Player Matchup

Horus
Horus
 
Horus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
AWobblyJelly
Artemis
Level 29
God Stats
20W - 9L
1,745 SR
Queue Stats
109W - 66L
1,776 Elo+
Party 2
Zeus
Zeus
Awesome_222_
Zeus
Level 26
God Stats
1W - 1L
1,245 SR
Queue Stats
3W - 9L
1,125 Elo+
Party 1
Atlas
Atlas
ReggieCT
Atlas
Level 160
God Stats
40W - 40L
1,543 SR
Queue Stats
468W - 397L
1,669 Elo+
Party 2
Ymir
Ymir
Skanderdanden
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,271 Elo+
Party 1
Team Averages
Level 75
1,506 SR
1,468 Elo+

VS

Team Averages
Level 117
1,576 SR
1,520 Elo+
Chiron
Chiron
Arfuras
Chiron
Level 146
God Stats
2W - 4L
1,689 SR
Queue Stats
119W - 110L
1,627 Elo+
Solo
Bastet
Bastet
Bren WK
Bastet
Level 23
God Stats
2W - 3L
1,466 SR
Queue Stats
28W - 30L
1,424 Elo+
Party 3
Nemesis
Nemesis
IliyaRain
Nemesis
Level 148
God Stats
0W - 1L
1,744 SR
Queue Stats
50W - 43L
1,549 Elo+
Solo
Hera
Hera
SunflowerManor
Hera
Level 145
God Stats
1W - 2L
1,482 SR
Queue Stats
43W - 48L
1,457 Elo+
Solo
Jormungandr
Jormungandr
Wardy WK
Jormungandr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 41L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 1 / 12
7,557
756
8,070
11,602
11,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
AWobblyJelly
Artemis
15
4 / 2 / 5
8,176
818
5,816
8,625
3,535
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 4 / 8
7,284
728
6,419
7,359
2,612
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
ReggieCT
Atlas
17
9 / 0 / 5
9,135
914
16,826
11,118
5,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 2 / 7
7,229
723
2,687
13,573
10,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Arfuras
Chiron
14
1 / 1 / 4
7,288
729
8,896
8,460
3,078
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
Bren WK
Bastet
11
1 / 3 / 3
6,487
649
3,898
7,159
2,555
Mace

Mace

+10
Physical Power

Nemesis
IliyaRain
Nemesis
14
5 / 6 / 2
7,610
761
11,728
14,500
7,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 5 / 2
7,401
740
7,894
8,084
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Wardy WK
Jormungandr
13
1 / 3 / 5
7,059
706
9,670
10,449
8,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
18
Kills
9
9
Deaths
18
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
12
8
W
Artemis
AWobblyJelly
Artemis
4
2
5
3.25
L
Chiron
Arfuras
Chiron
1
1
4
3
W
2
4
8
1.5
L
Bastet
Bren WK
Bastet
1
3
3
0.83
L
Nemesis
IliyaRain
Nemesis
5
6
2
1
W
Atlas
ReggieCT
Atlas
9
0
5
11.5
W
1
2
7
2.25
L
1
5
2
0.4
L
Jormungandr
Wardy WK
Jormungandr
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,818
Damage
42,086
52,277
Taken
48,652
34,127
Mitigated
23,798
23,024
Healing
10,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,070
3,899
5,955
7,212
11,602
11,944
0
3,317
7,987
0
15,579
W
Artemis
AWobblyJelly
Artemis
5,816
3,443
0
1,949
8,625
3,535
1,229
1,835
6,738
0
27,893
L
Chiron
Arfuras
Chiron
8,896
3,841
767
2,961
8,460
3,078
0
5,325
2,769
0
32,310
W
6,419
1,464
50
1,228
7,359
2,612
0
3,087
4,016
14,840
0
L
Bastet
Bren WK
Bastet
3,898
1,036
0
1,628
7,159
2,555
0
4,317
2,692
0
6,305
L
Nemesis
IliyaRain
Nemesis
11,728
5,410
0
1,561
14,500
7,012
0
6,139
8,201
0
21,526
W
Atlas
ReggieCT
Atlas
16,826
6,364
0
2,651
11,118
5,668
0
3,696
7,276
46,547
0
W
2,687
346
115
3,864
13,573
10,368
0
4,370
8,696
7,700
0
L
7,894
1,152
0
789
8,084
2,584
0
4,433
3,489
27,725
0
L
Jormungandr
Wardy WK
Jormungandr
9,670
1,464
474
1,829
10,449
8,569
0
4,802
5,569
22,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,381
Gold Earned
35,845
197
Minions Killed
182
0
Camps Cleared
0
932,695
Distance Traveled
993,761
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,557
756
14
1
0
211,231
4
W
Artemis
8,176
818
62
6
0
179,542
2
L
Chiron
7,288
729
67
7
0
207,205
2
W
Zeus
7,284
728
26
3
0
150,482
0
L
Bastet
6,487
649
3
0
0
192,332
0
L
Nemesis
7,610
761
28
3
0
206,705
1
W
Atlas
9,135
914
79
8
0
203,909
0
W
Ymir
7,229
723
16
2
0
187,531
0
L
Hera
7,401
740
57
6
0
193,780
3
L
Jormungandr
7,059
706
27
3
0
193,739
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role