Player Matchup

Hun Batz
Hun Batz
Darknosis
Hun Batz
Level 40
God Stats
0W - 1L
1,294 SR
Queue Stats
0W - 2L
1,201 Elo+
Solo
Chaac
Chaac
Etrix98
Chaac
Level 18
God Stats
8W - 3L
1,618 SR
Queue Stats
59W - 52L
1,280 Elo+
Party 2
Ra
Ra
IMnotThatGuyy
Ra
Level 41
God Stats
6W - 3L
1,500 SR
Queue Stats
65W - 44L
1,500 Elo+
Solo
Horus
Horus
Patro112
Horus
Level 45
God Stats
43W - 34L
1,353 SR
Queue Stats
250W - 246L
1,434 Elo+
Party 2
Izanami
Izanami
SmitIsBad
Izanami
Level 27
God Stats
22W - 13L
1,506 SR
Queue Stats
135W - 134L
1,412 Elo+
Party 2
Team Averages
Level 34
1,454 SR
1,365 Elo+

VS

Team Averages
Level 65
1,503 SR
1,418 Elo+
Arachne
Arachne
 
Arachne
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
IncompetentYeti
Ymir
Level 28
God Stats
19W - 6L
1,810 SR
Queue Stats
227W - 331L
1,328 Elo+
Party 1
Baron Samedi
Baron Samedi
Szatanuu
Baron Samedi
Level 82
God Stats
7W - 4L
1,500 SR
Queue Stats
156W - 175L
1,390 Elo+
Party 3
Medusa
Medusa
dawioooo
Medusa
Level 29
God Stats
3W - 1L
1,206 SR
Queue Stats
33W - 36L
1,374 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Darknosis
Hun Batz
8
1 / 4 / 1
4,899
490
2,970
8,485
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Etrix98
Chaac
8
0 / 3 / 0
4,939
494
2,506
6,089
2,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 3 / 0
4,078
408
653
2,211
545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Patro112
Horus
8
2 / 2 / 5
5,582
558
4,326
7,961
3,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
SmitIsBad
Izanami
8
4 / 3 / 2
5,327
533
5,413
5,130
1,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
5 / 1 / 4
6,637
664
3,626
4,310
1,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bellona
 
Bellona
9
2 / 0 / 0
5,185
519
3,241
4,469
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
2 / 2 / 3
5,323
532
2,215
7,586
5,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Baron Samedi
Szatanuu
Baron Samedi
10
2 / 0 / 5
6,085
609
3,469
4,046
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
dawioooo
Medusa
8
4 / 4 / 2
5,488
549
5,566
5,638
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
7
Kills
15
15
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
1
4
7
W
Bellona
 
Bellona
2
0
0
2
L
Hun Batz
Darknosis
Hun Batz
1
4
1
0.38
L
Chaac
Etrix98
Chaac
0
3
0
0
L
0
3
0
0
W
2
2
3
1.75
L
Horus
Patro112
Horus
2
2
5
2.25
L
Izanami
SmitIsBad
Izanami
4
3
2
1.67
W
Baron Samedi
Szatanuu
Baron Samedi
2
0
5
4.5
W
Medusa
dawioooo
Medusa
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,868
Damage
18,117
29,876
Taken
26,049
9,614
Mitigated
11,815
9,739
Healing
8,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,626
2,441
0
1,567
4,310
1,667
530
232
4,040
0
34,120
W
Bellona
 
Bellona
3,241
1,101
0
2,071
4,469
2,017
0
0
4,469
0
17,701
L
Hun Batz
Darknosis
Hun Batz
2,970
847
0
3,561
8,485
2,132
0
546
7,939
0
20,102
L
Chaac
Etrix98
Chaac
2,506
442
0
1,016
6,089
2,364
229
0
6,089
0
20,592
L
653
0
0
268
2,211
545
0
889
1,322
8,793
0
W
2,215
301
206
2,143
7,586
5,295
182
0
7,586
7,884
0
L
Horus
Patro112
Horus
4,326
1,697
648
3,179
7,961
3,398
0
3,151
4,810
0
9,703
L
Izanami
SmitIsBad
Izanami
5,413
3,512
0
1,067
5,130
1,175
0
1,098
4,032
0
35,078
W
Baron Samedi
Szatanuu
Baron Samedi
3,469
237
135
1,804
4,046
1,622
1,127
321
3,663
32,020
0
W
Medusa
dawioooo
Medusa
5,566
2,090
0
509
5,638
1,214
800
0
5,638
0
25,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,825
Gold Earned
28,718
191
Minions Killed
226
0
Camps Cleared
0
811,579
Distance Traveled
862,375
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,637
664
69
7
0
224,644
3
W
Bellona
5,185
519
36
4
0
122,098
1
L
Hun Batz
4,899
490
53
5
0
208,170
3
L
Chaac
4,939
494
41
4
0
162,577
0
L
Ra
4,078
408
18
2
0
96,660
4
W
Ymir
5,323
532
14
1
0
170,637
0
L
Horus
5,582
558
8
1
0
175,809
0
L
Izanami
5,327
533
71
7
0
168,363
0
W
Baron Samedi
6,085
609
65
7
0
178,213
1
W
Medusa
5,488
549
42
4
0
166,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role