Player Matchup

Bacchus
Bacchus
Platinum III
Angstly
Bacchus
Platinum III
Level 122
God Stats
9W - 11L
1,579 SR
Queue Stats
363W - 344L
1,840 MMR
Party 2
Artemis
Artemis
Diamond V
BessFrenn
Artemis
Diamond V
Level 158
God Stats
29W - 22L
1,829 SR
Queue Stats
460W - 452L
2,018 MMR
Solo
Nu Wa
Nu Wa
Platinum I
GALSTRON9306
Nu Wa
Platinum I
Level 158
God Stats
18W - 19L
1,773 SR
Queue Stats
58W - 51L
1,991 MMR
Party 3
Fenrir
Fenrir
Platinum III
GalletaOreoO
Fenrir
Platinum III
Level 145
God Stats
2W - 0L
1,735 SR
Queue Stats
57W - 41L
1,968 MMR
Party 3
Hercules
Hercules
Diamond IV
OnlyJalapeno
Hercules
Diamond IV
Level 134
God Stats
2W - 3L
1,333 SR
Queue Stats
522W - 507L
2,054 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,650 SR
1,974 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 123
1,619 SR
1,884 MMR
Chaac
Chaac
Platinum I
 
Chaac
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Diamond II
BigCheezy73
Thanatos
Diamond II
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
200W - 183L
2,086 MMR
Solo
Apollo
Apollo
Platinum I
GaelTF
Apollo
Platinum I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 72L
1,976 MMR
Party 1
Scylla
Scylla
Platinum I
Its_Karaka
Scylla
Platinum I
Level 129
God Stats
3W - 5L
1,762 SR
Queue Stats
130W - 127L
1,953 MMR
Solo
Horus
Horus
Platinum II
vDiinastyy
Horus
Platinum II
Level 99
God Stats
17W - 14L
1,831 SR
Queue Stats
417W - 425L
1,906 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Angstly
Bacchus
15
2 / 1 / 9
9,175
510
7,124
10,026
9,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
BessFrenn
Artemis
18
7 / 0 / 3
10,884
605
13,297
10,068
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 2 / 2
9,809
545
9,760
6,086
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
16
6 / 2 / 3
9,630
535
12,167
11,129
4,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
OnlyJalapeno
Hercules
17
2 / 1 / 3
10,266
570
11,875
15,823
18,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
LokiAtlasZeusBastet

VS

Bans
CliodhnaAthenaThe MorriganGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
0 / 3 / 1
10,434
580
9,959
18,303
15,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
BigCheezy73
Thanatos
15
4 / 6 / 0
9,105
506
7,715
17,476
5,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
GaelTF
Apollo
12
0 / 7 / 1
7,748
430
3,182
12,836
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Its_Karaka
Scylla
16
2 / 2 / 2
9,652
536
8,355
9,715
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
12
0 / 3 / 3
7,783
432
2,586
15,758
10,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
21
Kills
6
6
Deaths
21
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
1
0.17
W
Bacchus
Angstly
Bacchus
2
1
9
6.5
W
Artemis
BessFrenn
Artemis
7
0
3
8.5
L
Thanatos
BigCheezy73
Thanatos
4
6
0
0.67
W
4
2
2
2.5
L
Apollo
GaelTF
Apollo
0
7
1
0.07
W
Fenrir
6
2
3
3.75
L
Scylla
Its_Karaka
Scylla
2
2
2
1.5
W
Hercules
OnlyJalapeno
Hercules
2
1
3
3.5
L
Horus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,223
Damage
31,797
53,132
Taken
74,088
37,464
Mitigated
36,463
23,314
Healing
32,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,959
2,910
0
9,266
18,303
15,833
0
1,598
16,603
0
84,663
W
Bacchus
Angstly
Bacchus
7,124
699
312
2,868
10,026
9,996
0
3,042
6,984
25,385
0
W
Artemis
BessFrenn
Artemis
13,297
6,377
0
5,756
10,068
3,619
0
1,027
9,041
0
92,667
L
Thanatos
BigCheezy73
Thanatos
7,715
2,187
0
10,794
17,476
5,643
0
3,618
13,688
0
68,701
W
9,760
1,615
0
539
6,086
1,569
861
1,951
4,135
69,228
0
L
Apollo
GaelTF
Apollo
3,182
1,491
0
2,305
12,836
2,247
0
1,963
10,787
0
49,757
W
Fenrir
12,167
4,560
0
5,115
11,129
4,049
0
1,918
8,709
0
71,831
L
Scylla
Its_Karaka
Scylla
8,355
181
0
2,949
9,715
2,176
0
2,297
7,274
72,650
0
W
Hercules
OnlyJalapeno
Hercules
11,875
6,468
0
8,724
15,823
18,231
0
417
15,406
0
72,983
L
Horus
2,586
1,599
2,486
4,903
15,758
10,564
61
6,560
8,852
0
23,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,764
Gold Earned
44,722
584
Minions Killed
566
0
Camps Cleared
0
1,788,105
Distance Traveled
1,680,089
28
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,434
580
178
10
0
373,108
3
W
Bacchus
9,175
510
23
1
0
381,226
6
W
Artemis
10,884
605
160
9
0
339,319
5
L
Thanatos
9,105
506
98
5
0
359,896
4
W
Nu Wa
9,809
545
148
8
0
322,419
2
L
Apollo
7,748
430
91
5
0
253,766
2
W
Fenrir
9,630
535
103
6
0
389,133
3
L
Scylla
9,652
536
162
9
0
330,470
1
W
Hercules
10,266
570
150
8
0
356,008
12
L
Horus
7,783
432
37
2
0
362,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role