Player Matchup

Loki
Loki
Bronze V
 
Loki
Bronze V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
Firedroid
Ra
Gold III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 52L
1,338 MMR
Solo
Artemis
Artemis
Bronze V
Färore
Artemis
Bronze V
Level 148
God Stats
0W - 2L
1,941 SR
Queue Stats
3W - 10L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
TheRick339
Kuzenbo
Silver III
Level 129
God Stats
0W - 3L
1,295 SR
Queue Stats
74W - 94L
1,234 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 136
1,547 SR
1,415 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,517 SR
1,376 MMR
Susano
Susano
Silver II
 
Susano
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold IV
CoolGer
Atlas
Gold IV
Level 98
God Stats
205W - 205L
1,545 SR
Queue Stats
543W - 551L
1,395 MMR
Solo
Guan Yu
Guan Yu
Silver II
MaroTheKing
Guan Yu
Silver II
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 100L
1,207 MMR
Solo
Neith
Neith
Silver II
NikiRexi
Neith
Silver II
Level 93
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 18L
1,503 MMR
Solo
Sol
Sol
Gold IV
Ryцk
Sol
Gold IV
Level 160
God Stats
28W - 26L
1,541 SR
Queue Stats
496W - 497L
1,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
4 / 4 / 0
5,788
579
3,849
7,677
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
 
Chaac
10
0 / 3 / 1
5,411
541
4,101
9,047
4,299
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 2 / 1
4,216
422
492
1,806
521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Färore
Artemis
9
1 / 2 / 0
5,115
512
2,916
4,463
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
TheRick339
Kuzenbo
8
0 / 3 / 2
4,801
480
2,413
9,944
5,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
BastetGebApolloThothCliodhna

VS

Bans
ArachneKaliAwilixMulanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
5 / 0 / 3
6,812
681
5,631
5,046
1,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atlas
CoolGer
Atlas
11
0 / 1 / 6
6,232
623
5,359
7,183
4,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
MaroTheKing
Guan Yu
11
2 / 1 / 2
6,520
652
3,968
7,385
7,444
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
NikiRexi
Neith
11
4 / 2 / 0
6,571
657
4,441
4,729
1,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
Ryцk
Sol
12
3 / 1 / 0
7,431
743
3,466
4,480
1,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
14
14
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
4
0
1
L
Chaac
 
Chaac
0
3
1
0.17
W
Susano
 
Susano
5
0
3
6.5
W
Atlas
CoolGer
Atlas
0
1
6
3
L
0
2
1
0.25
L
Artemis
Färore
Artemis
1
2
0
0.5
W
Guan Yu
MaroTheKing
Guan Yu
2
1
2
3
W
Neith
NikiRexi
Neith
4
2
0
2
W
Sol
Ryцk
Sol
3
1
0
3
L
Kuzenbo
TheRick339
Kuzenbo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,771
Damage
22,865
32,937
Taken
28,823
13,471
Mitigated
16,249
11,396
Healing
12,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,849
1,181
0
2,706
7,677
1,721
0
1,869
5,808
0
24,887
L
Chaac
 
Chaac
4,101
1,221
0
4,424
9,047
4,299
0
308
8,739
0
24,455
W
Susano
 
Susano
5,631
2,017
0
2,774
5,046
1,686
140
378
4,668
0
35,879
W
Atlas
CoolGer
Atlas
5,359
1,745
236
2,229
7,183
4,162
0
1,369
5,576
16,651
6,858
L
492
84
37
318
1,806
521
0
1,269
537
12,640
0
L
Artemis
Färore
Artemis
2,916
1,219
0
1,943
4,463
1,060
0
1,400
3,063
0
23,997
W
Guan Yu
MaroTheKing
Guan Yu
3,968
1,010
60
2,984
7,385
7,444
0
233
7,152
0
29,075
W
Neith
NikiRexi
Neith
4,441
1,830
0
2,250
4,729
1,792
25
410
4,319
0
41,135
W
Sol
Ryцk
Sol
3,466
1,660
0
1,880
4,480
1,165
1,572
515
3,965
53,487
0
L
Kuzenbo
TheRick339
Kuzenbo
2,413
738
0
1,968
9,944
5,870
0
3,167
6,777
19,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,331
Gold Earned
33,566
213
Minions Killed
353
0
Camps Cleared
0
862,595
Distance Traveled
1,019,677
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,788
579
43
4
0
205,333
5
L
Chaac
5,411
541
60
6
0
203,650
3
W
Susano
6,812
681
68
7
0
230,975
1
W
Atlas
6,232
623
32
3
0
218,683
2
L
Ra
4,216
422
24
2
0
84,874
1
L
Artemis
5,115
512
58
6
0
166,227
4
W
Guan Yu
6,520
652
68
7
0
182,761
2
W
Neith
6,571
657
80
8
0
180,019
3
W
Sol
7,431
743
105
11
0
207,239
3
L
Kuzenbo
4,801
480
28
3
0
202,511
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role