Player Matchup

Sun Wukong
Sun Wukong
lilmikedc
Sun Wukong
Level 14
God Stats
1W - 2L
1,504 SR
Queue Stats
2W - 7L
1,220 Elo+
Party 2
Hades
Hades
skyward_dragon1
Hades
Level 25
God Stats
0W - 4L
1,654 SR
Queue Stats
11W - 33L
1,193 Elo+
Party 2
Nemesis
Nemesis
wimdwaker571
Nemesis
Level 66
God Stats
0W - 1L
1,270 SR
Queue Stats
29W - 49L
1,274 Elo+
Party 2
Team Averages
Level 35
1,476 SR
1,229 Elo+

VS

Team Averages
Level 56
1,507 SR
1,495 Elo+
Ra
Ra
Iove scorpi
Ra
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,566 Elo+
Party 1
Artio
Artio
ZebbIer
Artio
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 38L
1,464 Elo+
Party 1
Loki
Loki
craveXbeast
Loki
Level 66
God Stats
83W - 106L
1,521 SR
Queue Stats
179W - 200L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
lilmikedc
Sun Wukong
16
2 / 9 / 9
12,735
606
12,592
30,566
33,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
11 / 5 / 2
14,599
695
31,181
29,743
24,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
wimdwaker571
Nemesis
16
2 / 5 / 10
12,533
597
18,039
28,113
19,500
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 7 / 10
14,188
676
21,858
20,259
7,396
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artio
ZebbIer
Artio
19
7 / 3 / 10
14,862
708
21,377
31,069
26,976
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
9 / 5 / 9
15,334
730
29,357
22,731
13,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
48
15
Kills
19
19
Deaths
15
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
7
10
1.14
W
Artio
ZebbIer
Artio
7
3
10
4
W
9
5
9
2.7
L
Sun Wukong
lilmikedc
Sun Wukong
2
9
9
0.72
L
11
5
2
2.4
L
Nemesis
wimdwaker571
Nemesis
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,812
Damage
72,592
88,422
Taken
74,059
77,590
Mitigated
48,216
20,157
Healing
23,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,858
4,378
1,789
4,389
20,259
7,396
808
9,310
10,138
60,493
0
W
Artio
ZebbIer
Artio
21,377
2,128
2,695
7,278
31,069
26,976
97
9,805
20,100
49,820
0
W
29,357
7,240
0
7,095
22,731
13,844
719
11,172
10,930
0
60,888
L
Sun Wukong
lilmikedc
Sun Wukong
12,592
2,656
129
2,281
30,566
33,821
89
14,520
15,095
0
26,957
L
31,181
2,623
2,164
11,405
29,743
24,269
420
14,475
14,539
65,521
0
L
Nemesis
wimdwaker571
Nemesis
18,039
6,088
462
3,716
28,113
19,500
397
15,047
12,670
0
54,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,867
Gold Earned
44,384
145
Minions Killed
206
5
Camps Cleared
9
1,136,777
Distance Traveled
1,138,835
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,188
676
98
5
0
349,541
1
W
Artio
14,862
708
53
3
5
376,897
1
W
Loki
15,334
730
55
3
4
412,397
2
L
Sun Wukong
12,735
606
22
1
0
371,374
2
L
Hades
14,599
695
83
4
1
338,004
2
L
Nemesis
12,533
597
40
2
4
427,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role