Player Matchup

Zeus
Zeus
Clipnslip420
Zeus
Level 102
God Stats
62W - 53L
1,641 SR
Queue Stats
186W - 208L
1,606 Elo+
Solo
Thor
Thor
Dylnna
Thor
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 70L
1,387 Elo+
Party 1
Sol
Sol
jayhole-
Sol
Level 69
God Stats
2W - 4L
1,473 SR
Queue Stats
51W - 78L
1,387 Elo+
Party 1
Team Averages
Level 77
1,538 SR
1,460 Elo+

VS

Team Averages
Level 90
1,809 SR
1,572 Elo+
Artemis
Artemis
Papa Emeritus66
Artemis
Level 80
God Stats
15W - 5L
1,765 SR
Queue Stats
30W - 19L
1,547 Elo+
Solo
Chaac
Chaac
XDiamondUnknowX
Chaac
Level 127
God Stats
5W - 2L
1,728 SR
Queue Stats
170W - 148L
1,561 Elo+
Party 2
Ares
Ares
funarul
Ares
Level 62
God Stats
9W - 3L
1,935 SR
Queue Stats
340W - 308L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,289
629
7,303
13,197
6,764
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Thor
Dylnna
Thor
10
2 / 3 / 2
7,076
708
4,601
8,525
2,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
3 / 4 / 2
7,115
712
6,955
8,170
2,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 3
8,723
872
9,975
5,868
2,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 0 / 7
8,248
825
10,355
9,977
8,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
funarul
Ares
11
1 / 4 / 10
8,104
810
6,121
10,672
10,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
13
13
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Thor
Dylnna
Thor
2
3
2
1
W
8
1
3
9.5
W
4
0
7
7.5
W
Ares
funarul
Ares
1
4
10
1.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,859
Damage
26,451
29,892
Taken
26,517
11,410
Mitigated
21,759
4,421
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,303
633
0
2,616
13,197
6,764
0
2,391
10,465
22,948
0
L
Thor
Dylnna
Thor
4,601
725
0
460
8,525
2,642
0
1,623
6,684
0
13,354
W
9,975
5,095
0
1,818
5,868
2,666
2,031
3,641
2,227
0
27,727
W
10,355
1,555
0
5,755
9,977
8,469
652
5,493
4,484
2,102
26,366
W
Ares
funarul
Ares
6,121
278
558
2,813
10,672
10,624
208
5,466
5,206
12,119
0
L
6,955
1,804
0
1,345
8,170
2,004
0
2,965
5,101
22,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,480
Gold Earned
25,075
86
Minions Killed
100
4
Camps Cleared
5
473,239
Distance Traveled
582,739
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,289
629
36
4
1
151,146
2
L
Thor
7,076
708
22
2
1
171,445
2
W
Artemis
8,723
872
44
4
2
181,015
3
W
Chaac
8,248
825
42
4
2
211,283
4
W
Ares
8,104
810
14
1
1
190,441
2
L
Sol
7,115
712
28
3
2
150,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role