Player Matchup

Aphrodite
Aphrodite
Gold I
 
Aphrodite
Gold I
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
MrCrazyRobot
Tyr
Platinum V
Level 160
God Stats
25W - 25L
1,619 SR
Queue Stats
442W - 427L
1,648 MMR
Solo
Tiamat
Tiamat
Gold I
WizardlyCap668
Tiamat
Gold I
Level 147
God Stats
6W - 6L
1,386 SR
Queue Stats
255W - 251L
1,609 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
WorthlessMaggot
Ao Kuang
Platinum V
Level 80
God Stats
22W - 15L
1,723 SR
Queue Stats
257W - 256L
1,636 MMR
Solo
Apollo
Apollo
Gold I
chuygaytan17
Apollo
Gold I
Level 154
God Stats
10W - 15L
1,558 SR
Queue Stats
262W - 268L
1,604 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,557 SR
1,599 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,463 SR
1,599 MMR
Geb
Geb
Gold I
 
Geb
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
AK-KILLER_PR
Izanami
Gold II
Level 128
God Stats
1W - 3L
1,538 SR
Queue Stats
187W - 170L
1,577 MMR
Solo
Loki
Loki
Gold II
RoB eL TrrOr
Loki
Gold II
Level 139
God Stats
1W - 2L
1,288 SR
Queue Stats
170W - 165L
1,621 MMR
Solo
Merlin
Merlin
Gold II
Spectral_Enemy
Merlin
Gold II
Level 84
God Stats
1W - 2L
1,488 SR
Queue Stats
74W - 70L
1,650 MMR
Solo
Fenrir
Fenrir
Bronze III
i_am_stylesz
Fenrir
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 1 / 4
6,740
481
3,407
9,218
5,867
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
6 / 2 / 0
8,273
591
8,340
14,220
12,749
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 1 / 2
7,643
546
6,184
7,104
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
15
7 / 1 / 0
8,789
628
9,315
10,661
2,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Apollo
14
3 / 3 / 0
8,136
581
4,744
9,246
2,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
AtlasCabrakanCliodhna

VS

Bans
BastetErlang ShenArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 2 / 3
6,371
455
2,423
9,884
7,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
AK-KILLER_PR
Izanami
11
0 / 2 / 4
6,461
462
6,909
8,577
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 6 / 1
6,206
443
4,125
9,031
2,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 3 / 0
6,997
500
4,487
5,848
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
4 / 4 / 3
7,610
544
9,038
10,743
4,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
17
Kills
8
8
Deaths
17
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
1
4
2
L
Geb
 
Geb
1
2
3
1.25
L
Izanami
AK-KILLER_PR
Izanami
0
2
4
1
W
6
2
0
3
L
1
6
1
0.25
L
2
3
0
0.67
W
1
1
2
2
W
Ao Kuang
7
1
0
7
W
Apollo
3
3
0
1
L
Fenrir
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,990
Damage
26,982
50,449
Taken
44,083
26,590
Mitigated
18,957
21,841
Healing
9,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,407
627
1,692
3,257
9,218
5,867
0
2,114
7,104
19,575
4,752
L
Geb
 
Geb
2,423
421
0
2,005
9,884
7,524
0
5,532
4,196
12,247
0
L
Izanami
AK-KILLER_PR
Izanami
6,909
4,231
0
2,121
8,577
2,621
519
3,072
5,505
0
47,065
W
8,340
963
0
7,302
14,220
12,749
115
1,251
12,969
0
42,914
L
4,125
797
0
2,224
9,031
2,558
545
1,207
7,824
0
28,702
L
4,487
232
0
1,139
5,848
2,086
0
3,038
2,614
47,453
0
W
6,184
784
0
1,930
7,104
2,704
192
1,808
5,296
45,514
0
W
Ao Kuang
9,315
3,176
0
4,160
10,661
2,926
1,068
1,108
9,553
60,702
0
W
Apollo
4,744
3,112
0
3,500
9,246
2,344
878
629
8,617
0
54,905
L
Fenrir
9,038
2,329
0
2,309
10,743
4,168
209
5,252
5,379
0
40,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,581
Gold Earned
33,645
429
Minions Killed
318
0
Camps Cleared
0
1,377,590
Distance Traveled
1,281,133
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,740
481
53
4
0
260,732
3
L
Geb
6,371
455
17
1
0
250,247
6
L
Izanami
6,461
462
88
6
0
261,895
5
W
Tyr
8,273
591
77
6
0
281,063
2
L
Loki
6,206
443
47
3
0
254,395
1
L
Merlin
6,997
500
100
7
0
245,284
3
W
Tiamat
7,643
546
99
7
0
275,304
5
W
Ao Kuang
8,789
628
106
8
0
307,161
2
W
Apollo
8,136
581
94
7
0
253,330
3
L
Fenrir
7,610
544
66
5
0
269,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role