Player Matchup

Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Ed-sane
Cupid
Level 160
God Stats
6W - 3L
1,543 SR
Queue Stats
96W - 88L
1,564 Elo+
Party 1
Ares
Ares
ErosNephilim
Ares
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 82L
1,559 Elo+
Party 1
Ra
Ra
KevoBear-
Ra
Level 141
God Stats
2W - 2L
1,633 SR
Queue Stats
75W - 84L
1,534 Elo+
Party 1
Mercury
Mercury
THEKNOWNMODDER
Mercury
Level 107
God Stats
29W - 18L
1,611 SR
Queue Stats
62W - 48L
1,573 Elo+
Solo
Team Averages
Level 144
1,557 SR
1,546 Elo+

VS

Team Averages
Level 112
1,647 SR
1,605 Elo+
Morgan Le Fay
Morgan Le Fay
BDS Charrox
Morgan Le Fay
Level 160
God Stats
8W - 6L
1,541 SR
Queue Stats
250W - 197L
1,580 Elo+
Party 2
Loki
Loki
DaFEDSisWATCHIN
Loki
Level 156
God Stats
6W - 8L
1,670 SR
Queue Stats
153W - 115L
1,518 Elo+
Party 2
Neith
Neith
Prince7487
Neith
Level 77
God Stats
4W - 6L
1,865 SR
Queue Stats
207W - 171L
1,705 Elo+
Party 3
Odin
Odin
TotalMinerOdin
Odin
Level 106
God Stats
43W - 40L
1,593 SR
Queue Stats
76W - 60L
1,620 Elo+
Party 3
Bacchus
Bacchus
pinkfloydperson
Bacchus
Level 63
God Stats
78W - 82L
1,564 SR
Queue Stats
116W - 134L
1,604 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
1 / 5 / 19
12,286
819
8,416
26,796
34,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
Ed-sane
Cupid
19
2 / 5 / 8
11,800
787
6,851
17,648
8,799
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 4 / 13
11,766
784
9,651
24,907
30,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
9 / 2 / 10
13,476
898
15,287
14,353
7,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
13 / 7 / 7
14,355
957
18,159
23,802
11,250
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BDS Charrox
Morgan Le Fay
20
6 / 6 / 13
13,484
899
25,381
20,655
8,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 10 / 5
10,815
721
9,986
16,559
6,474
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
20
11 / 5 / 5
13,520
901
26,339
15,295
6,533
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

17
4 / 5 / 6
10,506
700
10,582
16,174
16,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 1 / 0
7,199
480
0
1,788
215

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
52
27
Kills
23
23
Deaths
27
57
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
5
19
2.1
L
Morgan Le Fay
BDS Charrox
Morgan Le Fay
6
6
13
2.08
L
2
10
5
0.45
W
Cupid
Ed-sane
Cupid
2
5
8
1.2
W
2
4
13
2.13
W
9
2
10
7
L
Neith
11
5
5
2.7
W
13
7
7
2.36
L
4
5
6
1.4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,364
Damage
72,288
107,506
Taken
70,471
92,238
Mitigated
38,543
41,128
Healing
9,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,416
2,152
4,169
7,769
26,796
34,620
665
4,802
20,445
0
16,124
L
Morgan Le Fay
BDS Charrox
Morgan Le Fay
25,381
2,195
0
4,614
20,655
8,614
198
8,429
12,072
75,273
0
L
9,986
1,164
0
879
16,559
6,474
1,118
3,772
12,763
0
36,022
W
Cupid
Ed-sane
Cupid
6,851
4,131
526
5,749
17,648
8,799
6,558
5,196
12,210
0
39,167
W
9,651
530
647
5,758
24,907
30,242
435
5,594
19,058
21,136
0
W
15,287
2,034
3,832
6,400
14,353
7,327
2,512
5,563
7,810
61,829
0
L
Neith
26,339
11,903
0
3,290
15,295
6,533
896
3,483
11,632
0
73,341
W
18,159
10,972
0
6,278
23,802
11,250
1,421
5,602
17,406
0
58,505
L
10,582
922
0
895
16,174
16,707
357
7,529
8,348
2,005
12,288
L
0
0
0
0
1,788
215
0
1,483
305
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,683
Gold Earned
55,524
265
Minions Killed
273
0
Camps Cleared
0
1,572,536
Distance Traveled
1,150,027
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,286
819
5
0
0
294,933
0
L
Morgan Le Fay
13,484
899
113
8
0
296,880
4
L
Loki
10,815
721
50
3
0
273,604
3
W
Cupid
11,800
787
81
5
0
271,615
1
W
Ares
11,766
784
11
1
0
329,029
5
W
Ra
13,476
898
120
8
0
313,670
2
L
Neith
13,520
901
100
7
0
271,313
1
W
Mercury
14,355
957
48
3
0
363,289
4
L
Odin
10,506
700
10
1
0
308,230
1
L
Bacchus
7,199
480
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role