chang'e
GreenBoum
Chang'e
5
5
2
1.2
W
Sol
Heleim
Sol
2
1
14
9
W
Nox
3
3
12
3
W
He Bo
6
1
10
11
W
6
2
10
5.5
L
Xing Tian
s冰宿s
Xing Tian
1
5
5
0.7
L
Nike
yzek12
Nike
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,017
Damage
30,675
36,059
Taken
30,466
21,067
Mitigated
17,938
9,795
Healing
10,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,319
146
974
2,122
9,303
8,993
138
2,799
6,504
7,845
0
L
Fenrir
DrawGone
Fenrir
55
55
0
0
1,119
545
0
1,119
0
0
55
L
6,136
1,952
417
1,062
5,973
1,966
384
5,083
890
0
13,589
L
Chang'e
GreenBoum
Chang'e
4,710
142
3,327
2,424
9,383
2,983
0
8,375
1,008
10,855
0
W
Sol
Heleim
Sol
6,253
1,971
133
2,002
4,878
1,764
2,474
634
4,244
12,649
0
W
Nox
4,427
51
240
206
5,205
2,437
189
1,163
4,042
9,283
0
W
He Bo
10,591
908
674
992
5,442
2,535
675
1,238
4,204
17,384
0
W
6,085
883
2,001
1,601
5,638
2,209
1,500
1,630
4,008
17,698
0
L
Xing Tian
s冰宿s
Xing Tian
2,754
588
332
628
10,379
10,821
0
8,314
2,065
3,728
0
L
Nike
yzek12
Nike
6,362
352
726
879
9,205
4,752
37
7,784
1,421
0
9,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,239
Gold Earned
35,925
27
Minions Killed
67
0
Camps Cleared
0
444,427
Distance Traveled
595,818
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,547
1,091
2
0
0
121,480
0
L
Fenrir
4,460
743
0
0
0
13,925
0
L
Neith
5,982
997
14
2
0
97,680
2
L
Chang'e
6,395
1,066
7
1
0
113,550
0
W
Sol
6,938
1,156
17
3
0
116,798
1
W
Nox
6,980
1,163
10
2
0
125,173
1
W
He Bo
7,838
1,306
17
3
0
121,247
0
W
Ra
7,622
1,270
21
4
0
111,120
3
L
Xing Tian
5,777
963
1
0
0
98,509
0
L
Nike
5,625
938
5
1
0
120,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role