Player Matchup

Medusa
Medusa
Blesset
Medusa
Level 129
God Stats
13W - 7L
1,500 SR
Queue Stats
353W - 183L
1,807 Elo+
Party 2
Hel
Hel
Targāryen
Hel
Level 123
God Stats
0W - 1L
1,739 SR
Queue Stats
16W - 6L
1,797 Elo+
Party 2
King Arthur
King Arthur
sondercrak
King Arthur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,853 Elo+
Solo
Team Averages
Level 106
1,580 SR
1,819 Elo+

VS

Team Averages
Level 142
1,650 SR
1,651 Elo+
Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Smexis
Agni
Level 128
God Stats
39W - 11L
1,850 SR
Queue Stats
435W - 226L
1,731 Elo+
Party 1
Kuzenbo
Kuzenbo
sharkman13100
Kuzenbo
Level 154
God Stats
27W - 13L
1,599 SR
Queue Stats
338W - 215L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Blesset
Medusa
11
4 / 7 / 1
7,538
754
6,731
10,090
2,537
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 8 / 5
6,862
686
4,347
10,469
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
sondercrak
King Arthur
10
0 / 6 / 5
6,591
659
4,695
14,619
8,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
12 / 2 / 5
9,425
943
13,221
7,857
6,617
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
Smexis
Agni
14
9 / 1 / 12
9,646
965
14,001
5,883
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
11
0 / 3 / 17
7,995
800
4,272
11,016
12,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
5
Kills
21
21
Deaths
6
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
2
5
7.25
L
Medusa
Blesset
Medusa
4
7
1
0.64
W
Agni
Smexis
Agni
9
1
12
15
L
1
8
5
0.44
W
Kuzenbo
0
3
17
2.83
L
King Arthur
sondercrak
King Arthur
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,773
Damage
31,494
35,178
Taken
24,756
13,021
Mitigated
20,933
6,398
Healing
5,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,221
4,861
465
2,362
7,857
6,617
592
1,710
5,750
0
24,627
L
Medusa
Blesset
Medusa
6,731
2,437
0
458
10,090
2,537
0
7,363
2,727
0
29,475
W
Agni
Smexis
Agni
14,001
1,729
0
2,002
5,883
1,779
1,466
955
4,871
45,523
0
L
4,347
203
1,188
2,409
10,469
2,353
0
4,912
5,557
13,311
0
W
Kuzenbo
4,272
1,008
0
594
11,016
12,537
465
1,838
9,053
15,577
0
L
King Arthur
sondercrak
King Arthur
4,695
218
0
2,343
14,619
8,131
0
6,515
8,104
0
16,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,991
Gold Earned
27,066
96
Minions Killed
118
3
Camps Cleared
6
484,028
Distance Traveled
599,745
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,425
943
28
3
2
207,675
2
L
Medusa
7,538
754
50
5
2
161,064
3
W
Agni
9,646
965
70
7
3
208,341
3
L
Hel
6,862
686
18
2
0
166,158
2
W
Kuzenbo
7,995
800
20
2
1
183,729
1
L
King Arthur
6,591
659
28
3
1
156,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role