Player Matchup

Khepri
Khepri
AgressiveGecko
Khepri
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,254 Elo+
Party 1
Hera
Hera
HarmonyWave
Hera
Level 108
God Stats
0W - 1L
1,326 SR
Queue Stats
10W - 16L
1,384 Elo+
Solo
Fenrir
Fenrir
McClingWRap
Fenrir
Level 6
God Stats
0W - 2L
1,403 SR
Queue Stats
2W - 9L
1,288 Elo+
Party 1
Team Averages
Level 81
1,410 SR
1,308 Elo+

VS

Team Averages
Level 118
1,500 SR
1,582 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Morí
Cthulhu
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 37L
1,747 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,308
631
3,089
15,336
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 8 / 0
6,422
642
8,287
11,837
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
9
0 / 6 / 0
5,770
577
1,719
8,904
2,910
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
7 / 0 / 11
9,124
912
10,483
5,209
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
 
Hou Yi
13
9 / 1 / 8
9,068
907
15,050
10,316
3,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Morí
Cthulhu
12
4 / 0 / 13
8,179
818
7,122
8,841
7,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
52
1
Kills
20
20
Deaths
1
1
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
7
0
11
12.5
W
Hou Yi
 
Hou Yi
9
1
8
13
L
0
6
1
0.08
L
1
8
0
0.13
L
Fenrir
0
6
0
0
W
Cthulhu
Morí
Cthulhu
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,095
Damage
32,655
36,077
Taken
24,366
14,506
Mitigated
12,953
2,418
Healing
3,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
10,483
684
0
740
5,209
1,841
690
3,189
1,970
34,707
0
W
Hou Yi
 
Hou Yi
15,050
8,610
0
1,101
10,316
3,343
1,017
5,274
4,780
0
36,131
L
3,089
145
0
1,425
15,336
7,821
0
8,546
6,163
6,624
0
L
8,287
1,924
0
893
11,837
3,775
0
4,515
6,844
23,119
0
L
Fenrir
1,719
142
0
100
8,904
2,910
0
3,300
5,342
0
8,695
W
Cthulhu
Morí
Cthulhu
7,122
576
147
1,016
8,841
7,769
446
2,919
5,710
20,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,500
Gold Earned
26,371
51
Minions Killed
138
1
Camps Cleared
9
466,831
Distance Traveled
555,607
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,124
912
69
7
5
183,838
3
W
Hou Yi
9,068
907
47
5
3
175,895
4
L
Khepri
6,308
631
6
1
0
145,471
1
L
Hera
6,422
642
34
3
1
146,930
1
L
Fenrir
5,770
577
11
1
0
174,430
0
W
Cthulhu
8,179
818
22
2
1
195,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role