Player Matchup

Chang'e
Chang'e
DeathRider03
Chang'e
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,327 Elo+
Party 2
Ares
Ares
LittleConMan
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,080 Elo+
Party 1
Chaac
Chaac
SKITTLZ301
Chaac
Level 45
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 24L
1,139 Elo+
Party 1
Pele
Pele
king02tutt
Pele
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
148W - 166L
1,391 Elo+
Party 2
Izanami
Izanami
xPBx DeaD CandY
Izanami
Level 88
God Stats
7W - 11L
1,418 SR
Queue Stats
119W - 136L
1,423 Elo+
Solo
Team Averages
Level 55
1,484 SR
1,272 Elo+

VS

Team Averages
Level 74
1,400 SR
1,386 Elo+
Awilix
Awilix
AbsoluteFox7127
Awilix
Level 64
God Stats
17W - 12L
1,729 SR
Queue Stats
495W - 486L
1,426 Elo+
Solo
Medusa
Medusa
CaptainInsano315
Medusa
Level 55
God Stats
2W - 4L
1,285 SR
Queue Stats
33W - 54L
1,358 Elo+
Party 3
Chang'e
Chang'e
FriendorFoe123
Chang'e
Level 85
God Stats
217W - 198L
1,452 SR
Queue Stats
331W - 347L
1,367 Elo+
Solo
Ymir
Ymir
HaramboGaming
Ymir
Level 101
God Stats
5W - 9L
1,351 SR
Queue Stats
56W - 54L
1,370 Elo+
Party 3
Ra
Ra
Whitewolf0021
Ra
Level 65
God Stats
2W - 8L
1,182 SR
Queue Stats
268W - 282L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DeathRider03
Chang'e
10
0 / 3 / 0
5,423
452
3,171
6,828
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 7 / 1
5,541
462
2,075
9,131
3,609
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
11
0 / 1 / 0
6,397
533
3,453
6,412
3,565
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 4 / 1
5,071
423
3,218
7,847
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 3 / 1
5,930
494
5,186
8,463
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 2
6,843
570
2,977
6,387
1,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
10 / 0 / 2
7,631
636
9,647
6,822
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 2
6,596
550
3,499
5,377
4,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 11
6,804
567
4,947
9,996
8,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 0 / 2
7,717
643
5,421
5,188
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
2
Kills
18
18
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
W
10
0
2
11
L
Chang'e
DeathRider03
Chang'e
0
3
0
0
W
0
0
2
1
W
0
2
11
2.75
L
1
7
1
0.21
L
Chaac
0
1
0
0
W
2
0
2
3
L
0
4
1
0.13
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,103
Damage
26,491
38,681
Taken
33,770
13,630
Mitigated
19,154
10,187
Healing
12,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,977
1,384
0
2,321
6,387
1,981
0
825
5,562
0
26,146
W
9,647
4,550
0
2,096
6,822
2,167
900
786
6,036
0
40,831
L
Chang'e
DeathRider03
Chang'e
3,171
33
84
2,423
6,828
1,648
0
4,091
2,737
27,095
0
W
3,499
0
116
3,942
5,377
4,839
0
0
5,377
29,856
0
W
4,947
872
516
1,449
9,996
8,137
260
1,084
8,912
25,858
0
L
2,075
281
94
583
9,131
3,609
290
2,667
6,464
8,899
0
L
Chaac
3,453
626
0
2,856
6,412
3,565
83
2,915
3,018
0
31,123
W
5,421
875
165
1,897
5,188
2,030
420
2,728
2,460
49,296
0
L
3,218
401
0
1,328
7,847
2,419
0
1,966
5,855
0
25,036
L
5,186
3,716
0
2,819
8,463
2,389
412
1,723
6,740
0
42,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,362
Gold Earned
35,591
256
Minions Killed
318
0
Camps Cleared
0
1,151,067
Distance Traveled
1,253,854
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,843
570
55
5
0
283,554
1
W
Medusa
7,631
636
62
5
0
240,710
6
L
Chang'e
5,423
452
43
4
0
229,173
1
W
Chang'e
6,596
550
58
5
0
259,002
4
W
Ymir
6,804
567
34
3
0
231,693
5
L
Ares
5,541
462
11
1
0
220,796
2
L
Chaac
6,397
533
74
6
0
259,110
0
W
Ra
7,717
643
109
9
0
238,895
1
L
Pele
5,071
423
38
3
0
240,481
4
L
Izanami
5,930
494
90
8
0
201,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role