Player Matchup

Cthulhu
Cthulhu
SkrootToot
Cthulhu
Level 42
God Stats
5W - 7L
1,202 SR
Queue Stats
44W - 63L
1,414 Elo+
Party 2
Gilgamesh
Gilgamesh
badgermandan
Gilgamesh
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
174W - 187L
1,373 Elo+
Party 2
Baron Samedi
Baron Samedi
dams2384
Baron Samedi
Level 37
God Stats
71W - 54L
1,461 SR
Queue Stats
225W - 238L
1,455 Elo+
Solo
Eset
Eset
enkopte
Eset
Level 125
God Stats
4W - 2L
1,617 SR
Queue Stats
28W - 32L
1,424 Elo+
Solo
Izanami
Izanami
serotonincrumb
Izanami
Level 28
God Stats
3W - 5L
1,457 SR
Queue Stats
189W - 258L
1,447 Elo+
Party 2
Team Averages
Level 68
1,447 SR
1,422 Elo+

VS

Team Averages
Level 93
1,519 SR
1,418 Elo+
Nu Wa
Nu Wa
EchO_Le_Poulet
Nu Wa
Level 23
God Stats
19W - 20L
1,483 SR
Queue Stats
61W - 86L
1,292 Elo+
Solo
Fenrir
Fenrir
LORD_N3150N-88
Fenrir
Level 146
God Stats
10W - 15L
1,482 SR
Queue Stats
163W - 185L
1,435 Elo+
Solo
Odin
Odin
Marek-SVK113
Odin
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
1,440 Elo+
Solo
Ra
Ra
skeletron213
Ra
Level 14
God Stats
0W - 1L
1,272 SR
Queue Stats
5W - 9L
1,461 Elo+
Party 1
Shiva
Shiva
tuyo
Shiva
Level 127
God Stats
0W - 3L
1,859 SR
Queue Stats
10W - 15L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SkrootToot
Cthulhu
19
2 / 1 / 16
12,872
757
12,168
18,063
19,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
badgermandan
Gilgamesh
20
10 / 5 / 8
13,347
785
23,280
23,222
24,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
dams2384
Baron Samedi
20
3 / 3 / 13
12,725
749
13,642
14,235
8,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Eset
enkopte
Eset
19
2 / 4 / 8
12,309
724
10,546
11,778
7,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
6 / 0 / 7
12,427
731
7,485
15,269
6,670
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 2
12,142
714
19,598
11,779
4,512
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 2 / 7
10,620
625
4,351
8,250
3,385
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
2 / 4 / 7
10,832
637
7,424
21,043
24,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 11 / 1
9,996
588
4,573
17,602
6,669
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
tuyo
Shiva
18
3 / 1 / 6
11,394
670
18,402
19,746
20,678
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
36
23
Kills
13
13
Deaths
23
52
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
L
2
2
7
2.75
L
2
4
7
1.38
W
Cthulhu
SkrootToot
Cthulhu
2
1
16
10
W
Gilgamesh
badgermandan
Gilgamesh
10
5
8
2.8
W
Baron Samedi
dams2384
Baron Samedi
3
3
13
3.17
W
Eset
enkopte
Eset
2
4
8
1.5
W
6
0
7
9.5
L
1
11
1
0.14
L
Shiva
tuyo
Shiva
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,121
Damage
54,348
82,567
Taken
78,420
66,454
Mitigated
59,654
28,333
Healing
4,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,598
5,551
432
372
11,779
4,512
806
5,678
6,007
54,295
0
L
4,351
782
0
1,272
8,250
3,385
1,166
5,004
3,246
0
20,303
L
7,424
859
279
906
21,043
24,410
0
9,304
11,594
557
23,367
W
Cthulhu
SkrootToot
Cthulhu
12,168
668
1,616
4,067
18,063
19,168
567
5,533
12,530
43,126
0
W
Gilgamesh
badgermandan
Gilgamesh
23,280
6,998
0
3,655
23,222
24,668
1,618
7,320
15,902
0
45,766
W
Baron Samedi
dams2384
Baron Samedi
13,642
105
3,255
5,387
14,235
8,434
1,294
4,480
9,755
63,362
0
W
Eset
enkopte
Eset
10,546
532
1,594
3,521
11,778
7,514
2,022
3,588
8,190
62,662
0
W
7,485
4,437
0
5,238
15,269
6,670
124
3,735
11,534
0
50,596
L
4,573
1,206
15
160
17,602
6,669
70
7,943
9,497
15,266
0
L
Shiva
tuyo
Shiva
18,402
1,279
284
609
19,746
20,678
0
8,082
11,268
0
45,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,680
Gold Earned
54,984
349
Minions Killed
239
0
Camps Cleared
0
1,743,905
Distance Traveled
1,521,601
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,142
714
66
4
0
293,658
1
L
Fenrir
10,620
625
51
3
0
212,627
2
L
Odin
10,832
637
37
2
0
333,061
0
W
Cthulhu
12,872
757
71
4
0
381,727
0
W
Gilgamesh
13,347
785
23
1
0
336,204
0
W
Baron Samedi
12,725
749
97
6
0
325,373
1
W
Eset
12,309
724
103
6
0
332,848
7
W
Izanami
12,427
731
55
3
0
367,753
2
L
Ra
9,996
588
28
2
0
270,198
0
L
Shiva
11,394
670
57
3
0
412,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role