Player Matchup

Osiris
Osiris
Gold II
Halil1
Osiris
Gold II
Level 127
God Stats
1W - 1L
1,486 SR
Queue Stats
51W - 48L
1,612 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
Jubilo
Kumbhakarna
Gold I
Level 160
God Stats
4W - 2L
1,705 SR
Queue Stats
341W - 352L
1,592 MMR
Solo
Apollo
Apollo
Gold I
Mαngo
Apollo
Gold I
Level 68
God Stats
0W - 6L
1,500 SR
Queue Stats
325W - 319L
1,589 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
NovaUltima
Sun Wukong
Gold V
Level 160
God Stats
3W - 3L
1,535 SR
Queue Stats
121W - 116L
1,353 MMR
Party 2
Thoth
Thoth
Gold II
suraknor
Thoth
Gold II
Level 146
God Stats
1W - 3L
1,505 SR
Queue Stats
39W - 35L
1,846 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,546 SR
1,598 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,503 SR
1,582 MMR
Hou Yi
Hou Yi
Gold II
 
Hou Yi
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
FTMG
Bellona
Silver II
Level 118
God Stats
4W - 2L
1,624 SR
Queue Stats
37W - 28L
1,508 MMR
Party 1
Ra
Ra
Gold IV
SlayKingx
Ra
Gold IV
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
123W - 99L
1,712 MMR
Party 1
Kali
Kali
Gold II
TryToHaveFun
Kali
Gold II
Level 48
God Stats
6W - 11L
1,393 SR
Queue Stats
164W - 151L
1,604 MMR
Solo
Anubis
Anubis
Gold V
byWaLeXx
Anubis
Gold V
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Halil1
Osiris
18
6 / 5 / 0
11,165
485
14,269
19,850
13,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kumbhakarna
Jubilo
Kumbhakarna
14
1 / 3 / 8
9,492
413
6,366
23,571
27,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Mαngo
Apollo
20
2 / 4 / 5
12,381
538
12,093
20,294
6,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
NovaUltima
Sun Wukong
19
2 / 3 / 0
12,303
535
8,675
19,362
24,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thoth
suraknor
Thoth
15
1 / 6 / 5
9,691
421
13,815
10,514
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ScyllaCliodhnaAgniAh Muzen Cab

VS

Bans
ArachneMulanBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
20
4 / 1 / 4
14,180
617
16,430
17,069
5,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
FTMG
Bellona
19
2 / 1 / 7
13,793
600
8,923
17,187
17,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
7 / 2 / 5
15,072
655
17,052
14,331
6,777
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
6 / 2 / 5
15,145
658
12,568
20,699
9,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
byWaLeXx
Anubis
18
2 / 6 / 8
12,160
529
17,644
20,226
9,339
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
12
Kills
21
21
Deaths
12
18
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
1
4
6
W
Bellona
FTMG
Bellona
2
1
7
5.5
L
Osiris
Halil1
Osiris
6
5
0
1.2
L
Kumbhakarna
Jubilo
Kumbhakarna
1
3
8
1.67
L
Apollo
Mαngo
Apollo
2
4
5
1.13
L
Sun Wukong
NovaUltima
Sun Wukong
2
3
0
0.67
W
7
2
5
4.75
W
6
2
5
4.25
W
Anubis
byWaLeXx
Anubis
2
6
8
1
L
Thoth
suraknor
Thoth
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,218
Damage
72,617
93,591
Taken
89,512
74,270
Mitigated
49,008
20,852
Healing
43,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
16,430
8,959
0
9,117
17,069
5,916
8,805
2,248
14,821
0
108,498
W
Bellona
FTMG
Bellona
8,923
2,549
0
8,153
17,187
17,664
860
2,301
14,886
348
86,290
L
Osiris
Halil1
Osiris
14,269
5,330
0
4,248
19,850
13,288
0
6,018
13,717
0
72,662
L
Kumbhakarna
Jubilo
Kumbhakarna
6,366
344
0
2,473
23,571
27,389
0
11,045
12,087
26,542
0
L
Apollo
Mαngo
Apollo
12,093
6,499
0
8,320
20,294
6,058
0
5,015
15,265
0
110,505
L
Sun Wukong
NovaUltima
Sun Wukong
8,675
628
0
5,397
19,362
24,390
378
6,466
12,734
218
91,759
W
17,052
1,638
4,029
7,283
14,331
6,777
1,722
6,452
7,879
112,910
0
W
12,568
7,989
0
6,781
20,699
9,312
5,713
3,023
17,676
0
122,677
W
Anubis
byWaLeXx
Anubis
17,644
843
476
7,726
20,226
9,339
298
8,342
11,884
78,714
3,515
L
Thoth
suraknor
Thoth
13,815
397
0
414
10,514
3,145
0
5,581
4,715
70,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,032
Gold Earned
70,350
665
Minions Killed
809
0
Camps Cleared
0
2,324,556
Distance Traveled
2,317,797
31
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
14,180
617
155
7
0
441,117
8
W
Bellona
13,793
600
168
7
0
417,772
2
L
Osiris
11,165
485
109
5
0
462,507
8
L
Kumbhakarna
9,492
413
29
1
0
498,761
3
L
Apollo
12,381
538
200
9
0
452,726
6
L
Sun Wukong
12,303
535
188
8
0
444,111
5
W
Ra
15,072
655
211
9
0
479,857
3
W
Kali
15,145
658
183
8
0
585,909
7
W
Anubis
12,160
529
92
4
0
393,142
1
L
Thoth
9,691
421
139
6
0
466,451
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role