Player Matchup

Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum V
Catastroph3
Nemesis
Platinum V
Level 127
God Stats
14W - 16L
1,493 SR
Queue Stats
167W - 171L
1,701 MMR
Party 2
Bacchus
Bacchus
Gold III
IssaLongshot
Bacchus
Gold III
Level 129
God Stats
27W - 17L
1,740 SR
Queue Stats
193W - 198L
1,383 MMR
Party 2
Merlin
Merlin
Gold II
OhAveo
Merlin
Gold II
Level 132
God Stats
38W - 29L
1,500 SR
Queue Stats
340W - 327L
1,569 MMR
Solo
Freya
Freya
Gold IV
SiiiGhT
Freya
Gold IV
Level 105
God Stats
17W - 15L
1,720 SR
Queue Stats
126W - 120L
1,482 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,591 SR
1,527 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,494 SR
1,529 MMR
Mercury
Mercury
Bronze V
 
Mercury
Bronze V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze IV
 
Neith
Bronze IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
Vàpor
Khepri
Gold V
Level 129
God Stats
1W - 2L
1,607 SR
Queue Stats
67W - 74L
1,605 MMR
Party 1
Zeus
Zeus
Silver I
ZutraHub
Zeus
Silver I
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,568 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
xc3lsior
Gilgamesh
Silver I
Level 130
God Stats
5W - 1L
1,363 SR
Queue Stats
57W - 44L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
4 / 2 / 1
9,732
572
12,232
14,910
14,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Catastroph3
Nemesis
15
1 / 2 / 3
8,884
523
4,821
11,540
4,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
IssaLongshot
Bacchus
13
2 / 2 / 6
8,946
526
5,129
13,216
14,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
OhAveo
Merlin
15
2 / 3 / 1
9,450
556
5,926
7,461
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Freya
SiiiGhT
Freya
14
7 / 3 / 4
9,510
559
12,635
12,245
4,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
CliodhnaAchillesThothAtlas

VS

Bans
MedusaGebBastetAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
10 / 4 / 1
9,757
574
12,184
13,404
5,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
 
Neith
11
0 / 6 / 4
6,840
402
5,740
9,448
2,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
Vàpor
Khepri
11
0 / 1 / 7
7,531
443
2,607
6,126
6,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zeus
15
0 / 3 / 5
8,200
482
9,225
8,657
5,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gilgamesh
xc3lsior
Gilgamesh
15
2 / 2 / 2
8,877
522
9,445
14,220
11,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
31
16
Kills
12
12
Deaths
16
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
2
1
2.25
L
Mercury
 
Mercury
10
4
1
2.63
L
Neith
 
Neith
0
6
4
0.33
W
Nemesis
Catastroph3
Nemesis
1
2
3
1.25
W
Bacchus
IssaLongshot
Bacchus
2
2
6
2.5
W
Merlin
OhAveo
Merlin
2
3
1
0.83
W
Freya
SiiiGhT
Freya
7
3
4
3
L
Khepri
Vàpor
Khepri
0
1
7
3.5
L
Zeus
0
3
5
0.83
L
Gilgamesh
xc3lsior
Gilgamesh
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,743
Damage
39,201
59,372
Taken
51,855
41,757
Mitigated
31,277
13,555
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
12,232
6,487
0
6,326
14,910
14,399
0
713
14,197
0
67,453
L
Mercury
 
Mercury
12,184
6,149
0
351
13,404
5,268
0
6,949
6,455
0
61,518
L
Neith
 
Neith
5,740
1,719
0
866
9,448
2,942
0
6,981
2,467
0
30,459
W
Nemesis
Catastroph3
Nemesis
4,821
2,025
0
643
11,540
4,583
0
1,797
9,743
0
72,122
W
Bacchus
IssaLongshot
Bacchus
5,129
350
175
2,490
13,216
14,858
0
4,379
8,837
18,404
0
W
Merlin
OhAveo
Merlin
5,926
149
0
125
7,461
3,367
0
1,870
5,591
69,164
0
W
Freya
SiiiGhT
Freya
12,635
5,054
0
3,796
12,245
4,550
23
3,128
9,091
57,477
0
L
Khepri
Vàpor
Khepri
2,607
310
0
1,374
6,126
6,681
0
3,587
2,539
16,577
0
L
Zeus
9,225
978
0
567
8,657
5,096
0
4,960
3,697
70,407
0
L
Gilgamesh
xc3lsior
Gilgamesh
9,445
2,947
0
5,511
14,220
11,290
0
1,213
13,007
55
59,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,522
Gold Earned
41,205
480
Minions Killed
433
0
Camps Cleared
0
1,696,467
Distance Traveled
1,611,158
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,732
572
130
8
0
339,949
7
L
Mercury
9,757
574
102
6
0
338,006
1
L
Neith
6,840
402
48
3
0
309,418
6
W
Nemesis
8,884
523
112
7
0
398,025
6
W
Bacchus
8,946
526
12
1
0
340,388
4
W
Merlin
9,450
556
132
8
0
297,731
5
W
Freya
9,510
559
94
6
0
320,374
6
L
Khepri
7,531
443
20
1
0
337,126
8
L
Zeus
8,200
482
141
8
0
294,310
1
L
Gilgamesh
8,877
522
122
7
0
332,298
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role