Player Matchup

Da Ji
Da Ji
DaddCrumb
Da Ji
Level 67
God Stats
4W - 2L
1,423 SR
Queue Stats
416W - 374L
1,500 Elo+
Solo
Nu Wa
Nu Wa
McRub
Nu Wa
Level 89
God Stats
64W - 54L
1,439 SR
Queue Stats
304W - 320L
1,380 Elo+
Party 2
Heimdallr
Heimdallr
PillikLugess
Heimdallr
Level 87
God Stats
11W - 13L
1,532 SR
Queue Stats
262W - 264L
1,402 Elo+
Party 2
Fafnir
Fafnir
holdingdaisies
Fafnir
Level 69
God Stats
22W - 34L
1,337 SR
Queue Stats
271W - 295L
1,390 Elo+
Party 2
Osiris
Osiris
thirdraintv
Osiris
Level 84
God Stats
2W - 2L
1,354 SR
Queue Stats
95W - 108L
1,417 Elo+
Solo
Team Averages
Level 79
1,417 SR
1,418 Elo+

VS

Team Averages
Level 88
1,492 SR
1,496 Elo+
Neith
Neith
AutumnFurball92
Neith
Level 69
God Stats
0W - 3L
1,292 SR
Queue Stats
61W - 50L
1,513 Elo+
Party 1
Khepri
Khepri
Ognion
Khepri
Level 123
God Stats
17W - 14L
1,545 SR
Queue Stats
59W - 65L
1,481 Elo+
Party 1
Ao Kuang
Ao Kuang
SHOWTlME
Ao Kuang
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 33L
1,539 Elo+
Party 1
Sol
Sol
Warrior2160
Sol
Level 82
God Stats
1W - 3L
1,340 SR
Queue Stats
118W - 129L
1,410 Elo+
Solo
Achilles
Achilles
diego4224
Achilles
Level 67
God Stats
1W - 1L
1,781 SR
Queue Stats
93W - 91L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DaddCrumb
Da Ji
11
3 / 4 / 3
7,014
585
5,469
6,675
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
McRub
Nu Wa
12
0 / 3 / 1
7,045
587
3,259
5,199
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
PillikLugess
Heimdallr
11
3 / 2 / 1
6,442
537
6,335
8,021
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 3
6,234
520
1,854
8,797
5,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
13
6 / 2 / 1
7,555
630
4,883
8,404
6,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,431
536
4,759
6,883
2,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Ognion
Khepri
10
2 / 2 / 2
6,673
556
3,102
7,207
4,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
SHOWTlME
Ao Kuang
13
5 / 0 / 0
7,383
615
2,853
6,804
2,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 1
6,934
578
7,206
6,796
1,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
diego4224
Achilles
6
1 / 4 / 1
5,228
436
2,345
5,472
1,639
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
12
Kills
12
12
Deaths
12
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Da Ji
DaddCrumb
Da Ji
3
4
3
1.13
W
Nu Wa
McRub
Nu Wa
0
3
1
0.17
L
Khepri
Ognion
Khepri
2
2
2
1.5
W
Heimdallr
PillikLugess
Heimdallr
3
2
1
1.75
L
Ao Kuang
SHOWTlME
Ao Kuang
5
0
0
5
L
3
2
1
1.75
L
Achilles
diego4224
Achilles
1
4
1
0.38
W
0
1
3
1.5
W
Osiris
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,800
Damage
20,265
37,096
Taken
33,162
19,736
Mitigated
12,361
10,618
Healing
8,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,759
1,814
128
1,164
6,883
2,609
0
817
6,030
0
39,386
W
Da Ji
DaddCrumb
Da Ji
5,469
1,408
0
1,064
6,675
2,849
0
1,816
4,859
0
35,742
W
Nu Wa
McRub
Nu Wa
3,259
811
0
1,131
5,199
1,824
0
3,653
1,546
43,057
0
L
Khepri
Ognion
Khepri
3,102
301
103
1,738
7,207
4,186
0
622
6,559
16,001
0
W
Heimdallr
PillikLugess
Heimdallr
6,335
2,001
0
1,758
8,021
2,292
0
3,499
4,188
0
36,880
L
Ao Kuang
SHOWTlME
Ao Kuang
2,853
779
0
1,365
6,804
2,083
0
390
6,338
49,043
0
L
7,206
2,443
0
3,301
6,796
1,844
946
2,265
4,409
51,574
0
L
Achilles
diego4224
Achilles
2,345
903
0
605
5,472
1,639
0
222
5,214
0
16,926
W
1,854
529
265
3,032
8,797
5,856
26
3,341
4,958
13,268
4,401
W
Osiris
4,883
2,572
0
3,368
8,404
6,915
968
852
7,552
0
38,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,290
Gold Earned
32,649
350
Minions Killed
315
0
Camps Cleared
0
1,242,240
Distance Traveled
1,243,300
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,431
536
75
6
0
300,268
1
W
Da Ji
7,014
585
66
6
0
272,342
2
W
Nu Wa
7,045
587
102
9
0
239,341
4
L
Khepri
6,673
556
9
1
0
296,087
1
W
Heimdallr
6,442
537
64
5
0
246,177
0
L
Ao Kuang
7,383
615
88
7
0
302,186
2
L
Sol
6,934
578
102
9
0
244,682
2
L
Achilles
5,228
436
41
3
0
100,077
0
W
Fafnir
6,234
520
34
3
0
239,734
0
W
Osiris
7,555
630
84
7
0
244,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role