Player Matchup

Medusa
Medusa
Diamond II
 
Medusa
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Diamond II
 
Discordia
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Masters
Celsano
Sobek
Masters
Level 160
God Stats
9W - 1L
1,979 SR
Queue Stats
181W - 32L
2,644 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,660 SR
1,881 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,454 SR
2,048 MMR
Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Diamond IV
xLovaato
Ares
Diamond IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 2L
2,322 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond IV
xSinDroM
Cu Chulainn
Diamond IV
Level 160
God Stats
0W - 1L
1,361 SR
Queue Stats
29W - 3L
2,322 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
7 / 1 / 6
10,162
847
17,248
11,570
4,758
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
 
Discordia
14
1 / 1 / 13
9,041
753
8,110
5,204
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sobek
Celsano
Sobek
16
7 / 0 / 8
10,830
903
9,455
17,739
20,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
OdinAh Muzen CabFenrirBastetGeb

VS

Bans
AphroditePersephoneCabrakanThothScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 4 / 1
7,434
620
11,776
7,646
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
11
0 / 6 / 2
7,875
656
6,687
15,065
14,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Cu Chulainn
xSinDroM
Cu Chulainn
12
2 / 5 / 0
7,986
666
10,547
15,824
9,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
15
Kills
2
2
Deaths
15
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
6
10
W
Discordia
 
Discordia
1
1
13
7.5
L
Sol
 
Sol
0
4
1
0.13
W
Sobek
Celsano
Sobek
7
0
8
11
L
Ares
0
6
2
0.17
L
Cu Chulainn
xSinDroM
Cu Chulainn
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,813
Damage
29,010
34,513
Taken
38,535
26,868
Mitigated
25,267
15,892
Healing
6,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,248
8,443
0
5,388
11,570
4,758
3,019
5,492
5,786
0
61,795
W
Discordia
 
Discordia
8,110
758
0
2,134
5,204
1,830
376
2,300
2,787
27,938
0
L
Sol
 
Sol
11,776
4,980
0
1,091
7,646
2,001
0
4,244
3,402
33,652
0
W
Sobek
Celsano
Sobek
9,455
807
0
8,370
17,739
20,280
0
11,510
5,468
19,886
0
L
Ares
6,687
188
759
2,921
15,065
14,161
0
5,787
9,278
13,562
0
L
Cu Chulainn
xSinDroM
Cu Chulainn
10,547
1,322
292
1,687
15,824
9,105
0
7,858
7,966
1,885
33,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,033
Gold Earned
23,295
154
Minions Killed
131
9
Camps Cleared
3
742,692
Distance Traveled
684,551
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,162
847
82
7
6
238,819
3
W
Discordia
9,041
753
55
5
2
242,906
2
L
Sol
7,434
620
41
3
2
224,346
0
W
Sobek
10,830
903
17
1
1
260,967
1
L
Ares
7,875
656
20
2
1
227,936
4
L
Cu Chulainn
7,986
666
70
6
0
232,269
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role